fix 'use last objects color' cursor color override using the color before the object was hit
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@ -804,7 +804,7 @@ public class Game extends BasicGameState {
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}
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}
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GameObject g = gameObjects[objectIndex];
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GameObject g = gameObjects[objectIndex];
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if (g.isCircle() || g.isSlider() && g.getTime() <= trackPosition) {
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if ((g.isCircle() || g.isSlider()) && g.getTime() <= trackPosition) {
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Cursor.lastObjColor = g.getColor();
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Cursor.lastObjColor = g.getColor();
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Cursor.lastMirroredObjColor = g.getMirroredColor();
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Cursor.lastMirroredObjColor = g.getMirroredColor();
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}
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}
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