convert gamepausemenu

This commit is contained in:
yugecin
2017-01-19 19:43:47 +01:00
parent a3df6e12d6
commit 2d0e2143d1
4 changed files with 94 additions and 94 deletions

View File

@@ -66,6 +66,8 @@ import yugecin.opsudance.*;
import yugecin.opsudance.core.DisplayContainer;
import yugecin.opsudance.core.inject.InstanceContainer;
import yugecin.opsudance.core.state.ComplexOpsuState;
import yugecin.opsudance.core.state.transitions.FadeInTransitionState;
import yugecin.opsudance.core.state.transitions.FadeOutTransitionState;
import yugecin.opsudance.events.BubbleNotificationEvent;
import yugecin.opsudance.objects.curves.FakeCombinedCurve;
import yugecin.opsudance.sbv2.MoveStoryboard;
@@ -802,7 +804,7 @@ public class Game extends ComplexOpsuState {
// focus lost: go back to pause screen
else if (!Display.isActive()) {
// TODO d displayContainer.switchState(GamePauseMenu.class);
displayContainer.switchStateNow(GamePauseMenu.class);
pausePulse = 0f;
}
@@ -1034,7 +1036,7 @@ public class Game extends ComplexOpsuState {
if (MusicController.isPlaying() || isLeadIn()) {
pauseTime = trackPosition;
}
// TODO d displayContainer.switchState(GamePauseMenu.class);
displayContainer.switchStateNow(GamePauseMenu.class);
}
// drain health
@@ -1061,7 +1063,7 @@ public class Game extends ComplexOpsuState {
rotations = new IdentityHashMap<>();
SoundController.playSound(SoundEffect.FAIL);
// TODO d displayContainer.switchState(GamePauseMenu.class, FadeOutTransitionState.class, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME, FadeInTransitionState.class, 300);
displayContainer.switchState(GamePauseMenu.class, FadeOutTransitionState.class, MUSIC_FADEOUT_TIME - LOSE_FADEOUT_TIME, FadeInTransitionState.class, 300);
}
}
}
@@ -1143,7 +1145,7 @@ public class Game extends ComplexOpsuState {
if (MusicController.isPlaying() || isLeadIn()) {
pauseTime = trackPosition;
}
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
displayContainer.switchStateNow(GamePauseMenu.class);
break;
case Input.KEY_SPACE:
// skip intro
@@ -1296,7 +1298,7 @@ public class Game extends ComplexOpsuState {
if (MusicController.isPlaying() || isLeadIn()) {
pauseTime = trackPosition;
}
// TODO d displayContainer.switchStateNow(GamePauseMenu.class);
displayContainer.switchStateNow(GamePauseMenu.class);
return true;
}
@@ -1973,7 +1975,7 @@ public class Game extends ComplexOpsuState {
skipButton.setHoverExpand(1.1f, MenuButton.Expand.UP_LEFT);
// load other images...
// TODO d instanceContainer.provide(GamePauseMenu.class).loadImages();
instanceContainer.provide(GamePauseMenu.class).loadImages();
data.loadImages();
}