Continuation of 53c79c5 - HitObject name changes.
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types). - Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay. - Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data. Sorry if the name-swapping is confusing; these should be better names in the long run. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -20,7 +20,7 @@ package itdelatrisu.opsu;
|
||||
|
||||
import itdelatrisu.opsu.audio.SoundController;
|
||||
import itdelatrisu.opsu.audio.SoundEffect;
|
||||
import itdelatrisu.opsu.beatmap.OsuHitObject;
|
||||
import itdelatrisu.opsu.beatmap.HitObject;
|
||||
import itdelatrisu.opsu.downloads.Download;
|
||||
import itdelatrisu.opsu.downloads.DownloadNode;
|
||||
import itdelatrisu.opsu.replay.PlaybackSpeed;
|
||||
@@ -191,7 +191,7 @@ public class Utils {
|
||||
PlaybackSpeed.init(width, height);
|
||||
|
||||
// initialize hit objects
|
||||
OsuHitObject.init(width, height);
|
||||
HitObject.init(width, height);
|
||||
|
||||
// initialize download nodes
|
||||
DownloadNode.init(width, height);
|
||||
|
||||
Reference in New Issue
Block a user