Moved "UI" and "MenuButton" classes to new package "opsu.ui".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
441
src/itdelatrisu/opsu/ui/MenuButton.java
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441
src/itdelatrisu/opsu/ui/MenuButton.java
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.Utils;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Font;
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import org.newdawn.slick.Image;
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/**
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* A convenience class for menu buttons, consisting of an image or animation
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* and coordinates. Multi-part images currently do not support effects.
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*/
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public class MenuButton {
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/** The image associated with the button. */
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private Image img;
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/** The left and right parts of the button (optional). */
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private Image imgL, imgR;
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/** The animation associated with the button. */
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private Animation anim;
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/** The center coordinates. */
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private float x, y;
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/** The x and y radius of the button (scaled). */
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private float xRadius, yRadius;
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/** The text to draw on the button. */
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private String text;
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/** The font to draw the text with. */
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private Font font;
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/** The color to draw the text with. */
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private Color color;
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/** Effect types. */
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private static final int
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EFFECT_EXPAND = 1,
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EFFECT_FADE = 2,
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EFFECT_ROTATE = 4;
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/** The hover actions for this button. */
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private int hoverEffect = 0;
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/** The current and max scale of the button. */
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private float scale = 1f, hoverScale = 1.25f;
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/** The current and base alpha level of the button. */
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private float alpha = 1f, baseAlpha = 0.75f;
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/** The scaled expansion direction for the button. */
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private Expand dir = Expand.CENTER;
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/** Scaled expansion directions. */
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public enum Expand { CENTER, UP, RIGHT, LEFT, DOWN, UP_RIGHT, UP_LEFT, DOWN_RIGHT, DOWN_LEFT; }
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/** The current and max rotation angles of the button. */
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private float angle = 0f, maxAngle = 30f;
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/**
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* Creates a new button from an Image.
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* @param img the image
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* @param x the center x coordinate
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* @param y the center y coordinate
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*/
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public MenuButton(Image img, float x, float y) {
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this.img = img;
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this.x = x;
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this.y = y;
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this.xRadius = img.getWidth() / 2f;
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this.yRadius = img.getHeight() / 2f;
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}
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/**
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* Creates a new button from a 3-part Image.
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* @param imgCenter the center image
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* @param imgLeft the left image
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* @param imgRight the right image
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* @param x the center x coordinate
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* @param y the center y coordinate
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*/
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public MenuButton(Image imgCenter, Image imgLeft, Image imgRight, float x, float y) {
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this.img = imgCenter;
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this.imgL = imgLeft;
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this.imgR = imgRight;
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this.x = x;
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this.y = y;
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this.xRadius = (img.getWidth() + imgL.getWidth() + imgR.getWidth()) / 2f;
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this.yRadius = img.getHeight() / 2f;
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}
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/**
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* Creates a new button from an Animation.
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* @param anim the animation
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* @param x the center x coordinate
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* @param y the center y coordinate
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*/
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public MenuButton(Animation anim, float x, float y) {
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this.anim = anim;
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this.x = x;
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this.y = y;
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this.xRadius = anim.getWidth() / 2f;
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this.yRadius = anim.getHeight() / 2f;
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}
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/**
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* Sets a new center x coordinate.
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*/
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public void setX(float x) { this.x = x; }
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/**
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* Sets a new center y coordinate.
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*/
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public void setY(float y) { this.y = y; }
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/**
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* Returns the center x coordinate.
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*/
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public float getX() { return x; }
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/**
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* Returns the center y coordinate.
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*/
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public float getY() { return y; }
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/**
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* Sets text to draw in the middle of the button.
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* @param text the text to draw
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* @param font the font to use when drawing
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* @color the color to draw the text
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*/
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public void setText(String text, Font font, Color color) {
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this.text = text;
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this.font = font;
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this.color = color;
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}
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/**
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* Returns the associated image.
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*/
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public Image getImage() { return img; }
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/**
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* Returns the associated animation.
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*/
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public Animation getAnimation() { return anim; }
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/**
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* Draws the button.
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*/
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public void draw() { draw(Color.white); }
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/**
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* Draw the button with a color filter.
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* @param filter the color to filter with when drawing
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*/
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@SuppressWarnings("deprecation")
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public void draw(Color filter) {
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// animations: get current frame
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Image image = this.img;
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if (image == null) {
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anim.updateNoDraw();
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image = anim.getCurrentFrame();
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}
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// normal images
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if (imgL == null) {
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if (hoverEffect == 0)
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image.draw(x - xRadius, y - yRadius, filter);
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else {
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float oldAlpha = image.getAlpha();
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float oldAngle = image.getRotation();
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if ((hoverEffect & EFFECT_EXPAND) > 0) {
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if (scale != 1f) {
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image = image.getScaledCopy(scale);
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image.setAlpha(oldAlpha);
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}
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}
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if ((hoverEffect & EFFECT_FADE) > 0)
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image.setAlpha(alpha);
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if ((hoverEffect & EFFECT_ROTATE) > 0)
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image.setRotation(angle);
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image.draw(x - xRadius, y - yRadius, filter);
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if (image == this.img) {
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image.setAlpha(oldAlpha);
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image.setRotation(oldAngle);
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}
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}
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}
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// 3-part images
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else {
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if (hoverEffect == 0) {
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image.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter);
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imgL.draw(x - xRadius, y - yRadius, filter);
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imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter);
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} else if ((hoverEffect & EFFECT_FADE) > 0) {
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float a = image.getAlpha(), aL = imgL.getAlpha(), aR = imgR.getAlpha();
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image.setAlpha(alpha);
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imgL.setAlpha(alpha);
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imgR.setAlpha(alpha);
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image.draw(x - xRadius + imgL.getWidth(), y - yRadius, filter);
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imgL.draw(x - xRadius, y - yRadius, filter);
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imgR.draw(x + xRadius - imgR.getWidth(), y - yRadius, filter);
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image.setAlpha(a);
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imgL.setAlpha(aL);
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imgR.setAlpha(aR);
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}
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}
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// text
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if (text != null)
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font.drawString(x - font.getWidth(text) / 2f, y - font.getLineHeight() / 2f, text, color);
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}
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/**
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* Returns true if the coordinates are within the button bounds.
