Game options overhaul & new options.
- Separated options into "Display", "Music", and "Gameplay" tabs. - New options: VolumeHitSound, DimLevel, PerfectHit - Added options that were previously missing from Game Options screen. - Added sounds to Game Options screen. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
812b83af45
commit
2c2f28b441
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@ -759,7 +759,10 @@ public class GameScore {
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if (hitValue > 0) {
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score += hitValue;
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null));
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if (!Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, null));
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}
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}
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@ -776,8 +779,10 @@ public class GameScore {
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public void hitResult(int time, int result, float x, float y, Color color,
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boolean end, byte hitSound) {
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int hitValue = 0;
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boolean perfectHit = false;
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switch (result) {
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case HIT_300:
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perfectHit = true;
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hitValue = 300;
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changeHealth(5f);
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objectCount++;
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@ -852,6 +857,9 @@ public class GameScore {
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comboEnd = 0;
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}
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color));
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if (perfectHit && !Options.isPerfectHitBurstEnabled())
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; // hide perfect hit results
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else
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hitResultList.add(new OsuHitObjectResult(time, result, x, y, color));
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}
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}
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@ -228,7 +228,7 @@ public class SoundController {
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// set volume
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FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN);
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float dB = (float) (Math.log(volume) / Math.log(10.0) * 20.0);
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gainControl.setValue(dB * sampleVolumeMultiplier);
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gainControl.setValue(dB);
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// play clip
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clip.setFramePosition(0);
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@ -255,7 +255,7 @@ public class SoundController {
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if (sampleSetIndex < 0 || hitSound < 0)
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return;
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float volume = Options.getEffectVolume();
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float volume = Options.getHitSoundVolume() * sampleVolumeMultiplier;
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if (volume == 0f)
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return;
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@ -280,6 +280,7 @@ public class SoundController {
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if (sampleSetIndex < 0 || sound < 0 || sound > HIT_MAX)
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return;
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playClip(hitSounds[sampleSetIndex][sound], Options.getEffectVolume());
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playClip(hitSounds[sampleSetIndex][sound],
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Options.getHitSoundVolume() * sampleVolumeMultiplier);
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}
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}
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@ -50,6 +50,7 @@ public class Utils {
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*/
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public static final Color
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COLOR_BLACK_ALPHA = new Color(0, 0, 0, 0.5f),
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COLOR_WHITE_ALPHA = new Color(255, 255, 255, 0.5f),
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COLOR_BLUE_DIVIDER = new Color(49, 94, 237),
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COLOR_BLUE_BACKGROUND = new Color(74, 130, 255),
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COLOR_BLUE_BUTTON = new Color(50, 189, 237),
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@ -79,6 +80,11 @@ public class Utils {
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*/
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private static GUIMenuButton backButton;
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/**
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* Tab image (shared by other states).
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*/
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private static Image tab;
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/**
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* Cursor image and trail.
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*/
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@ -131,7 +137,88 @@ public class Utils {
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Log.error("Failed to set the cursor.", e);
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}
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// load cursor images (TODO: cleanup)
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loadCursor();
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// create fonts
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int height = container.getHeight();
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float fontBase;
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if (height <= 600)
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fontBase = 9f;
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else if (height < 800)
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fontBase = 10f;
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else if (height <= 900)
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fontBase = 12f;
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else
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fontBase = 14f;
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Font font = new Font("Lucida Sans Unicode", Font.PLAIN, (int) (fontBase * 4 / 3));
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FONT_DEFAULT = new TrueTypeFont(font, false);
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FONT_BOLD = new TrueTypeFont(font.deriveFont(Font.BOLD), false);
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FONT_XLARGE = new TrueTypeFont(font.deriveFont(fontBase * 4), false);
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FONT_LARGE = new TrueTypeFont(font.deriveFont(fontBase * 2), false);
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FONT_MEDIUM = new TrueTypeFont(font.deriveFont(fontBase * 3 / 2), false);
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FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
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// tab image
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tab = new Image("selection-tab.png");
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float tabScale = (height * 0.033f) / tab.getHeight();
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tab = tab.getScaledCopy(tabScale);
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// back button
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Image back = new Image("menu-back.png");
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float scale = (height * 0.1f) / back.getHeight();
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back = back.getScaledCopy(scale);
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backButton = new GUIMenuButton(back,
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}
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/**
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* Returns the 'selection-tab' image.
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*/
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public static Image getTabImage() { return tab; }
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/**
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* Returns the 'menu-back' GUIMenuButton.
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*/
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public static GUIMenuButton getBackButton() { return backButton; }
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/**
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* Draws an image based on its center with a color filter.
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* @param img the image to draw
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* @param x the center x coordinate
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* @param y the center y coordinate
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* @param color the color filter to apply
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*/
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public static void drawCentered(Image img, float x, float y, Color color) {
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img.draw(x - (img.getWidth() / 2f), y - (img.getHeight() / 2f), color);
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}
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/**
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* Draws an animation based on its center.
