Merge branch 'knorkemergingsliders'

This commit is contained in:
yugecin 2016-12-04 22:40:35 +01:00
commit 25f310887d
8 changed files with 260 additions and 65 deletions

View File

@ -913,7 +913,9 @@ public class GameData {
float oldColorAlpha = hitResult.color.a; float oldColorAlpha = hitResult.color.a;
Colors.WHITE_FADE.a = alpha; Colors.WHITE_FADE.a = alpha;
hitResult.color.a = alpha; hitResult.color.a = alpha;
if (!Options.isShrinkingSliders()) {
hitResult.curve.draw(hitResult.color); hitResult.curve.draw(hitResult.color);
}
Colors.WHITE_FADE.a = oldWhiteAlpha; Colors.WHITE_FADE.a = oldWhiteAlpha;
hitResult.color.a = oldColorAlpha; hitResult.color.a = oldColorAlpha;
} }

View File

@ -502,7 +502,14 @@ public class Options {
FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false), FORCE_DEFAULT_PLAYFIELD ("Force Default Playfield", "ForceDefaultPlayfield", "Override the song background with the default playfield background.", false),
IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false), IGNORE_BEATMAP_SKINS ("Ignore All Beatmap Skins", "IgnoreBeatmapSkins", "Never use skin element overrides provided by beatmaps.", false),
SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true), SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true),
SHRINKING_SLIDERS ("Shrinking sliders", "ShrinkingSliders", "Sliders shrinks when sliderball passes - unstable!", false),
FALLBACK_SLIDERS ("Fallback sliders", "FallbackSliders", "Enable this if sliders won't render", false), FALLBACK_SLIDERS ("Fallback sliders", "FallbackSliders", "Enable this if sliders won't render", false),
MERGING_SLIDERS ("Merging sliders", "MergingSliders", "Merge sliders (aka knorkesliders) - unstable!", false) {
@Override
public boolean showCondition() {
return !FALLBACK_SLIDERS.bool;
}
},
SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true), SHOW_HIT_LIGHTING ("Show Hit Lighting", "HitLighting", "Adds an effect behind hit explosions.", true),
SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true), SHOW_COMBO_BURSTS ("Show Combo Bursts", "ComboBurst", "A character image is displayed at combo milestones.", true),
SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true), SHOW_PERFECT_HIT ("Show Perfect Hits", "PerfectHit", "Whether to show perfect hit result bursts (300s, slider ticks).", true),
@ -1775,6 +1782,9 @@ public class Options {
public static boolean isFallbackSliders() { return GameOption.FALLBACK_SLIDERS.getBooleanValue(); } public static boolean isFallbackSliders() { return GameOption.FALLBACK_SLIDERS.getBooleanValue(); }
public static boolean isShrinkingSliders() { return GameOption.SHRINKING_SLIDERS.getBooleanValue(); }
public static boolean isMergingSliders() { return !isFallbackSliders() && GameOption.MERGING_SLIDERS.getBooleanValue(); }
/** /**
* Returns the fixed circle size override, if any. * Returns the fixed circle size override, if any.
* @return the CS value (0, 10], 0f if disabled * @return the CS value (0, 10], 0f if disabled

