More graphical updates, some code cleanup, and minor fixes.

- The MenuButton class now fully supports hover effects (scale, fade, rotate) for Animations.
- Used a fixed location for the selection buttons in the song menu (previously based on the "back" button width, which varies widely in different skins).
- Added hover effects for "retry" and "exit" buttons in the ranking screen.
- Changed animation speed of back/skip buttons.
- Fixed a bug where main menu showed the incorrect number of songs loaded during searches.
- Removed unneeded draw() methods in Utils for color filters (since 69f5aa5).
- Moved Utils.drawCentered(Image, ...) into the Image class.
- Added overwritten Image class to Maven excludes.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-02-19 00:33:32 -05:00
parent 1a4120a736
commit 25a7a826f1
14 changed files with 107 additions and 108 deletions

View File

@@ -253,9 +253,10 @@ public class SongMenu extends BasicGameState {
search.setMaxLength(60);
// selection buttons
float selectX = GameImage.MENU_BACK.getAnimation(1).getWidth() * 1.75f;
float selectY = height - GameImage.SELECTION_MODS.getImage().getHeight() / 2f;
float selectOffset = GameImage.SELECTION_MODS.getImage().getWidth() * 1.05f;
Image selectionMods = GameImage.SELECTION_MODS.getImage();
float selectX = width * 0.183f + selectionMods.getWidth() / 2f;
float selectY = height - selectionMods.getHeight() / 2f;
float selectOffset = selectionMods.getWidth() * 1.05f;
selectModsButton = new MenuButton(GameImage.SELECTION_MODS_OVERLAY.getImage(),
selectX, selectY);
selectRandomButton = new MenuButton(GameImage.SELECTION_RANDOM_OVERLAY.getImage(),