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* @param anim the animation to draw
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* @param x the center x coordinate
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* @param y the center y coordinate
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*/
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public static void drawCentered(Animation anim, float x, float y) {
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anim.draw(x - (anim.getWidth() / 2f), y - (anim.getHeight() / 2f));
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}
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/**
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* Loads the cursor images.
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* @throws SlickException
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*/
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public static void loadCursor() throws SlickException {
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// destroy old cursors, if they exist
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if (cursor != null)
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cursor.destroy();
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if (cursorTrail != null)
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cursorTrail.destroy();
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if (cursorMiddle != null)
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cursorMiddle.destroy();
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cursor = cursorTrail = cursorMiddle = null;
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// TODO: cleanup
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boolean skinCursor = new File(Options.getSkinDir(), "cursor.png").isFile();
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if (Options.isNewCursorEnabled()) {
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// load new cursor type
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@ -156,60 +243,6 @@ public class Utils {
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else
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cursorTrail = new Image("cursortrail2.png");
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}
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// create fonts
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int height = container.getHeight();
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float fontBase;
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if (height <= 600)
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fontBase = 9f;
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else if (height < 800)
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fontBase = 10f;
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else if (height <= 900)
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fontBase = 12f;
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else
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fontBase = 14f;
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Font font = new Font("Lucida Sans Unicode", Font.PLAIN, (int) (fontBase * 4 / 3));
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FONT_DEFAULT = new TrueTypeFont(font, false);
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FONT_BOLD = new TrueTypeFont(font.deriveFont(Font.BOLD), false);
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FONT_XLARGE = new TrueTypeFont(font.deriveFont(fontBase * 4), false);
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FONT_LARGE = new TrueTypeFont(font.deriveFont(fontBase * 2), false);
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FONT_MEDIUM = new TrueTypeFont(font.deriveFont(fontBase * 3 / 2), false);
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FONT_SMALL = new TrueTypeFont(font.deriveFont(fontBase), false);
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// back button
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Image back = new Image("menu-back.png");
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float scale = (height * 0.1f) / back.getHeight();
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back = back.getScaledCopy(scale);
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backButton = new GUIMenuButton(back,
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back.getWidth() / 2f,
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height - (back.getHeight() / 2f));
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}
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/**
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* Returns the 'back' GUIMenuButton.
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*/
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public static GUIMenuButton getBackButton() { return backButton; }
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/**
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* Draws an image based on its center with a color filter.
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* @param img the image to draw
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* @param x the center x coordinate
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* @param y the center y coordinate
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* @param color the color filter to apply
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*/
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public static void drawCentered(Image img, float x, float y, Color color) {
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img.draw(x - (img.getWidth() / 2f), y - (img.getHeight() / 2f), color);
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}
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/**
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* Draws an animation based on its center.
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* @param anim the animation to draw
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* @param x the center x coordinate
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* @param y the center y coordinate
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*/
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public static void drawCentered(Animation anim, float x, float y) {
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anim.draw(x - (anim.getWidth() / 2f), y - (anim.getHeight() / 2f));
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}
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/**
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@ -262,8 +262,8 @@ public class Game extends BasicGameState {
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int height = container.getHeight();
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// background
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if (!osu.drawBG(width, height, 0.7f))
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g.setBackground(Color.black);
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g.setBackground(Color.black);
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osu.drawBG(width, height, Options.getBackgroundDim());
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int trackPosition = MusicController.getPosition();
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if (pauseTime > -1) // returning from pause screen
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@ -20,6 +20,7 @@ package itdelatrisu.opsu.states;
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import itdelatrisu.opsu.GUIMenuButton;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.SoundController;
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import itdelatrisu.opsu.Utils;
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import java.io.BufferedReader;
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@ -109,20 +110,94 @@ public class Options extends BasicGameState {
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private static GUIMenuButton[] modButtons;
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/**
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* Game option constants.
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* Game options.
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*/
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private enum GameOption {
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NULL,
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SCREEN_RESOLUTION,
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// FULLSCREEN,
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TARGET_FPS,
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MUSIC_VOLUME,
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EFFECT_VOLUME,
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HITSOUND_VOLUME,
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MUSIC_OFFSET,
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SCREENSHOT_FORMAT,
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SHOW_FPS,
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SHOW_HIT_LIGHTING,
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SHOW_COMBO_BURSTS,
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NEW_CURSOR,
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DYNAMIC_BACKGROUND,
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SHOW_PERFECT_HIT,
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BACKGROUND_DIM;
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};
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/**
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* Option tab constants.
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*/
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private static final int
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OPTIONS_SCREEN_RESOLUTION = 0,
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// OPTIONS_FULLSCREEN = ,
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OPTIONS_TARGET_FPS = 1,
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OPTIONS_MUSIC_VOLUME = 2,
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OPTIONS_EFFECT_VOLUME = 3,
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OPTIONS_MUSIC_OFFSET = 4,
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OPTIONS_SCREENSHOT_FORMAT = 5,
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OPTIONS_DISPLAY_FPS = 6,
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OPTIONS_HIT_LIGHTING = 7,
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OPTIONS_COMBO_BURSTS = 8,
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OPTIONS_MAX = 9; // not an option
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TAB_DISPLAY = 0,
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TAB_MUSIC = 1,
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TAB_GAMEPLAY = 2,
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TAB_MAX = 3; // not a tab
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/**
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* Option tab names.
