Refactor and cleanup
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2aaf5e73be
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2e5226ecd5
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@ -666,10 +666,7 @@ public class Game extends BasicGameState {
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if (timingPointIndex < osu.timingPoints.size()) {
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if (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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if (trackPosition >= timingPoint.getTime()) {
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if (trackPosition >= timingPoint.getTime()) {
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if (!timingPoint.isInherited())
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setBeatLength(timingPoint);
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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else
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beatLength = beatLengthBase * timingPoint.getSliderMultiplier();
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HitSound.setDefaultSampleSet(timingPoint.getSampleType());
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HitSound.setDefaultSampleSet(timingPoint.getSampleType());
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SoundController.setSampleVolume(timingPoint.getSampleVolume());
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SoundController.setSampleVolume(timingPoint.getSampleVolume());
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timingPointIndex++;
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timingPointIndex++;
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@ -1039,10 +1036,7 @@ public class Game extends BasicGameState {
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while (timingPointIndex < osu.timingPoints.size()) {
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while (timingPointIndex < osu.timingPoints.size()) {
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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OsuTimingPoint timingPoint = osu.timingPoints.get(timingPointIndex);
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if (timingPoint.getTime() <= hitObjectTime) {
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if (timingPoint.getTime() <= hitObjectTime) {
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if (!timingPoint.isInherited())
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setBeatLength(timingPoint);
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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else
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beatLength = beatLengthBase * timingPoint.getSliderMultiplier();
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} else
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} else
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break;
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break;
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timingPointIndex++;
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timingPointIndex++;
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@ -1065,6 +1059,8 @@ public class Game extends BasicGameState {
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}
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}
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// stack calculation
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// stack calculation
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// more info: https://gist.github.com/peppy/1167470
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// @author peppy
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for (int i = hitObjects.length - 1; i > 0; i--) {
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for (int i = hitObjects.length - 1; i > 0; i--) {
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OsuHitObject hitObjectI = osu.objects[i];
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OsuHitObject hitObjectI = osu.objects[i];
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@ -1112,7 +1108,7 @@ public class Game extends BasicGameState {
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break;
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break;
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}
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}
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}
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}
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// no special case. stack moves up left
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// not a special case. stack moves up left
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float x1 = hitObjectI.getX();
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float x1 = hitObjectI.getX();
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float y1 = hitObjectI.getY();
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float y1 = hitObjectI.getY();
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float x2 = hitObjectN.getX();
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float x2 = hitObjectN.getX();
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@ -1472,6 +1468,16 @@ public class Game extends BasicGameState {
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*/
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*/
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public float getBeatLength() { return beatLength; }
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public float getBeatLength() { return beatLength; }
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/**
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* Sets the beat length fields based on a given timing point.
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*/
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private void setBeatLength(OsuTimingPoint timingPoint) {
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if (!timingPoint.isInherited())
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beatLengthBase = beatLength = timingPoint.getBeatLength();
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else
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beatLength = beatLengthBase * timingPoint.getSliderMultiplier();
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}
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/**
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/**
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* Returns the slider multiplier given by the current timing point.
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* Returns the slider multiplier given by the current timing point.
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*/
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*/
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