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* @param cx the x coordinate
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* @param cy the y coordinate
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*/
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public boolean contains(float cx, float cy) {
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return ((cx > x - xRadius && cx < x + xRadius) &&
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(cy > y - yRadius && cy < y + yRadius));
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}
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/**
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* Returns true if the coordinates are within the button bounds and the
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* pixel at the specified location has an alpha level above the given bound.
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* @param cx the x coordinate
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* @param cy the y coordinate
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* @param alpha the alpha level lower bound
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*/
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public boolean contains(float cx, float cy, float alpha) {
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Image image = this.img;
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if (image == null)
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image = anim.getCurrentFrame();
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float xRad = img.getWidth() / 2f, yRad = img.getHeight() / 2f;
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return ((cx > x - xRad && cx < x + xRad) &&
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(cy > y - yRad && cy < y + yRad) &&
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image.getAlphaAt((int) (cx - (x - xRad)), (int) (cy - (y - yRad))) > alpha);
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}
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/**
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* Resets the hover fields for the button.
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*/
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public void resetHover() {
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if ((hoverEffect & EFFECT_EXPAND) > 0) {
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this.scale = 1f;
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setHoverRadius();
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}
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if ((hoverEffect & EFFECT_FADE) > 0)
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this.alpha = baseAlpha;
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if ((hoverEffect & EFFECT_ROTATE) > 0)
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this.angle = 0f;
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}
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/**
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* Removes all hover effects that have been set for the button.
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*/
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public void removeHoverEffects() { hoverEffect = 0; }
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/**
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* Sets the "expand" hover effect.
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*/
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public void setHoverExpand() { hoverEffect |= EFFECT_EXPAND; }
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/**
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* Sets the "expand" hover effect.
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* @param scale the maximum scale factor (default 1.25f)
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*/
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public void setHoverExpand(float scale) { setHoverExpand(scale, this.dir); }
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/**
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* Sets the "expand" hover effect.
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* @param dir the expansion direction
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*/
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public void setHoverExpand(Expand dir) { setHoverExpand(this.hoverScale, dir); }
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/**
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* Sets the "expand" hover effect.
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* @param scale the maximum scale factor (default 1.25f)
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* @param dir the expansion direction
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*/
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public void setHoverExpand(float scale, Expand dir) {
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hoverEffect |= EFFECT_EXPAND;
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this.hoverScale = scale;
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this.dir = dir;
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}
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/**
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* Sets the "fade" hover effect.
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*/
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public void setHoverFade() { hoverEffect |= EFFECT_FADE; }
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/**
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* Sets the "fade" hover effect.
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* @param baseAlpha the base alpha level to fade in from (default 0.7f)
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*/
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public void setHoverFade(float baseAlpha) {
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hoverEffect |= EFFECT_FADE;
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this.baseAlpha = baseAlpha;
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}
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/**
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* Sets the "rotate" hover effect.
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*/
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public void setHoverRotate() { hoverEffect |= EFFECT_ROTATE; }
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/**
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* Sets the "rotate" hover effect.
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* @param maxAngle the maximum rotation angle, in degrees (default 30f)
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*/
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public void setHoverRotate(float maxAngle) {
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hoverEffect |= EFFECT_ROTATE;
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this.maxAngle = maxAngle;
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}
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/**
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* Processes a hover action depending on whether or not the cursor
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* is hovering over the button.
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* @param delta the delta interval
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* @param cx the x coordinate
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* @param cy the y coordinate
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*/
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public void hoverUpdate(int delta, float cx, float cy) {
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hoverUpdate(delta, contains(cx, cy));
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}
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/**
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* Processes a hover action depending on whether or not the cursor
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* is hovering over the button, only if the specified pixel of the
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* image has an alpha level above the given bound.
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* @param delta the delta interval
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* @param cx the x coordinate
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* @param cy the y coordinate
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* @param alpha the alpha level lower bound
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*/
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public void hoverUpdate(int delta, float cx, float cy, float alpha) {
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hoverUpdate(delta, contains(cx, cy, alpha));
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}
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/**
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* Processes a hover action depending on whether or not the cursor
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* is hovering over the button.
