kickoff slidermovers
This commit is contained in:
@@ -29,6 +29,10 @@ import itdelatrisu.opsu.objects.Slider;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.*;
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import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.OveriddenSliderMoverController;
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import yugecin.opsudance.movers.slidermovers.SliderMoverController;
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import yugecin.opsudance.spinners.*;
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public class Dancer {
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@@ -61,6 +65,12 @@ public class Dancer {
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new SpiralSpinner(),
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};
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public static SliderMoverController[] sliderMovers = new SliderMoverController[] {
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new DefaultSliderMoverController(),
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new InheritedSliderMoverController(),
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new OveriddenSliderMoverController()
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};
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public static Dancer instance = new Dancer();
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public static boolean mirror = false; // this should really get its own place somewhere...
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@@ -86,6 +96,7 @@ public class Dancer {
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private MoverFactory moverFactory;
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private Mover mover;
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private Spinner spinner;
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public static SliderMoverController sliderMoverController;
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private int moverFactoryIndex;
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private int spinnerIndex;
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@@ -100,6 +111,7 @@ public class Dancer {
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public Dancer() {
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moverFactory = moverFactories[0];
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spinner = spinners[0];
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sliderMoverController = sliderMovers[0];
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}
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public void reset() {
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@@ -144,6 +156,7 @@ public class Dancer {
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c.start.set((float) spinnerStartPoint[0], (float) spinnerStartPoint[1]);
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}
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}
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c = sliderMoverController.process(c);
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isCurrentLazySlider = false;
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// detect lazy sliders, should work pretty good
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if (c.isSlider() && LAZY_SLIDERS && Utils.distance(c.start.x, c.start.y, c.end.x, c.end.y) <= Circle.diameter * 0.8f) {
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@@ -164,6 +177,12 @@ public class Dancer {
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mover = moverFactory.create(p, c, dir);
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}
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GameObject next = sliderMoverController.processNext(time);
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if (next != null) {
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update(time, c, next);
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return;
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}
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if (time < c.getTime()) {
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if (!p.isSpinner() || !c.isSpinner()) {
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double[] point = mover.getPointAt(time);
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@@ -0,0 +1,38 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class DefaultSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Nothing special, just follow it";
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}
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}
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@@ -0,0 +1,39 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class InheritedSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Inherited from normal mover";
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}
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}
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@@ -0,0 +1,38 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class OveriddenSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Use own algorithm";
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}
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}
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@@ -0,0 +1,27 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public interface SliderMoverController {
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GameObject process(GameObject obj);
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GameObject processNext(int time);
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}
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