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*/
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private static final String[] TAB_NAMES = {
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"Display",
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"Music",
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"Gameplay"
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};
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/**
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* Option tab buttons.
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*/
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private GUIMenuButton[] optionTabs = new GUIMenuButton[TAB_MAX];
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/**
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* Current tab.
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*/
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private static int currentTab;
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/**
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* Display options.
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*/
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private static final GameOption[] displayOptions = {
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GameOption.SCREEN_RESOLUTION,
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// GameOption.FULLSCREEN,
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GameOption.TARGET_FPS,
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GameOption.SHOW_FPS,
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GameOption.SCREENSHOT_FORMAT,
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GameOption.NEW_CURSOR,
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GameOption.DYNAMIC_BACKGROUND
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};
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/**
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* Music options.
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*/
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private static final GameOption[] musicOptions = {
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GameOption.MUSIC_VOLUME,
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GameOption.EFFECT_VOLUME,
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GameOption.HITSOUND_VOLUME,
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GameOption.MUSIC_OFFSET
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};
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/**
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* Gameplay options.
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*/
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private static final GameOption[] gameplayOptions = {
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GameOption.BACKGROUND_DIM,
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GameOption.SHOW_HIT_LIGHTING,
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GameOption.SHOW_COMBO_BURSTS,
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GameOption.SHOW_PERFECT_HIT
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};
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/**
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* Max number of options displayed on one screen.
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*/
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private static int maxOptionsScreen = Math.max(
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Math.max(displayOptions.length, musicOptions.length),
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gameplayOptions.length);
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/**
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* Screen resolutions.
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@ -184,6 +259,11 @@ public class Options extends BasicGameState {
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*/
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private static int effectVolume = 20;
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/**
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* Default hit sound volume.
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*/
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private static int hitSoundVolume = 20;
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/**
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* Offset time, in milliseconds, for music position-related elements.
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*/
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@ -214,6 +294,16 @@ public class Options extends BasicGameState {
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*/
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private static boolean dynamicBackground = true;
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/**
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* Whether or not to display perfect hit results.
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*/
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private static boolean showPerfectHit = true;
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/**
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* Percentage to dim background images during gameplay.
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*/
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private static int backgroundDim = 30;
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/**
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* Game option coordinate modifiers (for drawing).
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*/
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@ -223,6 +313,7 @@ public class Options extends BasicGameState {
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private GameContainer container;
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private StateBasedGame game;
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private Input input;
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private Graphics g;
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private int state;
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private boolean init = false;
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@ -236,6 +327,7 @@ public class Options extends BasicGameState {
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this.container = container;
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this.game = game;
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this.input = container.getInput();
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this.g = container.getGraphics();
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Utils.init(container, game);
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@ -243,8 +335,16 @@ public class Options extends BasicGameState {
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int height = container.getHeight();
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// game option coordinate modifiers
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textY = 10 + (Utils.FONT_XLARGE.getLineHeight() * 3 / 2);
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offsetY = (int) (((height * 0.8f) - textY) / OPTIONS_MAX);
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textY = 20 + (Utils.FONT_XLARGE.getLineHeight() * 3 / 2);
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offsetY = (int) (((height * 0.8f) - textY) / maxOptionsScreen);
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// option tabs
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Image tab = Utils.getTabImage();
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float tabX = (width / 50) + (tab.getWidth() / 2f);
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float tabY = 15 + Utils.FONT_XLARGE.getHeight() + (tab.getHeight() / 2f);
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float tabOffset = tab.getWidth() * 0.85f;
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for (int i = 0; i < optionTabs.length; i++)
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optionTabs[i] = new GUIMenuButton(tab, tabX + (i * tabOffset), tabY);
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// game mods
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modsActive = new boolean[MOD_MAX];
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@ -305,49 +405,38 @@ public class Options extends BasicGameState {
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// game options
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g.setLineWidth(1f);
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g.setFont(Utils.FONT_LARGE);
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this.drawOption(g, OPTIONS_SCREEN_RESOLUTION, "Screen Resolution",
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String.format("%dx%d", resolutions[resolutionIndex][0], resolutions[resolutionIndex][1]),
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"Restart to apply resolution changes."
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);
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// this.drawOption(g, OPTIONS_FULLSCREEN, "Fullscreen Mode",
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// fullscreen ? "Yes" : "No",
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// "Restart to apply changes."
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// );
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this.drawOption(g, OPTIONS_TARGET_FPS, "Frame Limiter",
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String.format("%dfps", getTargetFPS()),
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"Higher values may cause high CPU usage."
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);
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this.drawOption(g, OPTIONS_MUSIC_VOLUME, "Music Volume",
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String.format("%d%%", musicVolume),
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"Global music volume."