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* @param delta the delta interval
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* @param isHover true if the cursor is currently hovering over the button
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*/
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public void hoverUpdate(int delta, boolean isHover) {
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if (hoverEffect == 0)
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return;
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// scale the button
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if ((hoverEffect & EFFECT_EXPAND) > 0) {
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int sign = 0;
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if (isHover && scale < hoverScale)
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sign = 1;
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else if (!isHover && scale > 1f)
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sign = -1;
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if (sign != 0) {
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scale = Utils.getBoundedValue(scale, sign * (hoverScale - 1f) * delta / 100f, 1, hoverScale);
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setHoverRadius();
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}
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}
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// fade the button
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if ((hoverEffect & EFFECT_FADE) > 0) {
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int sign = 0;
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if (isHover && alpha < 1f)
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sign = 1;
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else if (!isHover && alpha > baseAlpha)
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sign = -1;
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if (sign != 0)
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alpha = Utils.getBoundedValue(alpha, sign * (1f - baseAlpha) * delta / 200f, baseAlpha, 1f);
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}
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// rotate the button
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if ((hoverEffect & EFFECT_ROTATE) > 0) {
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int sign = 0;
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boolean right = (maxAngle > 0);
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if (isHover && angle != maxAngle)
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sign = (right) ? 1 : -1;
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else if (!isHover && angle != 0)
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sign = (right) ? -1 : 1;
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if (sign != 0) {
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float diff = sign * Math.abs(maxAngle) * delta / 125f;
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angle = (right) ?
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Utils.getBoundedValue(angle, diff, 0, maxAngle) :
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Utils.getBoundedValue(angle, diff, maxAngle, 0);
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}
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}
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}
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/**
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* Set x and y radius of the button based on current scale factor
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* and expansion direction.
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*/
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private void setHoverRadius() {
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Image image = this.img;
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if (image == null)
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image = anim.getCurrentFrame();
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int xOffset = 0, yOffset = 0;
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if (dir != Expand.CENTER) {
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// offset by difference between normal/scaled image dimensions
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xOffset = (int) ((scale - 1f) * image.getWidth());
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yOffset = (int) ((scale - 1f) * image.getHeight());
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if (dir == Expand.UP || dir == Expand.DOWN)
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xOffset = 0; // no horizontal offset
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if (dir == Expand.RIGHT || dir == Expand.LEFT)
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yOffset = 0; // no vertical offset
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if (dir == Expand.RIGHT || dir == Expand.DOWN_RIGHT || dir == Expand.UP_RIGHT)
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xOffset *= -1; // flip x for right
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if (dir == Expand.DOWN || dir == Expand.DOWN_LEFT || dir == Expand.DOWN_RIGHT)
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yOffset *= -1; // flip y for down
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}
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this.xRadius = ((image.getWidth() * scale) + xOffset) / 2f;
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this.yRadius = ((image.getHeight() * scale) + yOffset) / 2f;
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}
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}
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735
src/itdelatrisu/opsu/ui/UI.java
Normal file
735
src/itdelatrisu/opsu/ui/UI.java
Normal file
@@ -0,0 +1,735 @@
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||||
/*
|
||||
* opsu! - an open-source osu! client
|
||||
* Copyright (C) 2014, 2015 Jeffrey Han
|
||||
*
|
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* opsu! is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
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*
|
||||
* opsu! is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Opsu;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.skins.Skin;
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import java.nio.IntBuffer;
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import java.util.Iterator;
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import java.util.LinkedList;
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import javax.swing.JOptionPane;
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import javax.swing.UIManager;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.input.Cursor;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
|
||||
import org.newdawn.slick.Image;
|
||||
import org.newdawn.slick.Input;
|
||||
import org.newdawn.slick.SlickException;
|
||||
import org.newdawn.slick.state.StateBasedGame;
|
||||
|
||||
/**
|
||||
* Class primarily used for drawing UI components.
|
||||
*/
|
||||
public class UI {
|
||||
/** Back button. */
|
||||
private static MenuButton backButton;
|
||||
|
||||
/** Empty cursor. */
|
||||
private static Cursor emptyCursor;
|
||||
|
||||
/** Last cursor coordinates. */
|
||||
private static int lastX = -1, lastY = -1;
|
||||
|
||||
/** Cursor rotation angle. */
|
||||
private static float cursorAngle = 0f;
|
||||
|
||||
/** Stores all previous cursor locations to display a trail. */
|
||||
private static LinkedList<Integer>
|
||||
cursorX = new LinkedList<Integer>(),
|
||||
cursorY = new LinkedList<Integer>();
|
||||
|
||||
/** Time to show volume image, in milliseconds. */
|
||||
private static final int VOLUME_DISPLAY_TIME = 1500;
|
||||
|
||||
/** Volume display elapsed time. */
|
||||
private static int volumeDisplay = -1;
|
||||
|
||||
/** The current bar notification string. */
|
||||
private static String barNotif;
|
||||
|
||||
/** The current bar notification timer. */
|
||||
private static int barNotifTimer = -1;
|
||||
|
||||
/** Duration, in milliseconds, to display bar notifications. */
|
||||
private static final int BAR_NOTIFICATION_TIME = 1250;
|
||||
|
||||
/** The current tooltip. */
|
||||
private static String tooltip;
|
||||
|
||||
/** Whether or not to check the current tooltip for line breaks. */
|
||||
private static boolean tooltipNewlines;
|
||||
|
||||
/** The current tooltip timer. */
|
||||
private static int tooltipTimer = -1;
|
||||
|
||||
/** Duration, in milliseconds, to fade tooltips. */
|
||||
private static final int TOOLTIP_FADE_TIME = 200;
|
||||
|
||||
// game-related variables
|
||||
private static GameContainer container;
|
||||
private static StateBasedGame game;
|
||||
private static Input input;
|
||||
|
||||
// This class should not be instantiated.
|
||||
private UI() {}
|
||||
|
||||
/**
|
||||
* Initializes UI data.
