Fix falling sliders with new slider style.
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@@ -1498,7 +1498,7 @@ public class Game extends BasicGameState {
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// translate and rotate the object
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g.translate(0, dt * dt * container.getHeight());
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Vec2f rotationCenter = gameObj.getPointAt(beatmap.objects[idx].getTime());
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Vec2f rotationCenter = gameObj.getPointAt((beatmap.objects[idx].getTime() + beatmap.objects[idx].getEndTime()) / 2);
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g.rotate(rotationCenter.x, rotationCenter.y, rotSpeed * dt);
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gameObj.draw(g, trackPosition);
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