Put the text above the repo buttons so that the fps counter will not block it

This commit is contained in:
yugecin 2016-10-04 12:40:01 +02:00
parent d1de371878
commit 23eed71a9c

View File

@ -295,7 +295,7 @@ public class MainMenu extends BasicGameState {
String text = "opsu!"; String text = "opsu!";
int fheight = Fonts.SMALL.getLineHeight(); int fheight = Fonts.SMALL.getLineHeight();
int fwidth = Fonts.SMALL.getWidth(text); int fwidth = Fonts.SMALL.getWidth(text);
Fonts.SMALL.drawString(repoButton.getX() - fwidth / 2, height * 0.997f - fheight, text, Color.white); Fonts.SMALL.drawString(repoButton.getX() - fwidth / 2, repoButton.getY() - repoButton.getImage().getHeight() / 2 - fheight, text, Color.white);
} }
if (danceRepoButton != null) { if (danceRepoButton != null) {
@ -303,7 +303,7 @@ public class MainMenu extends BasicGameState {
String text = "opsu!dance"; String text = "opsu!dance";
int fheight = Fonts.SMALL.getLineHeight(); int fheight = Fonts.SMALL.getLineHeight();
int fwidth = Fonts.SMALL.getWidth(text); int fwidth = Fonts.SMALL.getWidth(text);
Fonts.SMALL.drawString(danceRepoButton.getX() - fwidth / 2, height * 0.997f - fheight, text, Color.white); Fonts.SMALL.drawString(danceRepoButton.getX() - fwidth / 2, repoButton.getY() - repoButton.getImage().getHeight() / 2 - fheight, text, Color.white);
} }
// draw update button // draw update button