fix sliders disappearing when multiple sliders are active or when later sliders is done earlier (2b maps etc)
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d6144187ad
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2f1f860ca3
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@ -661,4 +661,13 @@ public class Utils {
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};
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};
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}
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}
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public static class Pair<F, S> {
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public F first;
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public S second;
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public Pair(F first, S second) {
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this.first = first;
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this.second = second;
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}
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}
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}
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}
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@ -466,13 +466,14 @@ public class Slider extends GameObject {
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int curvelen = curve.getCurvePoints().length;
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int curvelen = curve.getCurvePoints().length;
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if (Options.isMergingSliders()) {
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if (Options.isMergingSliders()) {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0) {
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if (repeats % 2 == 0) {
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if (hitObject.getRepeatCount() % 2 == 0) {
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game.spliceSliderCurve(baseSliderFrom + (int) ((1d - curveIntervalFrom) * curvelen) - 1, baseSliderFrom + curvelen);
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game.addMergedSliderPointsToRender(baseSliderFrom, baseSliderFrom + (int) ((1d - curveIntervalFrom) * curvelen));
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} else {
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} else {
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game.setSlidercurveFrom(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1);
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game.addMergedSliderPointsToRender(baseSliderFrom + (int) (curveIntervalFrom * curvelen) + 1, baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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}
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}
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} else {
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game.addMergedSliderPointsToRender(baseSliderFrom, baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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}
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}
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game.setSlidercurveTo(baseSliderFrom + (int) (curveIntervalTo * curve.getCurvePoints().length));
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} else {
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} else {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0 && repeats % 2 == 0) {
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if (Options.isShrinkingSliders() && curveIntervalFrom > 0 && repeats % 2 == 0) {
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if (Options.isFallbackSliders()) {
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if (Options.isFallbackSliders()) {
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@ -687,9 +688,6 @@ public class Slider extends GameObject {
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// calculate and send slider result
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// calculate and send slider result
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hitResult();
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hitResult();
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if (Options.isMergingSliders()) {
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game.setSlidercurveFrom(baseSliderFrom + curve.getCurvePoints().length + 1);
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}
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return true;
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return true;
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}
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}
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@ -20,7 +20,6 @@ package itdelatrisu.opsu.objects.curves;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.render.CurveRenderState;
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import itdelatrisu.opsu.render.CurveRenderState;
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import itdelatrisu.opsu.skins.Skin;
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import itdelatrisu.opsu.skins.Skin;
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@ -31,7 +30,6 @@ import org.lwjgl.opengl.GLContext;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.Image;
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import org.newdawn.slick.util.Log;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.objects.curves.FakeCombinedCurve;
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/**
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/**
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* Representation of a curve.
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* Representation of a curve.
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@ -43,7 +41,7 @@ public abstract class Curve {
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protected static float CURVE_POINTS_SEPERATION = 2.5f;
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protected static float CURVE_POINTS_SEPERATION = 2.5f;
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/** The curve border color. */
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/** The curve border color. */
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private static Color borderColor;
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protected static Color borderColor;
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/** Whether mmsliders are supported. */
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/** Whether mmsliders are supported. */
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private static boolean mmsliderSupported = false;
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private static boolean mmsliderSupported = false;
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@ -58,7 +56,7 @@ public abstract class Curve {
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protected float[] sliderX, sliderY;
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protected float[] sliderX, sliderY;
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/** Per-curve render-state used for the new style curve renders. */
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/** Per-curve render-state used for the new style curve renders. */
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private CurveRenderState renderState;
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protected CurveRenderState renderState;
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/** Points along the curve (set by inherited classes). */
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/** Points along the curve (set by inherited classes). */
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public Vec2f[] curve;
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public Vec2f[] curve;
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@ -150,14 +148,14 @@ public abstract class Curve {
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// mmsliders
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// mmsliders
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else {
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else {
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if (renderState == null)
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if (renderState == null)
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renderState = new CurveRenderState(hitObject, curve, this instanceof FakeCombinedCurve);
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renderState = new CurveRenderState(hitObject, curve, false);
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renderState.draw(color, borderColor, from, to);
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renderState.draw(color, borderColor, from, to);
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}
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}
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}
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}
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public void splice(int from, int to) {
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public void splice(int from, int to) {
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if (renderState == null)
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if (renderState == null)
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renderState = new CurveRenderState(hitObject, curve, this instanceof FakeCombinedCurve);
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renderState = new CurveRenderState(hitObject, curve, false);
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renderState.splice(from, to);
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renderState.splice(from, to);
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}
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}
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@ -26,6 +26,7 @@ import itdelatrisu.opsu.objects.curves.Vec2f;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.IntBuffer;
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import java.util.LinkedList;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.opengl.EXTFramebufferObject;
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import org.lwjgl.opengl.EXTFramebufferObject;
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@ -69,6 +70,8 @@ public class CurveRenderState {
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private int spliceFrom;
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private int spliceFrom;
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private int spliceTo;
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private int spliceTo;
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protected LinkedList<Utils.Pair<Integer, Integer>> pointsToRender;
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private final int mirrors;
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private final int mirrors;
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/**
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/**
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@ -138,6 +141,14 @@ public class CurveRenderState {
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lastPointDrawn = -1; // force redraw
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lastPointDrawn = -1; // force redraw
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}
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}
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public void draw(Color color, Color borderColor, LinkedList<Utils.Pair<Integer, Integer>> pointsToRender) {
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lastPointDrawn = -1;
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firstPointDrawn = -1;
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this.pointsToRender = pointsToRender;
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draw(color, borderColor, 0, curve.length);
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this.pointsToRender = null;
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}
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/**
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/**
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* Draw a curve to the screen that's tinted with `color`. The first time
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* Draw a curve to the screen that's tinted with `color`. The first time
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* this is called this caches the image result of the curve and on subsequent
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* this is called this caches the image result of the curve and on subsequent
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@ -348,7 +359,11 @@ public class CurveRenderState {
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max = 1;
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max = 1;
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}
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}
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for (int i = 0; i < max; i++) {
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for (int i = 0; i < max; i++) {
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if (pointsToRender == null) {
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renderCurve(from, to, i);
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renderCurve(from, to, i);
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} else {
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renderCurve(i);
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}
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}
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}
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GL11.glFlush();
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GL11.glFlush();
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GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
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GL20.glDisableVertexAttribArray(staticState.texCoordLoc);
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@ -370,6 +385,15 @@ public class CurveRenderState {
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}
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}
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}
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}
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private void renderCurve(int mirror) {
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for (Utils.Pair<Integer, Integer> point : pointsToRender) {
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for (int i = point.first * 2; i < point.second * 2 - 1; ++i) {
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final int index = i + curve.length * 2 * mirror;
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GL11.glDrawArrays(GL11.GL_TRIANGLE_FAN, index * (NewCurveStyleState.DIVIDES + 2), NewCurveStyleState.DIVIDES + 2);
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}
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}
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}
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/**
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/**
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* Fill {@code buff} with the texture coordinates and positions for a cone
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* Fill {@code buff} with the texture coordinates and positions for a cone
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* that has its center at the coordinates {@code (x1,y1)}.