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);
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this.drawOption(g, OPTIONS_EFFECT_VOLUME, "Effect Volume",
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String.format("%d%%", effectVolume),
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"Sound effect volume."
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);
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this.drawOption(g, OPTIONS_MUSIC_OFFSET, "Music Offset",
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String.format("%dms", musicOffset),
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"Adjust this value if hit objects are out of sync."
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);
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this.drawOption(g, OPTIONS_SCREENSHOT_FORMAT, "Screenshot Format",
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screenshotFormat[screenshotFormatIndex].toUpperCase(),
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"Press F12 to take a screenshot."
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);
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this.drawOption(g, OPTIONS_DISPLAY_FPS, "Show FPS Counter",
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showFPS ? "Yes" : "No",
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null
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);
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this.drawOption(g, OPTIONS_HIT_LIGHTING, "Show Hit Lighting",
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showHitLighting ? "Yes" : "No",
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null
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);
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this.drawOption(g, OPTIONS_COMBO_BURSTS, "Show Combo Bursts",
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showComboBursts ? "Yes" : "No",
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null
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);
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switch (currentTab) {
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case TAB_DISPLAY:
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for (int i = 0; i < displayOptions.length; i++)
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drawOption(displayOptions[i], i);
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break;
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case TAB_MUSIC:
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for (int i = 0; i < musicOptions.length; i++)
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drawOption(musicOptions[i], i);
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break;
|
||||
case TAB_GAMEPLAY:
|
||||
for (int i = 0; i < gameplayOptions.length; i++)
|
||||
drawOption(gameplayOptions[i], i);
|
||||
break;
|
||||
}
|
||||
|
||||
// option tabs
|
||||
g.setColor(Color.white);
|
||||
Image tab = optionTabs[0].getImage();
|
||||
float tabTextY = optionTabs[0].getY() - (tab.getHeight() / 2f);
|
||||
for (int i = optionTabs.length - 1; i >= 0; i--) {
|
||||
tab.setAlpha((i == currentTab) ? 1.0f : 0.7f);
|
||||
optionTabs[i].draw();
|
||||
float tabTextX = optionTabs[i].getX() - (Utils.FONT_MEDIUM.getWidth(TAB_NAMES[i]) / 2);
|
||||
Utils.FONT_MEDIUM.drawString(tabTextX, tabTextY, TAB_NAMES[i], Color.white);
|
||||
}
|
||||
g.setLineWidth(2f);
|
||||
float lineY = optionTabs[0].getY() + (tab.getHeight() / 2f);
|
||||
g.drawLine(0, lineY, width, lineY);
|
||||
g.resetLineWidth();
|
||||
|
||||
// game mods
|
||||
Utils.FONT_LARGE.drawString(width * 0.02f, height * 0.8f, "Game Mods:", Color.white);
|
||||
Utils.FONT_LARGE.drawString(width / 30, height * 0.8f, "Game Mods:", Color.white);
|
||||
for (int i = 0; i < modButtons.length; i++)
|
||||
modButtons[i].draw();
|
||||
|
||||
|
@ -374,13 +463,26 @@ public class Options extends BasicGameState {
|
|||
|
||||
// back
|
||||
if (Utils.getBackButton().contains(x, y)) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
return;
|
||||
}
|
||||
|
||||
// option tabs
|
||||
for (int i = 0; i < optionTabs.length; i++) {
|
||||
if (optionTabs[i].contains(x, y)) {
|
||||
if (i != currentTab) {
|
||||
currentTab = i;
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// game mods
|
||||
for (int i = 0; i < modButtons.length; i++) {
|
||||
if (modButtons[i].contains(x, y)) {
|
||||
boolean prev = modsActive[i];
|
||||
toggleMod(i);
|
||||
|
||||
// mutually exclusive mods
|
||||
|
@ -397,39 +499,52 @@ public class Options extends BasicGameState {
|
|||