View File

@ -122,6 +122,10 @@ public class Slider extends GameObject {
private int tickExpand = 0; private int tickExpand = 0;
private final int TICKEXPAND = 200; private final int TICKEXPAND = 200;
public int baseSliderFrom;
private boolean reversed;
/** /**
* Initializes the Slider data type with images and dimensions. * Initializes the Slider data type with images and dimensions.
* @param container the game container * @param container the game container
@ -193,6 +197,9 @@ public class Slider extends GameObject {
@Override @Override
public void draw(Graphics g, int trackPosition, boolean mirror) { public void draw(Graphics g, int trackPosition, boolean mirror) {
if (trackPosition > getEndTime()) {
return;
}
Color orig = color; Color orig = color;
if (mirror) { if (mirror) {
color = mirrorColor; color = mirrorColor;
@ -217,10 +224,9 @@ public class Slider extends GameObject {
if (GameMod.HIDDEN.isActive() && trackPosition > getTime()) { if (GameMod.HIDDEN.isActive() && trackPosition > getTime()) {
curveAlpha = Math.max(0f, 1f - ((float) (trackPosition - getTime()) / (getEndTime() - getTime())) * 1.05f); curveAlpha = Math.max(0f, 1f - ((float) (trackPosition - getTime()) / (getEndTime() - getTime())) * 1.05f);
} }
curveColor.a = curveAlpha;
float curveInterval = Options.isSliderSnaking() ? alpha : 1f; curveColor.a = curveAlpha;
curve.draw(curveColor, curveInterval); boolean isCurveCompletelyDrawn = drawSliderTrack(trackPosition, alpha);
color.a = alpha; color.a = alpha;
g.pushTransform(); g.pushTransform();
@ -246,20 +252,9 @@ public class Slider extends GameObject {
// ticks // ticks
if (ticksT != null) { if (ticksT != null) {
float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha); drawSliderTicks(g, trackPosition, curveAlpha, decorationsAlpha, mirror);
Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
for (int i = 0; i < ticksT.length; i++) {
Vec2f c = curve.pointAt(ticksT[i]);
Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
g.pushTransform();
if (mirror) {
g.rotate(c.x, c.y, -180f);
}
tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
g.popTransform();
Colors.WHITE_FADE.a = alpha; Colors.WHITE_FADE.a = alpha;
} }
}
g.pushTransform(); g.pushTransform();
if (mirror) { if (mirror) {
@ -285,7 +280,7 @@ public class Slider extends GameObject {
g.popTransform(); g.popTransform();
// repeats // repeats
if (curveInterval == 1.0f) { if (isCurveCompletelyDrawn) {
for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) { for (int tcurRepeat = currentRepeats; tcurRepeat <= currentRepeats + 1; tcurRepeat++) {
if (hitObject.getRepeatCount() - 1 > tcurRepeat) { if (hitObject.getRepeatCount() - 1 > tcurRepeat) {
Image arrow = GameImage.REVERSEARROW.getImage(); Image arrow = GameImage.REVERSEARROW.getImage();
@ -369,6 +364,70 @@ public class Slider extends GameObject {
color = orig; color = orig;
} }
private void drawSliderTicks(Graphics g, int trackPosition, float curveAlpha, float decorationsAlpha, boolean mirror) {
float tickScale = 0.5f + 0.5f * AnimationEquation.OUT_BACK.calc(decorationsAlpha);
Image tick = GameImage.SLIDER_TICK.getImage().getScaledCopy(tickScale);
// calculate which ticks need to be drawn (don't draw if sliderball crossed it)
int min = 0;
int max = ticksT.length;
if (trackPosition > getTime()) {
for (int i = 0; i < ticksT.length; ) {
if (((trackPosition - getTime()) % sliderTime) / sliderTime < ticksT[i]) {
break;
}
min = ++i;
}
}
if (currentRepeats % 2 == 1) {
max -= min;
min = 0;
}
for (int i = min; i < max; i++) {
Vec2f c = curve.pointAt(ticksT[i]);
Colors.WHITE_FADE.a = Math.min(curveAlpha, decorationsAlpha);
g.pushTransform();
if (mirror) {
g.rotate(c.x, c.y, -180f);
}
tick.drawCentered(c.x, c.y, Colors.WHITE_FADE);
g.popTransform();
}
}
private boolean drawSliderTrack(int trackPosition, float snakingSliderProgress) {
float curveIntervalTo = Options.isSliderSnaking() ? snakingSliderProgress : 1f;
float curveIntervalFrom = 0f;
if (Options.isShrinkingSliders()) {
float sliderprogress = (trackPosition - getTime() - (sliderTime * (repeats - 1))) / sliderTime;
if (sliderprogress > 0) {
curveIntervalFrom = sliderprogress;
}
}
if (Options.isMergingSliders()) {
if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
int curvelen = curve.getCurvePoints().length;
if (repeats % 2 == 0) {
game.spliceSliderCurve(baseSliderFrom + (int) ((1f - curveIntervalFrom) * curvelen), baseSliderFrom + curvelen);
} else {
game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1);
}
}
game.setSlidercurveTo(baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
} else {
if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
int curvelen = curve.getCurvePoints().length;
if (repeats % 2 == 0) {
curve.splice((int) ((1f - curveIntervalFrom) * curvelen), curvelen);
curveIntervalFrom = 0f;
}
}
curve.draw(curveColor, curveIntervalFrom, curveIntervalTo);
}
return curveIntervalTo == 1f;
}
/** /**
* Calculates the slider hit result. * Calculates the slider hit result.
* @return the hit result (GameData.HIT_* constants) * @return the hit result (GameData.HIT_* constants)
@ -550,6 +609,9 @@ public class Slider extends GameObject {
// calculate and send slider result // calculate and send slider result
hitResult(); hitResult();
if (Options.isMergingSliders()) {
game.setSlidercurveFrom(baseSliderFrom + curve.getCurvePoints().length + 1);
}
return true; return true;
} }

