fix sliders disappearing when multiple sliders are active or when later sliders is done earlier (2b maps etc)
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@@ -466,13 +466,14 @@ public class Slider extends GameObject {
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int curvelen = curve.getCurvePoints().length;
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if (Options.isMergingSliders()) {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
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if (repeats % 2 == 0) {
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game.spliceSliderCurve(baseSliderFrom + (int) ((1d - curveIntervalFrom) * curvelen) - 1, baseSliderFrom + curvelen);
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if (hitObject.getRepeatCount() % 2 == 0) {
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game.addMergedSliderPointsToRender(baseSliderFrom, baseSliderFrom + (int) ((1d - curveIntervalFrom) * curvelen));
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} else {
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game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1);
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game.addMergedSliderPointsToRender(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1, baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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}
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} else {
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game.addMergedSliderPointsToRender(baseSliderFrom, baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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}
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game.setSlidercurveTo(baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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} else {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0 && repeats % 2 == 0) {
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if (Options.isFallbackSliders()) {
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@@ -687,9 +688,6 @@ public class Slider extends GameObject {
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// calculate and send slider result
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hitResult();
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if (Options.isMergingSliders()) {
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game.setSlidercurveFrom(baseSliderFrom + curve.getCurvePoints().length + 1);
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}
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return true;
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}
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