} else if (modsActive[MOD_SUDDEN_DEATH] && modsActive[MOD_NO_FAIL])
|
||||
toggleMod((i == MOD_SUDDEN_DEATH) ? MOD_NO_FAIL : MOD_SUDDEN_DEATH);
|
||||
|
||||
if (modsActive[i] != prev)
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// options (click only)
|
||||
if (isOptionClicked(OPTIONS_SCREEN_RESOLUTION, y)) {
|
||||
switch (getClickedOption(y)) {
|
||||
case SCREEN_RESOLUTION:
|
||||
resolutionIndex = (resolutionIndex + 1) % resolutions.length;
|
||||
return;
|
||||
}
|
||||
// if (isOptionClicked(OPTIONS_FULLSCREEN, y)) {
|
||||
break;
|
||||
// case FULLSCREEN:
|
||||
// fullscreen = !fullscreen;
|
||||
// return;
|
||||
// }
|
||||
if (isOptionClicked(OPTIONS_TARGET_FPS, y)) {
|
||||
// break;
|
||||
case TARGET_FPS:
|
||||
targetFPSindex = (targetFPSindex + 1) % targetFPS.length;
|
||||
container.setTargetFrameRate(getTargetFPS());
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_SCREENSHOT_FORMAT, y)) {
|
||||
break;
|
||||
case SCREENSHOT_FORMAT:
|
||||
screenshotFormatIndex = (screenshotFormatIndex + 1) % screenshotFormat.length;
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_DISPLAY_FPS, y)) {
|
||||
break;
|
||||
case SHOW_FPS:
|
||||
showFPS = !showFPS;
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_HIT_LIGHTING, y)) {
|
||||
break;
|
||||
case SHOW_HIT_LIGHTING:
|
||||
showHitLighting = !showHitLighting;
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_COMBO_BURSTS, y)) {
|
||||
break;
|
||||
case SHOW_COMBO_BURSTS:
|
||||
showComboBursts = !showComboBursts;
|
||||
return;
|
||||
break;
|
||||
case NEW_CURSOR:
|
||||
newCursor = !newCursor;
|
||||
try {
|
||||
Utils.loadCursor();
|
||||
} catch (SlickException e) {
|
||||
Log.error("Failed to load cursor.", e);
|
||||
}
|
||||
break;
|
||||
case DYNAMIC_BACKGROUND:
|
||||
dynamicBackground = !dynamicBackground;
|
||||
break;
|
||||
case SHOW_PERFECT_HIT:
|
||||
showPerfectHit = !showPerfectHit;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -451,30 +566,45 @@ public class Options extends BasicGameState {
|
|||
diff = ((diff > 0) ? 1 : -1) * multiplier;
|
||||
|
||||
// options (drag only)
|
||||
if (isOptionClicked(OPTIONS_MUSIC_VOLUME, oldy)) {
|
||||
switch (getClickedOption(oldy)) {
|
||||
case MUSIC_VOLUME:
|
||||
musicVolume += diff;
|
||||
if (musicVolume < 0)
|
||||
musicVolume = 0;
|
||||
else if (musicVolume > 100)
|
||||
musicVolume = 100;
|
||||
container.setMusicVolume(getMusicVolume());
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_EFFECT_VOLUME, oldy)) {
|
||||
break;
|
||||
case EFFECT_VOLUME:
|
||||
effectVolume += diff;
|
||||
if (effectVolume < 0)
|
||||
effectVolume = 0;
|
||||
else if (effectVolume > 100)
|
||||
effectVolume = 100;
|
||||
return;
|
||||
}
|
||||
if (isOptionClicked(OPTIONS_MUSIC_OFFSET, oldy)) {
|
||||
break;
|
||||
case HITSOUND_VOLUME:
|
||||
hitSoundVolume += diff;
|
||||
if (hitSoundVolume < 0)
|
||||
hitSoundVolume = 0;
|
||||
else if (hitSoundVolume > 100)
|
||||
hitSoundVolume = 100;
|
||||
break;
|
||||
case MUSIC_OFFSET:
|
||||
musicOffset += diff;
|
||||
if (musicOffset < -500)
|
||||
musicOffset = -500;
|
||||
else if (musicOffset > 500)
|
||||
musicOffset = 500;
|
||||
return;
|
||||
break;
|
||||
case BACKGROUND_DIM:
|
||||
backgroundDim += diff;
|
||||
if (backgroundDim < 0)
|
||||
backgroundDim = 0;
|
||||
else if (backgroundDim > 100)
|
||||
backgroundDim = 100;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -482,43 +612,179 @@ public class Options extends BasicGameState {
|
|||
public void keyPressed(int key, char c) {
|
||||
switch (key) {
|
||||
case Input.KEY_ESCAPE:
|
||||
SoundController.playSound(SoundController.SOUND_MENUBACK);
|
||||
game.enterState(Opsu.STATE_SONGMENU, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
break;
|
||||
case Input.KEY_F12:
|
||||
Utils.takeScreenShot();
|
||||
break;
|
||||
case Input.KEY_TAB:
|
||||
int i = 1;
|
||||
if (input.isKeyDown(Input.KEY_LSHIFT) || input.isKeyDown(Input.KEY_RSHIFT))
|
||||
i = TAB_MAX - 1;
|
||||
currentTab = (currentTab + i) % TAB_MAX;
|
||||
SoundController.playSound(SoundController.SOUND_MENUCLICK);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
currentTab = TAB_DISPLAY;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a game option.
|
||||
* @param option the option (OPTION_* constant)
|
||||
* @param pos the position to draw at
|
||||
*/
|
||||
private void drawOption(GameOption option, int pos) {
|
||||
switch (option) {
|
||||
case SCREEN_RESOLUTION:
|
||||
drawOption(pos, "Screen Resolution",
|
||||
String.format("%dx%d", resolutions[resolutionIndex][0], resolutions[resolutionIndex][1]),
|
||||
"Restart to apply resolution changes."