|
||||
* @param container the game container
|
||||
* @param game the game object
|
||||
* @throws SlickException
|
||||
*/
|
||||
public static void init(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
UI.container = container;
|
||||
UI.game = game;
|
||||
UI.input = container.getInput();
|
||||
|
||||
// hide native cursor
|
||||
try {
|
||||
int min = Cursor.getMinCursorSize();
|
||||
IntBuffer tmp = BufferUtils.createIntBuffer(min * min);
|
||||
emptyCursor = new Cursor(min, min, min/2, min/2, 1, tmp, null);
|
||||
hideCursor();
|
||||
} catch (LWJGLException e) {
|
||||
ErrorHandler.error("Failed to create hidden cursor.", e, true);
|
||||
}
|
||||
|
||||
// back button
|
||||
if (GameImage.MENU_BACK.getImages() != null) {
|
||||
Animation back = GameImage.MENU_BACK.getAnimation(120);
|
||||
backButton = new MenuButton(back, back.getWidth() / 2f, container.getHeight() - (back.getHeight() / 2f));
|
||||
} else {
|
||||
Image back = GameImage.MENU_BACK.getImage();
|
||||
backButton = new MenuButton(back, back.getWidth() / 2f, container.getHeight() - (back.getHeight() / 2f));
|
||||
}
|
||||
backButton.setHoverExpand(MenuButton.Expand.UP_RIGHT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates all UI components by a delta interval.
|
||||
* @param delta the delta interval since the last call.
|
||||
*/
|
||||
public static void update(int delta) {
|
||||
updateCursor(delta);
|
||||
updateVolumeDisplay(delta);
|
||||
updateBarNotification(delta);
|
||||
if (tooltipTimer > 0)
|
||||
tooltipTimer -= delta;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the global UI components: cursor, FPS, volume bar, bar notifications.
|
||||
* @param g the graphics context
|
||||
*/
|
||||
public static void draw(Graphics g) {
|
||||
drawBarNotification(g);
|
||||
drawVolume(g);
|
||||
drawFPS();
|
||||
drawCursor();
|
||||
drawTooltip(g);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the global UI components: cursor, FPS, volume bar, bar notifications.
|
||||
* @param g the graphics context
|
||||
* @param mouseX the mouse x coordinate
|
||||
* @param mouseY the mouse y coordinate
|
||||
* @param mousePressed whether or not the mouse button is pressed
|
||||
*/
|
||||
public static void draw(Graphics g, int mouseX, int mouseY, boolean mousePressed) {
|
||||
drawBarNotification(g);
|
||||
drawVolume(g);
|
||||
drawFPS();
|
||||
drawCursor(mouseX, mouseY, mousePressed);
|
||||
drawTooltip(g);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the necessary UI components upon entering a state.
|
||||
*/
|
||||
public static void enter() {
|
||||
backButton.resetHover();
|
||||
resetBarNotification();
|
||||
resetCursorLocations();
|
||||
resetTooltip();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the 'menu-back' MenuButton.
|
||||
*/
|
||||
public static MenuButton getBackButton() { return backButton; }
|
||||
|
||||
/**
|
||||
* Draws a tab image and text centered at a location.
|
||||
* @param x the center x coordinate
|
||||
* @param y the center y coordinate
|
||||
* @param text the text to draw inside the tab
|
||||
* @param selected whether the tab is selected (white) or not (red)
|
||||
* @param isHover whether to include a hover effect (unselected only)
|
||||
*/
|
||||
public static void drawTab(float x, float y, String text, boolean selected, boolean isHover) {
|
||||
Image tabImage = GameImage.MENU_TAB.getImage();
|
||||
float tabTextX = x - (Utils.FONT_MEDIUM.getWidth(text) / 2);
|
||||
float tabTextY = y - (tabImage.getHeight() / 2);
|
||||
Color filter, textColor;
|
||||
if (selected) {
|
||||
filter = Color.white;
|
||||
textColor = Color.black;
|
||||
} else {
|
||||
filter = (isHover) ? Utils.COLOR_RED_HOVER : Color.red;
|
||||
textColor = Color.white;
|
||||
}
|
||||
tabImage.drawCentered(x, y, filter);
|
||||
Utils.FONT_MEDIUM.drawString(tabTextX, tabTextY, text, textColor);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the cursor.
|
||||
*/
|
||||
public static void drawCursor() {
|
||||
int state = game.getCurrentStateID();
|
||||
boolean mousePressed =
|
||||
(((state == Opsu.STATE_GAME || state == Opsu.STATE_GAMEPAUSEMENU) && Utils.isGameKeyPressed()) ||
|
||||
((input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) &&
|
||||
!(state == Opsu.STATE_GAME && Options.isMouseDisabled())));
|
||||
drawCursor(input.getMouseX(), input.getMouseY(), mousePressed);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the cursor.
