Continuation of 53c79c5 - HitObject name changes.

Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types).
- Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay.
- Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data.

Sorry if the name-swapping is confusing; these should be better names in the long run.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-05-16 21:42:03 -04:00
parent 53c79c5d85
commit 250f7acc93
18 changed files with 130 additions and 130 deletions

View File

@@ -21,7 +21,7 @@ package itdelatrisu.opsu.audio;
import itdelatrisu.opsu.ErrorHandler;
import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.audio.HitSound.SampleSet;
import itdelatrisu.opsu.beatmap.OsuHitObject;
import itdelatrisu.opsu.beatmap.HitObject;
import java.io.File;
import java.io.IOException;
@@ -262,7 +262,7 @@ public class SoundController {
}
/**
* Plays hit sound(s) using an OsuHitObject bitmask.
* Plays hit sound(s) using a HitObject bitmask.
* @param hitSound the hit sound (bitmask)
* @param sampleSet the sample set
* @param additionSampleSet the 'addition' sample set
@@ -280,11 +280,11 @@ public class SoundController {
playClip(HitSound.NORMAL.getClip(), volume, null);
HitSound.setSampleSet(additionSampleSet);
if ((hitSound & OsuHitObject.SOUND_WHISTLE) > 0)
if ((hitSound & HitObject.SOUND_WHISTLE) > 0)
playClip(HitSound.WHISTLE.getClip(), volume, null);
if ((hitSound & OsuHitObject.SOUND_FINISH) > 0)
if ((hitSound & HitObject.SOUND_FINISH) > 0)
playClip(HitSound.FINISH.getClip(), volume, null);
if ((hitSound & OsuHitObject.SOUND_CLAP) > 0)
if ((hitSound & HitObject.SOUND_CLAP) > 0)
playClip(HitSound.CLAP.getClip(), volume, null);
}