|
||||
);
|
||||
break;
|
||||
// case FULLSCREEN:
|
||||
// drawOption(pos, "Fullscreen Mode",
|
||||
// fullscreen ? "Yes" : "No",
|
||||
// "Restart to apply changes."
|
||||
// );
|
||||
// break;
|
||||
case TARGET_FPS:
|
||||
drawOption(pos, "Frame Limiter",
|
||||
String.format("%dfps", getTargetFPS()),
|
||||
"Higher values may cause high CPU usage."
|
||||
);
|
||||
break;
|
||||
case SCREENSHOT_FORMAT:
|
||||
drawOption(pos, "Screenshot Format",
|
||||
screenshotFormat[screenshotFormatIndex].toUpperCase(),
|
||||
"Press F12 to take a screenshot."
|
||||
);
|
||||
break;
|
||||
case SHOW_FPS:
|
||||
drawOption(pos, "Show FPS Counter",
|
||||
showFPS ? "Yes" : "No",
|
||||
"Show an FPS counter in the bottom-right hand corner."
|
||||
);
|
||||
break;
|
||||
case NEW_CURSOR:
|
||||
drawOption(pos, "Enable New Cursor",
|
||||
newCursor ? "Yes" : "No",
|
||||
"Use the new cursor style (may cause higher CPU usage)."
|
||||
);
|
||||
break;
|
||||
case DYNAMIC_BACKGROUND:
|
||||
drawOption(pos, "Enable Dynamic Backgrounds",
|
||||
dynamicBackground ? "Yes" : "No",
|
||||
"The song background will be used as the main menu background."
|
||||
);
|
||||
break;
|
||||
case MUSIC_VOLUME:
|
||||
drawOption(pos, "Music Volume",
|
||||
String.format("%d%%", musicVolume),
|
||||
"Global music volume."
|
||||
);
|
||||
break;
|
||||
case EFFECT_VOLUME:
|
||||
drawOption(pos, "Effect Volume",
|
||||
String.format("%d%%", effectVolume),
|
||||
"Volume of menu and game sounds."
|
||||
);
|
||||
break;
|
||||
case HITSOUND_VOLUME:
|
||||
drawOption(pos, "Hit Sound Volume",
|
||||
String.format("%d%%", hitSoundVolume),
|
||||
"Volume of hit sounds."
|
||||
);
|
||||
break;
|
||||
case MUSIC_OFFSET:
|
||||
drawOption(pos, "Music Offset",
|
||||
String.format("%dms", musicOffset),
|
||||
"Adjust this value if hit objects are out of sync."
|
||||
);
|
||||
break;
|
||||
case BACKGROUND_DIM:
|
||||
drawOption(pos, "Background Dim",
|
||||
String.format("%d%%", backgroundDim),
|
||||
"Percentage to dim the background image during gameplay."
|
||||
);
|
||||
break;
|
||||
case SHOW_HIT_LIGHTING:
|
||||
drawOption(pos, "Show Hit Lighting",
|
||||
showHitLighting ? "Yes" : "No",
|
||||
"Adds an effect behind hit explosions."
|
||||
);
|
||||
break;
|
||||
case SHOW_COMBO_BURSTS:
|
||||
drawOption(pos, "Show Combo Bursts",
|
||||
showComboBursts ? "Yes" : "No",
|
||||
"A character image is displayed at combo milestones."
|
||||
);
|
||||
break;
|
||||
case SHOW_PERFECT_HIT:
|
||||
drawOption(pos, "Show Perfect Hits",
|
||||
showPerfectHit ? "Yes" : "No",
|
||||
"Whether to show perfect hit result bursts (300s, slider ticks)."
|
||||
);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a game option.
|
||||
* @param g the graphics context
|
||||
* @param pos the element position (OPTIONS_* constants)
|
||||
* @param pos the element position
|
||||
* @param label the option name
|
||||
* @param value the option value
|
||||
* @param notes additional notes (optional)
|
||||
*/
|
||||
private void drawOption(Graphics g, int pos, String label, String value, String notes) {
|
||||
private void drawOption(int pos, String label, String value, String notes) {
|
||||
int width = container.getWidth();
|
||||
int textHeight = Utils.FONT_LARGE.getHeight();
|
||||
float y = textY + (pos * offsetY);
|
||||
|
||||
g.drawString(label, width / 50, y);
|
||||
g.setColor(Color.white);
|
||||
g.drawString(label, width / 30, y);
|
||||
g.drawString(value, width / 2, y);
|
||||
g.drawLine(0, y + textHeight, width, y + textHeight);
|
||||
if (notes != null)
|
||||
Utils.FONT_SMALL.drawString(width / 50, y + textHeight, notes);
|
||||
Utils.FONT_SMALL.drawString(width / 30, y + textHeight, notes);
|
||||
g.setColor(Utils.COLOR_WHITE_ALPHA);
|
||||
g.drawLine(0, y + textHeight, width, y + textHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not an option was clicked.
|
||||
* @param pos the element position (OPTIONS_* constants)
|
||||
* @param y the y coordinate of the click
|
||||
* @return true if clicked
|
||||
* Returns the option clicked.