|
||||
* @param mouseX the mouse x coordinate
|
||||
* @param mouseY the mouse y coordinate
|
||||
* @param mousePressed whether or not the mouse button is pressed
|
||||
*/
|
||||
public static void drawCursor(int mouseX, int mouseY, boolean mousePressed) {
|
||||
// determine correct cursor image
|
||||
Image cursor = null, cursorMiddle = null, cursorTrail = null;
|
||||
boolean skinned = GameImage.CURSOR.hasSkinImage();
|
||||
boolean newStyle, hasMiddle;
|
||||
if (skinned) {
|
||||
newStyle = true; // osu! currently treats all beatmap cursors as new-style cursors
|
||||
hasMiddle = GameImage.CURSOR_MIDDLE.hasSkinImage();
|
||||
} else
|
||||
newStyle = hasMiddle = Options.isNewCursorEnabled();
|
||||
if (skinned || newStyle) {
|
||||
cursor = GameImage.CURSOR.getImage();
|
||||
cursorTrail = GameImage.CURSOR_TRAIL.getImage();
|
||||
} else {
|
||||
cursor = GameImage.CURSOR_OLD.getImage();
|
||||
cursorTrail = GameImage.CURSOR_TRAIL_OLD.getImage();
|
||||
}
|
||||
if (hasMiddle)
|
||||
cursorMiddle = GameImage.CURSOR_MIDDLE.getImage();
|
||||
|
||||
int removeCount = 0;
|
||||
int FPSmod = (Options.getTargetFPS() / 60);
|
||||
Skin skin = Options.getSkin();
|
||||
|
||||
// TODO: use an image buffer
|
||||
if (newStyle) {
|
||||
// new style: add all points between cursor movements
|
||||
if (lastX < 0) {
|
||||
lastX = mouseX;
|
||||
lastY = mouseY;
|
||||
return;
|
||||
}
|
||||
addCursorPoints(lastX, lastY, mouseX, mouseY);
|
||||
lastX = mouseX;
|
||||
lastY = mouseY;
|
||||
|
||||
removeCount = (cursorX.size() / (6 * FPSmod)) + 1;
|
||||
} else {
|
||||
// old style: sample one point at a time
|
||||
cursorX.add(mouseX);
|
||||
cursorY.add(mouseY);
|
||||
|
||||
int max = 10 * FPSmod;
|
||||
if (cursorX.size() > max)
|
||||
removeCount = cursorX.size() - max;
|
||||
}
|
||||
|
||||
// remove points from the lists
|
||||
for (int i = 0; i < removeCount && !cursorX.isEmpty(); i++) {
|
||||
cursorX.remove();
|
||||
cursorY.remove();
|
||||
}
|
||||
|
||||
// draw a fading trail
|
||||
float alpha = 0f;
|
||||
float t = 2f / cursorX.size();
|
||||
if (skin.isCursorTrailRotated())
|
||||
cursorTrail.setRotation(cursorAngle);
|
||||
Iterator<Integer> iterX = cursorX.iterator();
|
||||
Iterator<Integer> iterY = cursorY.iterator();
|
||||
while (iterX.hasNext()) {
|
||||
int cx = iterX.next();
|
||||
int cy = iterY.next();
|
||||
alpha += t;
|
||||
cursorTrail.setAlpha(alpha);
|
||||
// if (cx != x || cy != y)
|
||||
cursorTrail.drawCentered(cx, cy);
|
||||
}
|
||||
cursorTrail.drawCentered(mouseX, mouseY);
|
||||
|
||||
// increase the cursor size if pressed
|
||||
if (mousePressed && skin.isCursorExpanded()) {
|
||||
final float scale = 1.25f;
|
||||
cursor = cursor.getScaledCopy(scale);
|
||||
if (hasMiddle)
|
||||
cursorMiddle = cursorMiddle.getScaledCopy(scale);
|
||||
}
|
||||
|
||||
// draw the other components
|
||||
if (newStyle && skin.isCursorRotated())
|
||||
cursor.setRotation(cursorAngle);
|
||||
cursor.drawCentered(mouseX, mouseY);
|
||||
if (hasMiddle)
|
||||
cursorMiddle.drawCentered(mouseX, mouseY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds all points between (x1, y1) and (x2, y2) to the cursor point lists.
|
||||
* @author http://rosettacode.org/wiki/Bitmap/Bresenham's_line_algorithm#Java
|
||||
*/
|
||||
private static void addCursorPoints(int x1, int y1, int x2, int y2) {
|
||||
// delta of exact value and rounded value of the dependent variable
|
||||
int d = 0;
|
||||
int dy = Math.abs(y2 - y1);
|
||||
int dx = Math.abs(x2 - x1);
|
||||
|
||||
int dy2 = (dy << 1); // slope scaling factors to avoid floating
|
||||
int dx2 = (dx << 1); // point
|
||||
int ix = x1 < x2 ? 1 : -1; // increment direction
|
||||
int iy = y1 < y2 ? 1 : -1;
|
||||
|
||||
int k = 5; // sample size
|
||||
if (dy <= dx) {
|
||||
for (int i = 0; ; i++) {
|
||||
if (i == k) {
|
||||
cursorX.add(x1);
|
||||
cursorY.add(y1);
|
||||
i = 0;
|
||||
}
|
||||
if (x1 == x2)
|
||||
break;
|
||||
x1 += ix;
|
||||
d += dy2;
|
||||
if (d > dx) {
|
||||
y1 += iy;
|
||||
d -= dx2;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; ; i++) {
|
||||
if (i == k) {
|
||||
cursorX.add(x1);
|
||||
cursorY.add(y1);
|
||||
i = 0;
|
||||
}
|
||||
if (y1 == y2)
|
||||
break;
|
||||
y1 += iy;
|
||||
d += dx2;
|
||||
if (d > dy) {
|
||||
x1 += ix;
|
||||
d -= dy2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates the cursor by a degree determined by a delta interval.
|
||||
* If the old style cursor is being used, this will do nothing.
|
||||
* @param delta the delta interval since the last call
|
||||
*/
|
||||
private static void updateCursor(int delta) {
|
||||
cursorAngle += delta / 40f;
|
||||
cursorAngle %= 360;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets all cursor data and skins.
