Remove unnecessary methods.

This commit is contained in:
Pavel Kolchev
2015-03-28 21:48:29 +03:00
parent fbe87559c9
commit 2aaf5e73be
6 changed files with 3 additions and 21 deletions

View File

@@ -1066,7 +1066,7 @@ public class Game extends BasicGameState {
// stack calculation
for (int i = hitObjects.length - 1; i > 0; i--) {
OsuHitObject hitObjectI = hitObjects[i].getHitObject();
OsuHitObject hitObjectI = osu.objects[i];
// already calculated
if (hitObjectI.getStack() != 0 || hitObjectI.isSpinner())
@@ -1074,7 +1074,7 @@ public class Game extends BasicGameState {
// search for hit objects in stack
for (int n = i -1; n >= 0; n--) {
OsuHitObject hitObjectN = hitObjects[n].getHitObject();
OsuHitObject hitObjectN = osu.objects[n];
if (hitObjectN.isSpinner())
continue;
@@ -1098,7 +1098,7 @@ public class Game extends BasicGameState {
if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
int offset = hitObjectI.getStack() - hitObjectN.getStack() + 1;
for (int j = n + 1; j <= i; j++) {
OsuHitObject hitObjectJ = hitObjects[j].getHitObject();
OsuHitObject hitObjectJ = osu.objects[j];
x1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[0];
y1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[1];
distance = Utils.distance(x1, y1, x2, y2);