View File

@ -60,7 +60,11 @@ public abstract class Curve {
private CurveRenderState renderState; private CurveRenderState renderState;
/** Points along the curve (set by inherited classes). */ /** Points along the curve (set by inherited classes). */
protected Vec2f[] curve; public Vec2f[] curve;
public Vec2f[] getCurvePoints() {
return curve;
}
private Color fallbackSliderColor = new Color(20, 20, 20); private Color fallbackSliderColor = new Color(20, 20, 20);
@ -117,29 +121,32 @@ public abstract class Curve {
* Draws the full curve to the graphics context. * Draws the full curve to the graphics context.
* @param color the color filter * @param color the color filter
*/ */
public void draw(Color color) { draw(color, 1f); } public void draw(Color color) { draw(color, 0f, 1f); }
/** /**
* Draws the curve in the range [0, t] (where the full range is [0, 1]) to the graphics context. * Draws the curve in the range [0, t] (where the full range is [0, 1]) to the graphics context.
* @param color the color filter * @param color the color filter
* @param t set the curve interval to [0, t] * @param t1 interval to draw from
* @param t2 interval to draw to
*/ */
public void draw(Color color, float t) { public void draw(Color color, float t1, float t2) {
if (curve == null) if (curve == null)
return; return;
t = Utils.clamp(t, 0f, 1f); t1 = Utils.clamp(t1, 0f, 1f);
t2 = Utils.clamp(t2, 0f, 1f);
// peppysliders // peppysliders
if (Options.isFallbackSliders() || Options.getSkin().getSliderStyle() == Skin.STYLE_PEPPYSLIDER || !mmsliderSupported) { if (Options.isFallbackSliders() || Options.getSkin().getSliderStyle() == Skin.STYLE_PEPPYSLIDER || !mmsliderSupported) {
int drawUpTo = (int) (curve.length * t); int drawFrom = (int) (curve.length * t1);
int drawUpTo = (int) (curve.length * t2);
Image hitCircle = GameImage.HITCIRCLE.getImage(); Image hitCircle = GameImage.HITCIRCLE.getImage();
Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage(); Image hitCircleOverlay = GameImage.HITCIRCLE_OVERLAY.getImage();
for (int i = 0; i < drawUpTo; i++) for (int i = drawFrom; i < drawUpTo; i++)
hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Colors.WHITE_FADE); hitCircleOverlay.drawCentered(curve[i].x, curve[i].y, Colors.WHITE_FADE);
float a = fallbackSliderColor.a; float a = fallbackSliderColor.a;
fallbackSliderColor.a = color.a; fallbackSliderColor.a = color.a;
for (int i = 0; i < drawUpTo; i++) for (int i = drawFrom; i < drawUpTo; i++)
hitCircle.drawCentered(curve[i].x, curve[i].y, fallbackSliderColor); hitCircle.drawCentered(curve[i].x, curve[i].y, fallbackSliderColor);
fallbackSliderColor.a = a; fallbackSliderColor.a = a;
} }
@ -148,10 +155,14 @@ public abstract class Curve {
else { else {
if (renderState == null) if (renderState == null)
renderState = new CurveRenderState(hitObject, curve); renderState = new CurveRenderState(hitObject, curve);
renderState.draw(color, borderColor, t); renderState.draw(color, borderColor, t1, t2); // TODO
} }
} }
public void splice(int from, int to) {
renderState.splice(from, to);
}
/** /**
* Returns the angle of the first control point. * Returns the angle of the first control point.
*/ */