|
||||
*/
|
||||
public static void resetCursor() {
|
||||
GameImage.CURSOR.destroySkinImage();
|
||||
GameImage.CURSOR_MIDDLE.destroySkinImage();
|
||||
GameImage.CURSOR_TRAIL.destroySkinImage();
|
||||
cursorAngle = 0f;
|
||||
GameImage.CURSOR.getImage().setRotation(0f);
|
||||
GameImage.CURSOR_TRAIL.getImage().setRotation(0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets all cursor location data.
|
||||
*/
|
||||
private static void resetCursorLocations() {
|
||||
lastX = lastY = -1;
|
||||
cursorX.clear();
|
||||
cursorY.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Hides the cursor, if possible.
|
||||
*/
|
||||
public static void hideCursor() {
|
||||
if (emptyCursor != null) {
|
||||
try {
|
||||
container.setMouseCursor(emptyCursor, 0, 0);
|
||||
} catch (SlickException e) {
|
||||
ErrorHandler.error("Failed to hide the cursor.", e, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unhides the cursor.
|
||||
*/
|
||||
public static void showCursor() {
|
||||
container.setDefaultMouseCursor();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the FPS at the bottom-right corner of the game container.
|
||||
* If the option is not activated, this will do nothing.
|
||||
*/
|
||||
public static void drawFPS() {
|
||||
if (!Options.isFPSCounterEnabled())
|
||||
return;
|
||||
|
||||
String fps = String.format("%dFPS", container.getFPS());
|
||||
Utils.FONT_BOLD.drawString(
|
||||
container.getWidth() * 0.997f - Utils.FONT_BOLD.getWidth(fps),
|
||||
container.getHeight() * 0.997f - Utils.FONT_BOLD.getHeight(fps),
|
||||
Integer.toString(container.getFPS()), Color.white
|
||||
);
|
||||
Utils.FONT_DEFAULT.drawString(
|
||||
container.getWidth() * 0.997f - Utils.FONT_BOLD.getWidth("FPS"),
|
||||
container.getHeight() * 0.997f - Utils.FONT_BOLD.getHeight("FPS"),
|
||||
"FPS", Color.white
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the volume bar on the middle right-hand side of the game container.
|
||||
* Only draws if the volume has recently been changed using with {@link #changeVolume(int)}.
|
||||
* @param g the graphics context
|
||||
*/
|
||||
public static void drawVolume(Graphics g) {
|
||||
if (volumeDisplay == -1)
|
||||
return;
|
||||
|
||||
int width = container.getWidth(), height = container.getHeight();
|
||||
Image img = GameImage.VOLUME.getImage();
|
||||
|
||||
// move image in/out
|
||||
float xOffset = 0;
|
||||
float ratio = (float) volumeDisplay / VOLUME_DISPLAY_TIME;
|
||||
if (ratio <= 0.1f)
|
||||
xOffset = img.getWidth() * (1 - (ratio * 10f));
|
||||
else if (ratio >= 0.9f)
|
||||
xOffset = img.getWidth() * (1 - ((1 - ratio) * 10f));
|
||||
|
||||
img.drawCentered(width - img.getWidth() / 2f + xOffset, height / 2f);
|
||||
float barHeight = img.getHeight() * 0.9f;
|
||||
float volume = Options.getMasterVolume();
|
||||
g.setColor(Color.white);
|
||||
g.fillRoundRect(
|
||||
width - (img.getWidth() * 0.368f) + xOffset,
|
||||
(height / 2f) - (img.getHeight() * 0.47f) + (barHeight * (1 - volume)),
|
||||
img.getWidth() * 0.15f, barHeight * volume, 3
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates volume display by a delta interval.
|
||||
* @param delta the delta interval since the last call
|
||||
*/
|
||||
private static void updateVolumeDisplay(int delta) {
|
||||
if (volumeDisplay == -1)
|
||||
return;
|
||||
|
||||
volumeDisplay += delta;
|
||||
if (volumeDisplay > VOLUME_DISPLAY_TIME)
|
||||
volumeDisplay = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the master volume by a unit (positive or negative).
|
||||
* @param units the number of units
|
||||
*/
|
||||
public static void changeVolume(int units) {
|
||||
final float UNIT_OFFSET = 0.05f;
|
||||
Options.setMasterVolume(container, Utils.getBoundedValue(Options.getMasterVolume(), UNIT_OFFSET * units, 0f, 1f));
|
||||
if (volumeDisplay == -1)
|
||||
volumeDisplay = 0;
|
||||
else if (volumeDisplay >= VOLUME_DISPLAY_TIME / 10)
|
||||
volumeDisplay = VOLUME_DISPLAY_TIME / 10;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws loading progress (OSZ unpacking, beatmap parsing, sound loading)
|
||||
* at the bottom of the screen.
|
||||
*/
|
||||
public static void drawLoadingProgress(Graphics g) {
|
||||
String text, file;
|
||||
int progress;
|
||||
|
||||
// determine current action
|
||||
if ((file = OszUnpacker.getCurrentFileName()) != null) {
|
||||
text = "Unpacking new beatmaps...";
|
||||
progress = OszUnpacker.getUnpackerProgress();
|
||||
} else if ((file = OsuParser.getCurrentFileName()) != null) {
|
||||
text = (OsuParser.getStatus() == OsuParser.Status.INSERTING) ?
