Continuation of 53c79c5 - HitObject name changes.
Attempts to eliminate any confusion between OsuHitObject (raw, parsed hit objects) and HitObject (interface for game object types). - Renamed "HitObject" interface to "GameObject", since these objects are specific to gameplay. - Renamed "OsuHitObject" to "HitObject", since these objects are primarily containers for parsed data. Sorry if the name-swapping is confusing; these should be better names in the long run. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@@ -188,7 +188,7 @@ public class Beatmap implements Comparable<Beatmap> {
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*/
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/** All hit objects. */
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public OsuHitObject[] objects;
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public HitObject[] objects;
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/** Number of individual objects. */
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public int
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