View File

@ -20,6 +20,7 @@ package itdelatrisu.opsu.render;
import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.beatmap.HitObject; import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.Circle;
import itdelatrisu.opsu.objects.curves.Vec2f; import itdelatrisu.opsu.objects.curves.Vec2f;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
@ -59,11 +60,14 @@ public class CurveRenderState {
/** The HitObject associated with the curve to be drawn. */ /** The HitObject associated with the curve to be drawn. */
protected HitObject hitObject; protected HitObject hitObject;
/** The points along the curve to be drawn. */
protected Vec2f[] curve; protected Vec2f[] curve;
/** The point to which the curve has last been rendered into the texture (as an index into {@code curve}). */ /** The point to which the curve has last been rendered into the texture (as an index into {@code curve}). */
private int lastPointDrawn; private int lastPointDrawn;
private int firstPointDrawn;
private int spliceFrom;
private int spliceTo;
/** /**
* Set the width and height of the container that Curves get drawn into. * Set the width and height of the container that Curves get drawn into.
@ -85,7 +89,7 @@ public class CurveRenderState {
/** /**
* Undo the static state. Static state setup caused by calls to * Undo the static state. Static state setup caused by calls to
* {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, float)} * {@link #draw(org.newdawn.slick.Color, org.newdawn.slick.Color, float, float)}
* are undone. * are undone.
*/ */
public static void shutdown() { public static void shutdown() {
@ -99,25 +103,8 @@ public class CurveRenderState {
* @param curve the points along the curve to be drawn * @param curve the points along the curve to be drawn
*/ */
public CurveRenderState(HitObject hitObject, Vec2f[] curve) { public CurveRenderState(HitObject hitObject, Vec2f[] curve) {
fbo = null;
this.hitObject = hitObject; this.hitObject = hitObject;
this.curve = curve; this.curve = curve;
}
/**
* Draw a curve to the screen that's tinted with `color`. The first time
* this is called this caches the image result of the curve and on subsequent
* runs it just draws the cached copy to the screen.
* @param color tint of the curve
* @param borderColor the curve border color
* @param t the point up to which the curve should be drawn (in the interval [0, 1])
*/
public void draw(Color color, Color borderColor, float t) {
t = Utils.clamp(t, 0.0f, 1.0f);
float alpha = color.a;
// if this curve hasn't been drawn, draw it and cache the result
if (fbo == null) {
FrameBufferCache cache = FrameBufferCache.getInstance(); FrameBufferCache cache = FrameBufferCache.getInstance();
Rendertarget mapping = cache.get(hitObject); Rendertarget mapping = cache.get(hitObject);
if (mapping == null) if (mapping == null)
@ -126,14 +113,33 @@ public class CurveRenderState {
createVertexBuffer(fbo.getVbo()); createVertexBuffer(fbo.getVbo());
//write impossible value to make sure the fbo is cleared //write impossible value to make sure the fbo is cleared
lastPointDrawn = -1; lastPointDrawn = -1;
spliceFrom = spliceTo = -1;
} }
int drawUpTo = (int) (t * curve.length); public void splice(int from, int to) {
spliceFrom = from * 2;
spliceTo = to * 2;
firstPointDrawn = -1; // force redraw
lastPointDrawn = -1; // force redraw
}
if (lastPointDrawn != drawUpTo) { /**
if (drawUpTo == lastPointDrawn) * Draw a curve to the screen that's tinted with `color`. The first time
return; * this is called this caches the image result of the curve and on subsequent
* runs it just draws the cached copy to the screen.
* @param color tint of the curve
* @param borderColor the curve border color
* @param t2 the point up to which the curve should be drawn (in the interval [0, 1])
*/
public void draw(Color color, Color borderColor, float t1, float t2) {
t1 = Utils.clamp(t1, 0.0f, 1.0f);
t2 = Utils.clamp(t2, 0.0f, 1.0f);
float alpha = color.a;
int drawFrom = (int) (t1 * curve.length);
int drawUpTo = (int) (t2 * curve.length);
if (lastPointDrawn != drawUpTo || firstPointDrawn != drawFrom) {
