Remove unnecessary methods.
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@@ -1066,7 +1066,7 @@ public class Game extends BasicGameState {
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// stack calculation
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for (int i = hitObjects.length - 1; i > 0; i--) {
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OsuHitObject hitObjectI = hitObjects[i].getHitObject();
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OsuHitObject hitObjectI = osu.objects[i];
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// already calculated
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if (hitObjectI.getStack() != 0 || hitObjectI.isSpinner())
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@@ -1074,7 +1074,7 @@ public class Game extends BasicGameState {
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// search for hit objects in stack
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for (int n = i -1; n >= 0; n--) {
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OsuHitObject hitObjectN = hitObjects[n].getHitObject();
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OsuHitObject hitObjectN = osu.objects[n];
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if (hitObjectN.isSpinner())
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continue;
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@@ -1098,7 +1098,7 @@ public class Game extends BasicGameState {
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if (distance < STACK_LENIENCE * OsuHitObject.getXMultiplier()) {
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int offset = hitObjectI.getStack() - hitObjectN.getStack() + 1;
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for (int j = n + 1; j <= i; j++) {
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OsuHitObject hitObjectJ = hitObjects[j].getHitObject();
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OsuHitObject hitObjectJ = osu.objects[j];
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x1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[0];
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y1 = hitObjects[j].getPointAt(hitObjectJ.getTime())[1];
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distance = Utils.distance(x1, y1, x2, y2);
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