refactor replaystuff cursor drawing
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112
src/yugecin/opsudance/ReplayCursors.java
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112
src/yugecin/opsudance/ReplayCursors.java
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2018 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.*;
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import org.newdawn.slick.*;
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import org.newdawn.slick.opengl.Texture;
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import itdelatrisu.opsu.render.Rendertarget;
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import static itdelatrisu.opsu.GameImage.*;
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import static yugecin.opsudance.core.InstanceContainer.*;
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import static yugecin.opsudance.options.Options.*;
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import java.nio.IntBuffer;
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public class ReplayCursors
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{
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public final ReplayPlayback[] playbacks;
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private final Rendertarget fbo;
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public ReplayCursors(int amount)
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{
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this.playbacks = new ReplayPlayback[amount];
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this.fbo = Rendertarget.createRTTFramebuffer(width, height);
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}
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public void draw()
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{
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final Image img = CURSOR_TRAIL.getImage();
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final Texture txt = img.getTexture();
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final float trailw2 = img.getWidth() * OPTION_CURSOR_SIZE.val / 100f / 2f;
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final float trailh2 = img.getHeight() * OPTION_CURSOR_SIZE.val / 100f / 2f;
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float txtw = txt.getWidth();
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float txth = txt.getHeight();
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for (ReplayPlayback p : playbacks) {
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if (!p.shouldDrawCursor()) {
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continue;
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}
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// stuff copied from CurveRenderState and stuff, I don't know what I'm doing
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int oldFb = GL11.glGetInteger(EXTFramebufferObject.GL_FRAMEBUFFER_BINDING_EXT);
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int oldTex = GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
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IntBuffer oldViewport = BufferUtils.createIntBuffer(16);
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GL11.glGetInteger(GL11.GL_VIEWPORT, oldViewport);
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EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, fbo.getID());
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GL11.glViewport(0, 0, fbo.width, fbo.height);
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GL11.glClearColor(0f, 0f, 0f, 0f);
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
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txt.bind();
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GL11.glBegin(GL11.GL_QUADS);
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p.cursor.drawTrail(trailw2, trailh2, txtw, txth);
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GL11.glEnd();
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, oldTex);
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EXTFramebufferObject.glBindFramebufferEXT(EXTFramebufferObject.GL_FRAMEBUFFER_EXT, oldFb);
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GL11.glViewport(oldViewport.get(0), oldViewport.get(1), oldViewport.get(2), oldViewport.get(3));
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
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//GL11.glEnable(GL11.GL_TEXTURE_2D);
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//GL11.glDisable(GL11.GL_TEXTURE_1D);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, fbo.getTextureID());
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GL11.glBegin(GL11.GL_QUADS);
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GL11.glColor4f(1f, 1f, 1f, 1f);
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GL11.glTexCoord2f(1f, 1f);
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GL11.glVertex2i(fbo.width, 0);
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GL11.glTexCoord2f(0f, 1f);
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GL11.glVertex2i(0, 0);
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GL11.glTexCoord2f(0f, 0f);
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GL11.glVertex2i(0, fbo.height);
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GL11.glTexCoord2f(1f, 0f);
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GL11.glVertex2i(fbo.width, fbo.height);
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GL11.glEnd();
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GL14.glBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
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// something have to be drawn or things are broken... yeah...
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CURSOR.getImage().draw(width, height);
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}
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for (ReplayPlayback p : playbacks) {
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if (!p.shouldDrawCursor()) {
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continue;
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}
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p.cursor.drawCursor();
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}
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}
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public void destroy()
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{
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this.fbo.destroyRTT();
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}
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}
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