kickoff slidermovers
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@@ -0,0 +1,38 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class DefaultSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Nothing special, just follow it";
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}
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}
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@@ -0,0 +1,39 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class InheritedSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Inherited from normal mover";
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}
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}
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@@ -0,0 +1,38 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public class OveriddenSliderMoverController implements SliderMoverController {
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@Override
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public GameObject process(GameObject obj) {
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return obj;
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}
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@Override
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public GameObject processNext(int time) {
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return null;
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}
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@Override
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public String toString() {
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return "Use own algorithm";
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}
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}
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@@ -0,0 +1,27 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2016 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.movers.slidermovers;
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import itdelatrisu.opsu.objects.GameObject;
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public interface SliderMoverController {
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GameObject process(GameObject obj);
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GameObject processNext(int time);
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}
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