Renamed GUIMenuButton class to MenuButton.

The class was originally named with the intent of adding many other GUI classes, but this never happened.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-12-30 00:00:58 -05:00
parent 9e69afac91
commit 2592faec44
11 changed files with 47 additions and 47 deletions

View File

@@ -18,7 +18,7 @@
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GUIMenuButton;
import itdelatrisu.opsu.MenuButton;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.MusicController;
import itdelatrisu.opsu.Opsu;
@@ -58,7 +58,7 @@ public class GamePauseMenu extends BasicGameState {
/**
* "Continue", "Retry", and "Back" buttons.
*/
private GUIMenuButton continueButton, retryButton, backButton;
private MenuButton continueButton, retryButton, backButton;
// game-related variables
private GameContainer container;
@@ -196,9 +196,9 @@ public class GamePauseMenu extends BasicGameState {
int height = container.getHeight();
// initialize buttons
continueButton = new GUIMenuButton(GameImage.PAUSE_CONTINUE.getImage(), width / 2f, height * 0.25f);
retryButton = new GUIMenuButton(GameImage.PAUSE_RETRY.getImage(), width / 2f, height * 0.5f);
backButton = new GUIMenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
continueButton = new MenuButton(GameImage.PAUSE_CONTINUE.getImage(), width / 2f, height * 0.25f);
retryButton = new MenuButton(GameImage.PAUSE_RETRY.getImage(), width / 2f, height * 0.5f);
backButton = new MenuButton(GameImage.PAUSE_BACK.getImage(), width / 2f, height * 0.75f);
// pause background image
if (!GameImage.PAUSE_OVERLAY.isScaled()) {