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* that has its center at the coordinates {@code (x1,y1)}.
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@ -382,17 +382,6 @@ public class Game extends ComplexOpsuState {
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if (objectIndex > 0) {
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if (objectIndex > 0) {
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objectIndex--;
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objectIndex--;
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}
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}
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if (Options.isMergingSliders()) {
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int obj = objectIndex;
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while (obj < gameObjects.length) {
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if (gameObjects[obj] instanceof Slider) {
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slidercurveFrom = slidercurveTo = ((Slider) gameObjects[obj]).baseSliderFrom;
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break;
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}
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obj++;
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}
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spliceSliderCurve(-1, -1);
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}
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Dancer.instance.setObjectIndex(objectIndex);
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Dancer.instance.setObjectIndex(objectIndex);
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storyboardOverlay.updateIndex(objectIndex);
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storyboardOverlay.updateIndex(objectIndex);
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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lastReplayTime = beatmap.objects[objectIndex].getTime();
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@ -1680,9 +1669,6 @@ public class Game extends ComplexOpsuState {
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}
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}
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}
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}
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slidercurveFrom = 0;
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slidercurveTo = 0;
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Dancer.instance.setGameObjects(gameObjects);
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Dancer.instance.setGameObjects(gameObjects);
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storyboardOverlay.setGameObjects(gameObjects);
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storyboardOverlay.setGameObjects(gameObjects);
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if (!skippedToCheckpoint) {
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if (!skippedToCheckpoint) {
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@ -1738,19 +1724,8 @@ public class Game extends ComplexOpsuState {
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GameMod.loadModState(previousMods);
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GameMod.loadModState(previousMods);
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}
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}
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private int slidercurveFrom;
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public void addMergedSliderPointsToRender(int from, int to) {
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private int slidercurveTo;
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knorkesliders.addRange(from, to);
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public void setSlidercurveFrom(int slidercurveFrom) {
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this.slidercurveFrom = Math.max(slidercurveFrom, this.slidercurveFrom);
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}
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public void setSlidercurveTo(int slidercurveTo) {
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this.slidercurveTo = Math.max(slidercurveTo, this.slidercurveTo);
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}
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public void spliceSliderCurve(int from, int to) {
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this.knorkesliders.splice(from, to);
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}
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}
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/**
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/**
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@ -1767,7 +1742,8 @@ public class Game extends ComplexOpsuState {
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}
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}
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if (Options.isMergingSliders() && knorkesliders != null) {
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if (Options.isMergingSliders() && knorkesliders != null) {
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knorkesliders.draw(Color.white, this.slidercurveFrom, this.slidercurveTo);
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knorkesliders.draw(Color.white);
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knorkesliders.initForFrame();
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/*
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/*
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if (Options.isMirror()) {
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if (Options.isMirror()) {
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g.pushTransform();
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g.pushTransform();
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@ -17,15 +17,38 @@
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*/
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*/
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package yugecin.opsudance.objects.curves;
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package yugecin.opsudance.objects.curves;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.beatmap.HitObject;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.Curve;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.objects.curves.Vec2f;
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import itdelatrisu.opsu.render.CurveRenderState;
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import org.newdawn.slick.Color;
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import java.util.LinkedList;
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public class FakeCombinedCurve extends Curve {
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public class FakeCombinedCurve extends Curve {
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private LinkedList<Utils.Pair<Integer, Integer>> pointsToRender;
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public FakeCombinedCurve(Vec2f[] points) {
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public FakeCombinedCurve(Vec2f[] points) {
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super(new HitObject(0, 0, 0), false);
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super(new HitObject(0, 0, 0), false);
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this.curve = points;
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this.curve = points;
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pointsToRender = new LinkedList<>();
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}
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public void initForFrame() {
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pointsToRender.clear();
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}
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public void addRange(int from, int to) {
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pointsToRender.add(new Utils.Pair<>(from, to));
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}
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@Override
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public void draw(Color color) {
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if (renderState == null)
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renderState = new CurveRenderState(hitObject, curve, true);
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renderState.draw(color, borderColor, pointsToRender);
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}
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}
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@Override
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@Override
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Reference in New Issue
Block a user