|
||||
* If no option clicked, -1 will be returned.
|
||||
* @param y the y coordinate
|
||||
* @return the option (OPTION_* constant)
|
||||
*/
|
||||
private boolean isOptionClicked(int pos, int y) {
|
||||
return (y > textY + (offsetY * pos) - Utils.FONT_LARGE.getHeight() &&
|
||||
y < textY + (offsetY * pos) + Utils.FONT_LARGE.getHeight());
|
||||
private GameOption getClickedOption(int y) {
|
||||
GameOption option = GameOption.NULL;
|
||||
|
||||
if (y < textY || y > textY + (offsetY * maxOptionsScreen))
|
||||
return option;
|
||||
|
||||
int index = (y - textY + Utils.FONT_LARGE.getHeight()) / offsetY;
|
||||
switch (currentTab) {
|
||||
case TAB_DISPLAY:
|
||||
if (index < displayOptions.length)
|
||||
option = displayOptions[index];
|
||||
break;
|
||||
case TAB_MUSIC:
|
||||
if (index < musicOptions.length)
|
||||
option = musicOptions[index];
|
||||
break;
|
||||
case TAB_GAMEPLAY:
|
||||
if (index < gameplayOptions.length)
|
||||
option = gameplayOptions[index];
|
||||
break;
|
||||
}
|
||||
return option;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -563,6 +829,12 @@ public class Options extends BasicGameState {
|
|||
*/
|
||||
public static float getEffectVolume() { return effectVolume / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the default sound effect volume.
|
||||
* @return the sound volume [0, 1]
|
||||
*/
|
||||
public static float getHitSoundVolume() { return hitSoundVolume / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the music offset time.
|
||||
* @return the offset (in milliseconds)
|
||||
|
@ -623,6 +895,18 @@ public class Options extends BasicGameState {
|
|||
*/
|
||||
public static boolean isDynamicBackgroundEnabled() { return dynamicBackground; }
|
||||
|
||||
/**
|
||||
* Returns whether or not to show perfect hit result bursts.
|
||||
* @return true if enabled
|
||||
*/
|
||||
public static boolean isPerfectHitBurstEnabled() { return showPerfectHit; }
|
||||
|
||||
/**
|
||||
* Returns the background dim level.
|
||||
* @return the alpha level [0, 1]
|
||||
*/
|
||||
public static float getBackgroundDim() { return (100 - backgroundDim) / 100f; }
|
||||
|
||||
/**
|
||||
* Returns the current beatmap directory.
|
||||
* If invalid, this will attempt to search for the directory,
|
||||
|
@ -687,6 +971,11 @@ public class Options extends BasicGameState {
|
|||
case "Skin":
|
||||
skinDir = new File(value);
|
||||
break;
|
||||
case "Port":
|
||||
i = Integer.parseInt(value);
|
||||
if (i > 0 && i <= 65535)
|
||||
port = i;
|
||||
break;
|
||||
case "ScreenResolution":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i < resolutions.length)
|
||||
|
@ -700,6 +989,20 @@ public class Options extends BasicGameState {
|
|||
if (i >= 0 && i <= targetFPS.length)
|
||||
targetFPSindex = i;
|
||||
break;
|
||||
case "ScreenshotFormat":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i < screenshotFormat.length)
|
||||
screenshotFormatIndex = i;
|
||||
break;
|
||||
case "FpsCounter":
|
||||
showFPS = Boolean.parseBoolean(value);
|
||||
break;
|
||||
case "NewCursor":
|
||||
newCursor = Boolean.parseBoolean(value);
|
||||
break;
|
||||
case "DynamicBackground":
|
||||
dynamicBackground = Boolean.parseBoolean(value);
|
||||
break;
|
||||
case "VolumeMusic":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
|
@ -710,18 +1013,20 @@ public class Options extends BasicGameState {
|
|||
if (i >= 0 && i <= 100)
|
||||
effectVolume = i;
|
||||
break;
|
||||
case "VolumeHitSound":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
hitSoundVolume = i;
|
||||
break;
|
||||
case "Offset":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= -500 && i <= 500)
|
||||
musicOffset = i;
|
||||
break;
|
||||
case "ScreenshotFormat":
|
||||
case "DimLevel":
|
||||
i = Integer.parseInt(value);
|
||||
if (i >= 0 && i < screenshotFormat.length)
|
||||
screenshotFormatIndex = i;
|
||||
break;
|
||||
case "FpsCounter":
|
||||
showFPS = Boolean.parseBoolean(value);
|
||||
if (i >= 0 && i <= 100)
|
||||
backgroundDim = i;
|
||||
break;
|
||||
case "HitLighting":
|
||||
showHitLighting = Boolean.parseBoolean(value);
|
||||
|
@ -729,18 +1034,8 @@ public class Options extends BasicGameState {
|
|||
case "ComboBurst":
|
||||
showComboBursts = Boolean.parseBoolean(value);
|
||||
break;
|
||||
|
||||
// custom entries
|
||||
case "Port":
