prevent index out of bounds ex when loading checkpoint at time before first object
This commit is contained in:
parent
eb1b3f3601
commit
2c2ba317b9
|
@ -342,7 +342,9 @@ public class Game extends BasicGameState {
|
||||||
while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
|
while (objectIndex < gameObjects.length && beatmap.objects[objectIndex].getTime() <= checkpoint) {
|
||||||
objectIndex++;
|
objectIndex++;
|
||||||
}
|
}
|
||||||
objectIndex--;
|
if (objectIndex > 0) {
|
||||||
|
objectIndex--;
|
||||||
|
}
|
||||||
if (Options.isMergingSliders()) {
|
if (Options.isMergingSliders()) {
|
||||||
int obj = objectIndex;
|
int obj = objectIndex;
|
||||||
while (obj < gameObjects.length) {
|
while (obj < gameObjects.length) {
|
||||||
|
|
Loading…
Reference in New Issue
Block a user