More graphical updates, some code cleanup, and minor fixes.

- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-02-19 00:33:32 -05:00
parent 1a4120a736
commit 25a7a826f1
14 changed files with 107 additions and 108 deletions

View File

@@ -236,7 +236,7 @@ public class MainMenu extends BasicGameState {
g.setFont(Utils.FONT_MEDIUM);
int lineHeight = Utils.FONT_MEDIUM.getLineHeight() * 9 / 10;
g.drawString(String.format("Loaded %d songs and %d beatmaps.",
OsuGroupList.get().size(), OsuGroupList.get().getMapCount()), marginX, marginY);
OsuGroupList.get().getMapSetCount(), OsuGroupList.get().getMapCount()), marginX, marginY);
if (MusicController.isTrackLoading())
g.drawString("Track loading...", marginX, marginY + lineHeight);
else if (MusicController.trackExists()) {