|
||||
i = Integer.parseInt(value);
|
||||
if (i > 0 && i <= 65535)
|
||||
port = i;
|
||||
break;
|
||||
case "NewCursor":
|
||||
newCursor = Boolean.parseBoolean(value);
|
||||
break;
|
||||
case "DynamicBackground":
|
||||
dynamicBackground = Boolean.parseBoolean(value);
|
||||
case "PerfectHit":
|
||||
showPerfectHit = Boolean.parseBoolean(value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -773,33 +1068,37 @@ public class Options extends BasicGameState {
|
|||
writer.newLine();
|
||||
writer.write(String.format("Skin = %s", getSkinDir().getAbsolutePath()));
|
||||
writer.newLine();
|
||||
writer.write(String.format("Port = %d", port));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScreenResolution = %d", resolutionIndex));
|
||||
writer.newLine();
|
||||
// writer.write(String.format("Fullscreen = %b", fullscreen));
|
||||
// writer.newLine();
|
||||
writer.write(String.format("FrameSync = %d", targetFPSindex));
|
||||
writer.newLine();
|
||||
writer.write(String.format("FpsCounter = %b", showFPS));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScreenshotFormat = %d", screenshotFormatIndex));
|
||||
writer.newLine();
|
||||
writer.write(String.format("NewCursor = %b", newCursor));
|
||||
writer.newLine();
|
||||
writer.write(String.format("DynamicBackground = %b", dynamicBackground));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeMusic = %d", musicVolume));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeEffect = %d", effectVolume));
|
||||
writer.newLine();
|
||||
writer.write(String.format("VolumeHitSound = %d", hitSoundVolume));
|
||||
writer.newLine();
|
||||
writer.write(String.format("Offset = %d", musicOffset));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ScreenshotFormat = %d", screenshotFormatIndex));
|
||||
writer.newLine();
|
||||
writer.write(String.format("FpsCounter = %b", showFPS));
|
||||
writer.write(String.format("DimLevel = %d", backgroundDim));
|
||||
writer.newLine();
|
||||
writer.write(String.format("HitLighting = %b", showHitLighting));
|
||||
writer.newLine();
|
||||
writer.write(String.format("ComboBurst = %b", showComboBursts));
|
||||
writer.newLine();
|
||||
|
||||
// custom entries
|
||||
writer.write(String.format("Port = %d", port));
|
||||
writer.newLine();
|
||||
writer.write(String.format("NewCursor = %b", newCursor));
|
||||
writer.newLine();
|
||||
writer.write(String.format("DynamicBackground = %b", dynamicBackground));
|
||||
writer.write(String.format("PerfectHit = %b", showPerfectHit));
|
||||
writer.newLine();
|
||||
writer.close();
|
||||
} catch (IOException e) {
|
||||
|
|
|
@ -156,10 +156,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// sorting tabs
|
||||
sortTabs = new GUIMenuButton[OsuGroupList.SORT_MAX];
|
||||
Image tab = new Image("selection-tab.png");
|
||||
float tabScale = (height * 0.033f) / tab.getHeight();
|
||||
tab = tab.getScaledCopy(tabScale);
|
||||
|
||||
Image tab = Utils.getTabImage();
|
||||
float tabX = buttonX + (tab.getWidth() / 2f);
|
||||
float tabY = (height * 0.15f) - (tab.getHeight() / 2f) - 2f;
|
||||
float tabOffset = (width - buttonX) / sortTabs.length;
|
||||
|
@ -353,6 +350,7 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// options
|
||||
if (optionsButton.contains(x, y)) {
|
||||
SoundController.playSound(SoundController.SOUND_MENUHIT);
|
||||
game.enterState(Opsu.STATE_OPTIONS, new EmptyTransition(), new FadeInTransition(Color.black));
|
||||
return;
|
||||
}
|
||||
|
@ -362,13 +360,16 @@ public class SongMenu extends BasicGameState {
|
|||
|
||||
// sorting buttons
|
||||
for (byte i = 0; i < sortTabs.length; i++) {
|
||||
if (sortTabs[i].contains(x, y) && i != currentSort) {
|
||||
currentSort = i;
|
||||
OsuGroupNode oldFocusBase = Opsu.groups.getBaseNode(focusNode.index);
|
||||
int oldFocusFileIndex = focusNode.osuFileIndex;
|
||||
focusNode = null;
|
||||
Opsu.groups.init(i);
|
||||
setFocus(oldFocusBase, oldFocusFileIndex + 1, true);
|
||||
if (sortTabs[i].contains(x, y)) {
|
||||
if (i != currentSort) {
|
||||
currentSort = i;
|
||||
OsuGroupNode oldFocusBase = Opsu.groups.getBaseNode(focusNode.index);
|
||||
int oldFocusFileIndex = focusNode.osuFileIndex;
|
||||
focusNode = null;
|
||||
Opsu.groups.init(i);
|
||||
setFocus(oldFocusBase, oldFocusFileIndex + 1, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user