Extracted UI components from Utils into a separate UI class.
Added draw(), update(), and enter() methods in UI to do all the necessary calls (instead of letting the states handle them). Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -23,6 +23,7 @@ import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.MenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.UI;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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@@ -108,24 +109,21 @@ public class GameRanking extends BasicGameState {
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retryButton.draw();
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exitButton.draw();
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}
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Utils.getBackButton().draw();
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UI.getBackButton().draw();
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Utils.drawVolume(g);
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Utils.drawFPS();
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Utils.drawCursor();
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UI.draw(g);
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}
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@Override
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public void update(GameContainer container, StateBasedGame game, int delta)
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throws SlickException {
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Utils.updateCursor(delta);
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Utils.updateVolumeDisplay(delta);
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UI.update(delta);
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int mouseX = input.getMouseX(), mouseY = input.getMouseY();
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if (data.isGameplay()) {
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retryButton.hoverUpdate(delta, mouseX, mouseY);
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exitButton.hoverUpdate(delta, mouseX, mouseY);
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}
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Utils.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
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}
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@Override
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@@ -161,12 +159,12 @@ public class GameRanking extends BasicGameState {
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SoundController.playSound(SoundEffect.MENUBACK);
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((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
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((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
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Utils.resetCursor();
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UI.resetCursor();
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game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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return;
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}
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}
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if (Utils.getBackButton().contains(x, y)) {
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if (UI.getBackButton().contains(x, y)) {
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returnToSongMenu();
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return;
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}
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@@ -175,8 +173,8 @@ public class GameRanking extends BasicGameState {
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@Override
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public void enter(GameContainer container, StateBasedGame game)
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throws SlickException {
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UI.enter();
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Display.setTitle(game.getTitle());
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Utils.getBackButton().resetHover();
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if (!data.isGameplay()) {
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if (!MusicController.isTrackDimmed())
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MusicController.toggleTrackDimmed(0.5f);
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@@ -203,7 +201,7 @@ public class GameRanking extends BasicGameState {
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songMenu.resetGameDataOnLoad();
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songMenu.resetTrackOnLoad();
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}
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Utils.resetCursor();
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UI.resetCursor();
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game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
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}
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