int oldFb = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT); int oldFb = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
int oldTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); int oldTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//glGetInteger requires a buffer of size 16, even though just 4 //glGetInteger requires a buffer of size 16, even though just 4
@ -147,8 +153,14 @@ public class CurveRenderState {
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
} }
if (firstPointDrawn != drawFrom) {
this.renderCurve(color, borderColor, lastPointDrawn, drawUpTo); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
firstPointDrawn = drawFrom;
this.renderCurve(color, borderColor, drawFrom, drawUpTo, true);
} else {
this.renderCurve(color, borderColor, lastPointDrawn, drawUpTo, false);
}
lastPointDrawn = drawUpTo; lastPointDrawn = drawUpTo;
color.a = 1f; color.a = 1f;
@ -270,19 +282,27 @@ public class CurveRenderState {
private void createVertexBuffer(int bufferID) { private void createVertexBuffer(int bufferID) {
int arrayBufferBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING); int arrayBufferBinding = GL11.glGetInteger(GL15.GL_ARRAY_BUFFER_BINDING);
FloatBuffer buff = BufferUtils.createByteBuffer(4 * (4 + 2) * (2 * curve.length - 1) * (NewCurveStyleState.DIVIDES + 2)).asFloatBuffer(); FloatBuffer buff = BufferUtils.createByteBuffer(4 * (4 + 2) * (2 * curve.length - 1) * (NewCurveStyleState.DIVIDES + 2)).asFloatBuffer();
for (int i = 0; i < curve.length; ++i) { if (curve.length > 0) {
fillCone(buff, curve[0].x, curve[0].y);
}
for (int i = 1; i < curve.length; ++i) {
float x = curve[i].x; float x = curve[i].x;
float y = curve[i].y; float y = curve[i].y;
fillCone(buff, x, y); fillCone(buff, x, y);
if (i != 0) {
float last_x = curve[i - 1].x; float last_x = curve[i - 1].x;
float last_y = curve[i - 1].y; float last_y = curve[i - 1].y;
double diff_x = x - last_x; double diff_x = x - last_x;
double diff_y = y - last_y; double diff_y = y - last_y;
float dist = Utils.distance(x, y, last_x, last_y);
if (dist < Circle.diameter / 8) {
x = (float) (x - diff_x / 2); x = (float) (x - diff_x / 2);
y = (float) (y - diff_y / 2); y = (float) (y - diff_y / 2);
fillCone(buff, x, y); } else {
// don't mind me
x = -100f;
y = -100f;
} }
fillCone(buff, x, y);
} }
buff.flip(); buff.flip();
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferID); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, bufferID);
@ -295,7 +315,7 @@ public class CurveRenderState {
* @param color the color of the curve * @param color the color of the curve
* @param borderColor the curve border color * @param borderColor the curve border color
*/ */
private void renderCurve(Color color, Color borderColor, int from, int to) { private void renderCurve(Color color, Color borderColor, int from, int to, boolean clearFirst) {
staticState.initGradient(); staticState.initGradient();
RenderState state = saveRenderState(); RenderState state = saveRenderState();
staticState.initShaderProgram(); staticState.initShaderProgram();
@ -310,8 +330,15 @@ public class CurveRenderState {
//2*4 is for skipping the first 2 floats (u,v) //2*4 is for skipping the first 2 floats (u,v)
GL20.glVertexAttribPointer(staticState.attribLoc, 4, GL11.GL_FLOAT, false, 6 * 4, 2 * 4); GL20.glVertexAttribPointer(staticState.attribLoc, 4, GL11.GL_FLOAT, false, 6 * 4, 2 * 4);
GL20.glVertexAttribPointer(staticState.texCoordLoc, 2, GL11.GL_FLOAT, false, 6 * 4, 0); GL20.glVertexAttribPointer(staticState.texCoordLoc, 2, GL11.GL_FLOAT, false, 6 * 4, 0);
for (int i = from * 2; i < to * 2 - 1; ++i) if (clearFirst) {
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
}
for (int i = from * 2; i < to * 2 - 1; ++i) {
if (spliceFrom <= i && i <= spliceTo) {
continue;
}
GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2); GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, i * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2);
}
GL11.glFlush(); GL11.glFlush();
GL20.glDisableVertexAttribArray(staticState.texCoordLoc); GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
GL20.glDisableVertexAttribArray(staticState.attribLoc); GL20.glDisableVertexAttribArray(staticState.attribLoc);