|
||||
"Updating database..." : "Loading beatmaps...";
|
||||
progress = OsuParser.getParserProgress();
|
||||
} else if ((file = SoundController.getCurrentFileName()) != null) {
|
||||
text = "Loading sounds...";
|
||||
progress = SoundController.getLoadingProgress();
|
||||
} else
|
||||
return;
|
||||
|
||||
// draw loading info
|
||||
float marginX = container.getWidth() * 0.02f, marginY = container.getHeight() * 0.02f;
|
||||
float lineY = container.getHeight() - marginY;
|
||||
int lineOffsetY = Utils.FONT_MEDIUM.getLineHeight();
|
||||
if (Options.isLoadVerbose()) {
|
||||
// verbose: display percentages and file names
|
||||
Utils.FONT_MEDIUM.drawString(
|
||||
marginX, lineY - (lineOffsetY * 2),
|
||||
String.format("%s (%d%%)", text, progress), Color.white);
|
||||
Utils.FONT_MEDIUM.drawString(marginX, lineY - lineOffsetY, file, Color.white);
|
||||
} else {
|
||||
// draw loading bar
|
||||
Utils.FONT_MEDIUM.drawString(marginX, lineY - (lineOffsetY * 2), text, Color.white);
|
||||
g.setColor(Color.white);
|
||||
g.fillRoundRect(marginX, lineY - (lineOffsetY / 2f),
|
||||
(container.getWidth() - (marginX * 2f)) * progress / 100f, lineOffsetY / 4f, 4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a scroll bar.
|
||||
* @param g the graphics context
|
||||
* @param unitIndex the unit index
|
||||
* @param totalUnits the total number of units
|
||||
* @param maxShown the maximum number of units shown at one time
|
||||
* @param unitBaseX the base x coordinate of the units
|
||||
* @param unitBaseY the base y coordinate of the units
|
||||
* @param unitWidth the width of a unit
|
||||
* @param unitHeight the height of a unit
|
||||
* @param unitOffsetY the y offset between units
|
||||
* @param bgColor the scroll bar area background color (null if none)
|
||||
* @param scrollbarColor the scroll bar color
|
||||
* @param right whether or not to place the scroll bar on the right side of the unit
|
||||
*/
|
||||
public static void drawScrollbar(
|
||||
Graphics g, int unitIndex, int totalUnits, int maxShown,
|
||||
float unitBaseX, float unitBaseY, float unitWidth, float unitHeight, float unitOffsetY,
|
||||
Color bgColor, Color scrollbarColor, boolean right
|
||||
) {
|
||||
float scrollbarWidth = container.getWidth() * 0.00347f;
|
||||
float heightRatio = (float) (2.6701f * Math.exp(-0.81 * Math.log(totalUnits)));
|
||||
float scrollbarHeight = container.getHeight() * heightRatio;
|
||||
float scrollAreaHeight = unitHeight + unitOffsetY * (maxShown - 1);
|
||||
float offsetY = (scrollAreaHeight - scrollbarHeight) * ((float) unitIndex / (totalUnits - maxShown));
|
||||
float scrollbarX = unitBaseX + unitWidth - ((right) ? scrollbarWidth : 0);
|
||||
if (bgColor != null) {
|
||||
g.setColor(bgColor);
|
||||
g.fillRect(scrollbarX, unitBaseY, scrollbarWidth, scrollAreaHeight);
|
||||
}
|
||||
g.setColor(scrollbarColor);
|
||||
g.fillRect(scrollbarX, unitBaseY + offsetY, scrollbarWidth, scrollbarHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets or updates a tooltip for drawing.
|
||||
* Must be called with {@link #drawTooltip(Graphics)}.
|
||||
* @param delta the delta interval since the last call
|
||||
* @param s the tooltip text
|
||||
* @param newlines whether to check for line breaks ('\n')
|
||||
*/
|
||||
public static void updateTooltip(int delta, String s, boolean newlines) {
|
||||
if (s != null) {
|
||||
tooltip = s;
|
||||
tooltipNewlines = newlines;
|
||||
if (tooltipTimer <= 0)
|
||||
tooltipTimer = delta;
|
||||
else
|
||||
tooltipTimer += delta * 2;
|
||||
if (tooltipTimer > TOOLTIP_FADE_TIME)
|
||||
tooltipTimer = TOOLTIP_FADE_TIME;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a tooltip, if any, near the current mouse coordinates,
|
||||
* bounded by the container dimensions.
