Continuation of 53c79c5 - HitObject name changes.

Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.

Sorry if the name-swapping is confusing; these should be better names in the long run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-05-16 21:42:03 -04:00
parent 53c79c5d85
commit 250f7acc93
18 changed files with 130 additions and 130 deletions

View File

@@ -20,7 +20,7 @@ package itdelatrisu.opsu;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.OsuHitObject;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.downloads.Download;
import itdelatrisu.opsu.downloads.DownloadNode;
import itdelatrisu.opsu.replay.PlaybackSpeed;
@@ -191,7 +191,7 @@ public class Utils {
PlaybackSpeed.init(width, height);
// initialize hit objects
OsuHitObject.init(width, height);
HitObject.init(width, height);
// initialize download nodes
DownloadNode.init(width, height);