View File

@ -52,9 +52,7 @@ import itdelatrisu.opsu.ui.*;
import itdelatrisu.opsu.ui.animations.AnimationEquation; import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.File; import java.io.File;
import java.util.IdentityHashMap; import java.util.*;
import java.util.LinkedList;
import java.util.Stack;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.Display; import org.lwjgl.opengl.Display;
@ -72,6 +70,7 @@ import org.newdawn.slick.state.transition.EasedFadeOutTransition;
import org.newdawn.slick.state.transition.EmptyTransition; import org.newdawn.slick.state.transition.EmptyTransition;
import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.state.transition.FadeInTransition;
import yugecin.opsudance.*; import yugecin.opsudance.*;
import yugecin.opsudance.objects.curves.FakeCombinedCurve;
import yugecin.opsudance.ui.SBOverlay; import yugecin.opsudance.ui.SBOverlay;
/** /**
@ -281,6 +280,8 @@ public class Game extends BasicGameState {
private final Cursor mirrorCursor; private final Cursor mirrorCursor;
private final SBOverlay sbOverlay; private final SBOverlay sbOverlay;
private FakeCombinedCurve knorkesliders;
public Game(int state) { public Game(int state) {
this.state = state; this.state = state;
mirrorCursor = new Cursor(true); mirrorCursor = new Cursor(true);
@ -1453,8 +1454,22 @@ public class Game extends BasicGameState {
} }
this.leadInTime += epiImgTime; this.leadInTime += epiImgTime;
SoundController.mute(false); SoundController.mute(false);
if (Options.isMergingSliders()) {
// let's create knorkesliders
List<Vec2f> curvepoints = new ArrayList<>();
for (GameObject gameObject : gameObjects) {
if (gameObject.isSlider()) {
((Slider) gameObject).baseSliderFrom = curvepoints.size();
curvepoints.addAll(Arrays.asList(((Slider) gameObject).getCurve().getCurvePoints()));
}
}
knorkesliders = new FakeCombinedCurve(curvepoints.toArray(new Vec2f[curvepoints.size()]));
}
} }
slidercurveFrom = 0;
slidercurveTo = 0;
Dancer.instance.setGameObjects(gameObjects); Dancer.instance.setGameObjects(gameObjects);
sbOverlay.setGameObjects(gameObjects); sbOverlay.setGameObjects(gameObjects);
@ -1495,12 +1510,32 @@ public class Game extends BasicGameState {
GameMod.loadModState(previousMods); GameMod.loadModState(previousMods);
} }
private float slidercurveFrom;
private float slidercurveTo;
public void setSlidercurveFrom(int slidercurveFrom) {
float pos = (float) slidercurveFrom / knorkesliders.getCurvePoints().length;
this.slidercurveFrom = Math.max(pos, this.slidercurveFrom);
}
public void setSlidercurveTo(int slidercurveTo) {
float pos = (float) slidercurveTo / knorkesliders.getCurvePoints().length;
this.slidercurveTo = Math.max(pos, this.slidercurveTo);
}
public void spliceSliderCurve(int from, int to) {
this.knorkesliders.splice(from, to);
}
/** /**
* Draws hit objects, hit results, and follow points. * Draws hit objects, hit results, and follow points.
* @param g the graphics context * @param g the graphics context
* @param trackPosition the track position * @param trackPosition the track position
*/ */
private void drawHitObjects(Graphics g, int trackPosition) { private void drawHitObjects(Graphics g, int trackPosition) {
if (Options.isMergingSliders()) {
knorkesliders.draw(Color.white, this.slidercurveFrom, this.slidercurveTo);
}
// include previous object in follow points // include previous object in follow points
int lastObjectIndex = -1; int lastObjectIndex = -1;
if (objectIndex > 0 && objectIndex < beatmap.objects.length && if (objectIndex > 0 && objectIndex < beatmap.objects.length &&

View File

@ -82,7 +82,9 @@ public class OptionsMenu extends BasicGameState {
GameOption.FORCE_DEFAULT_PLAYFIELD, GameOption.FORCE_DEFAULT_PLAYFIELD,
GameOption.IGNORE_BEATMAP_SKINS, GameOption.IGNORE_BEATMAP_SKINS,
GameOption.SNAKING_SLIDERS, GameOption.SNAKING_SLIDERS,
GameOption.SHRINKING_SLIDERS,
GameOption.FALLBACK_SLIDERS, GameOption.FALLBACK_SLIDERS,
GameOption.MERGING_SLIDERS,
GameOption.SHOW_HIT_LIGHTING, GameOption.SHOW_HIT_LIGHTING,
GameOption.SHOW_COMBO_BURSTS, GameOption.SHOW_COMBO_BURSTS,
GameOption.SHOW_PERFECT_HIT, GameOption.SHOW_PERFECT_HIT,

View File

@ -0,0 +1,46 @@
/*
* opsu!dance - fork of opsu! with cursordance auto
* Copyright (C) 2016 yugecin
*
* opsu!dance is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu!dance is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
*/
package yugecin.opsudance.objects.curves;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.objects.curves.Vec2f;
public class FakeCombinedCurve extends Curve {
public FakeCombinedCurve(Vec2f[] points) {
super(new HitObject(0, 0, 0), false);
this.curve = points;
}
@Override
public Vec2f pointAt(float t) {
return null;
}
@Override
public float getEndAngle() {
return 0;
}
@Override
public float getStartAngle() {
return 0;
}
}