|
||||
* @param g the graphics context
|
||||
*/
|
||||
public static void drawTooltip(Graphics g) {
|
||||
if (tooltipTimer <= 0 || tooltip == null)
|
||||
return;
|
||||
|
||||
int containerWidth = container.getWidth(), containerHeight = container.getHeight();
|
||||
int margin = containerWidth / 100, textMarginX = 2;
|
||||
int offset = GameImage.CURSOR_MIDDLE.getImage().getWidth() / 2;
|
||||
int lineHeight = Utils.FONT_SMALL.getLineHeight();
|
||||
int textWidth = textMarginX * 2, textHeight = lineHeight;
|
||||
if (tooltipNewlines) {
|
||||
String[] lines = tooltip.split("\\n");
|
||||
int maxWidth = Utils.FONT_SMALL.getWidth(lines[0]);
|
||||
for (int i = 1; i < lines.length; i++) {
|
||||
int w = Utils.FONT_SMALL.getWidth(lines[i]);
|
||||
if (w > maxWidth)
|
||||
maxWidth = w;
|
||||
}
|
||||
textWidth += maxWidth;
|
||||
textHeight += lineHeight * (lines.length - 1);
|
||||
} else
|
||||
textWidth += Utils.FONT_SMALL.getWidth(tooltip);
|
||||
|
||||
// get drawing coordinates
|
||||
int x = input.getMouseX() + offset, y = input.getMouseY() + offset;
|
||||
if (x + textWidth > containerWidth - margin)
|
||||
x = containerWidth - margin - textWidth;
|
||||
else if (x < margin)
|
||||
x = margin;
|
||||
if (y + textHeight > containerHeight - margin)
|
||||
y = containerHeight - margin - textHeight;
|
||||
else if (y < margin)
|
||||
y = margin;
|
||||
|
||||
// draw tooltip text inside a filled rectangle
|
||||
float alpha = (float) tooltipTimer / TOOLTIP_FADE_TIME;
|
||||
float oldAlpha = Utils.COLOR_BLACK_ALPHA.a;
|
||||
Utils.COLOR_BLACK_ALPHA.a = alpha;
|
||||
g.setColor(Utils.COLOR_BLACK_ALPHA);
|
||||
Utils.COLOR_BLACK_ALPHA.a = oldAlpha;
|
||||
g.fillRect(x, y, textWidth, textHeight);
|
||||
oldAlpha = Utils.COLOR_DARK_GRAY.a;
|
||||
Utils.COLOR_DARK_GRAY.a = alpha;
|
||||
g.setColor(Utils.COLOR_DARK_GRAY);
|
||||
g.setLineWidth(1);
|
||||
g.drawRect(x, y, textWidth, textHeight);
|
||||
Utils.COLOR_DARK_GRAY.a = oldAlpha;
|
||||
oldAlpha = Utils.COLOR_WHITE_ALPHA.a;
|
||||
Utils.COLOR_WHITE_ALPHA.a = alpha;
|
||||
Utils.FONT_SMALL.drawString(x + textMarginX, y, tooltip, Utils.COLOR_WHITE_ALPHA);
|
||||
Utils.COLOR_WHITE_ALPHA.a = oldAlpha;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the tooltip.
|
||||
*/
|
||||
public static void resetTooltip() {
|
||||
tooltipTimer = -1;
|
||||
tooltip = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Submits a bar notification for drawing.
|
||||
* Must be called with {@link #drawBarNotification(Graphics)}.
|
||||
* @param s the notification string
|
||||
*/
|
||||
public static void sendBarNotification(String s) {
|
||||
if (s != null) {
|
||||
barNotif = s;
|
||||
barNotifTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the bar notification by a delta interval.
|
||||
* @param delta the delta interval since the last call
|
||||
*/
|
||||
private static void updateBarNotification(int delta) {
|
||||
if (barNotifTimer > -1 && barNotifTimer < BAR_NOTIFICATION_TIME) {
|
||||
barNotifTimer += delta;
|
||||
if (barNotifTimer > BAR_NOTIFICATION_TIME)
|
||||
barNotifTimer = BAR_NOTIFICATION_TIME;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the bar notification.
|
||||
*/
|
||||
public static void resetBarNotification() {
|
||||
barNotifTimer = -1;
|
||||
barNotif = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the notification sent from {@link #sendBarNotification(String)}.
|
||||
* @param g the graphics context
|
||||
*/
|
||||
public static void drawBarNotification(Graphics g) {
|
||||
if (barNotifTimer <= 0 || barNotifTimer >= BAR_NOTIFICATION_TIME)
|
||||
return;
|
||||
|
||||
float alpha = 1f;
|
||||
if (barNotifTimer >= BAR_NOTIFICATION_TIME * 0.9f)
|
||||
alpha -= 1 - ((BAR_NOTIFICATION_TIME - barNotifTimer) / (BAR_NOTIFICATION_TIME * 0.1f));
|
||||
int midX = container.getWidth() / 2, midY = container.getHeight() / 2;
|
||||
float barHeight = Utils.FONT_LARGE.getLineHeight() * (1f + 0.6f * Math.min(barNotifTimer * 15f / BAR_NOTIFICATION_TIME, 1f));
|
||||
float oldAlphaB = Utils.COLOR_BLACK_ALPHA.a, oldAlphaW = Utils.COLOR_WHITE_ALPHA.a;
|
||||
Utils.COLOR_BLACK_ALPHA.a *= alpha;
|
||||
Utils.COLOR_WHITE_ALPHA.a = alpha;
|
||||
g.setColor(Utils.COLOR_BLACK_ALPHA);
|
||||
g.fillRect(0, midY - barHeight / 2f, container.getWidth(), barHeight);
|
||||
Utils.FONT_LARGE.drawString(
|
||||
midX - Utils.FONT_LARGE.getWidth(barNotif) / 2f,
|
||||
midY - Utils.FONT_LARGE.getLineHeight() / 2.2f,
|
||||
barNotif, Utils.COLOR_WHITE_ALPHA);
|
||||
Utils.COLOR_BLACK_ALPHA.a = oldAlphaB;
|
||||
Utils.COLOR_WHITE_ALPHA.a = oldAlphaW;
|
||||
}
|
||||
|
||||
/**
|
||||
* Shows a confirmation dialog (used before exiting the game).
|
||||
* @param message the message to display
|
||||
* @return true if user selects "yes", false otherwise
|
||||
*/
|
||||
public static boolean showExitConfirmation(String message) {
|
||||
try {
|
||||
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
|
||||
} catch (Exception e) {
|
||||
ErrorHandler.error("Could not set system look and feel for exit confirmation.", e, true);
|
||||
}
|
||||
int n = JOptionPane.showConfirmDialog(null, message, "Warning",
|
||||
JOptionPane.YES_NO_OPTION, JOptionPane.WARNING_MESSAGE);
|
||||
return (n != JOptionPane.YES_OPTION);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user