More graphical updates, some code cleanup, and minor fixes.
- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -89,13 +89,13 @@ public class Circle implements HitObject {
|
||||
|
||||
float approachScale = 1 + scale * 3;
|
||||
color.a = 1 - scale;
|
||||
Utils.drawCentered(GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale), x, y, color);
|
||||
GameImage.APPROACHCIRCLE.getImage().getScaledCopy(approachScale).drawCentered(x, y, color);
|
||||
|
||||
float alpha = Utils.clamp((1 - scale) * 2, 0, 1);
|
||||
color.a = alpha;
|
||||
Utils.COLOR_WHITE_FADE.a = alpha;
|
||||
Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
|
||||
Utils.drawCentered(GameImage.HITCIRCLE_OVERLAY.getImage(), x, y, Utils.COLOR_WHITE_FADE);
|
||||
GameImage.HITCIRCLE.getImage().drawCentered(x, y, color);
|
||||
GameImage.HITCIRCLE_OVERLAY.getImage().drawCentered(x, y, Utils.COLOR_WHITE_FADE);
|
||||
|
||||
color.a = oldAlpha;
|
||||
Utils.COLOR_WHITE_FADE.a = 1f;
|
||||
|
||||
Reference in New Issue
Block a user