Minor graphical updates and code cleaning.

- Padded game score display, and always display 2 digits in front of the decimal (e.g. 00.00% instead of 0.00%).
- Keep map progress circle at a fixed location instead of basing it off the score length.
- Moved some track resets (pause + restart at preview) to trigger upon loading the song menu.  Fixes weird behaviors when leaving the game state.
- Cleaned up trailing whitespace and added missing overrides.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-01-16 15:44:13 -05:00
parent be1ec64f28
commit 31a97fbc5d
19 changed files with 95 additions and 60 deletions

View File

@ -129,7 +129,7 @@ public enum GameMod {
Image img = new Image(filename);
float scale = (height * 0.12f) / img.getHeight();
img = img.getScaledCopy(scale);
// find coordinates
float offsetX = img.getWidth() * 1.5f;
float x = (width / 2f) - (offsetX * SIZE / 2.75f);

View File

@ -451,20 +451,30 @@ public class GameScore {
* @param firstObject true if the first hit object's start time has not yet passed
*/
public void drawGameElements(Graphics g, boolean breakPeriod, boolean firstObject) {
int marginX = (int) (width * 0.008f);
// score
drawSymbolString((scoreDisplay < 100000000) ? String.format("%08d", scoreDisplay) : Long.toString(scoreDisplay),
width - 2, 0, 1.0f, true);
width - marginX, 0, 1.0f, true);
// score percentage
int symbolHeight = getScoreSymbolImage('0').getHeight();
String scorePercentage = String.format("%02.2f%%", getScorePercent());
drawSymbolString(scorePercentage, width - 2, symbolHeight, 0.75f, true);
float scorePercent = getScorePercent();
drawSymbolString(
String.format((scorePercent < 10f) ? "0%.2f%%" : "%.2f%%", scorePercent),
width - marginX, symbolHeight, 0.75f, true
);
// map progress circle
g.setAntiAlias(true);
g.setLineWidth(2f);
g.setColor(Color.white);
int circleX = width - (getScoreSymbolImage('0').getWidth() * scorePercentage.length());
int circleX = width - marginX - ( // max width: "100.00%"
getScoreSymbolImage('1').getWidth() +
getScoreSymbolImage('0').getWidth() * 4 +
getScoreSymbolImage('.').getWidth() +
getScoreSymbolImage('%').getWidth()
);
float circleDiameter = symbolHeight * 0.75f;
g.drawOval(circleX, symbolHeight, circleDiameter, circleDiameter);
@ -783,7 +793,7 @@ public class GameScore {
combo++;
if (combo > comboMax)
comboMax = combo;
// combo bursts (at 30, 60, 100+50x)
if (Options.isComboBurstEnabled() &&
(combo == 30 || combo == 60 || (combo >= 100 && combo % 50 == 0))) {

View File

@ -18,7 +18,6 @@
package itdelatrisu.opsu;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.states.Game;
import itdelatrisu.opsu.states.GamePauseMenu;
import itdelatrisu.opsu.states.GameRanking;
@ -166,9 +165,9 @@ public class Opsu extends StateBasedGame {
// intercept close requests in game-related states and return to song menu
if (id == STATE_GAME || id == STATE_GAMEPAUSEMENU || id == STATE_GAMERANKING) {
// start playing track at preview position
MusicController.pause();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
((SongMenu) this.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) this.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
this.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
return false;
}

View File

@ -158,7 +158,7 @@ public class OsuFile implements Comparable<OsuFile> {
/**
* Compares two OsuFile objects first by overall difficulty, then by total objects.
*/
@Override
@Override
public int compareTo(OsuFile that) {
int cmp = Float.compare(this.overallDifficulty, that.overallDifficulty);
if (cmp == 0)

View File

@ -73,7 +73,7 @@ public class OsuGroupList {
* Returns the single instance of this class.
*/
public static OsuGroupList get() { return list; }
/**
* Constructor.
*/
@ -239,7 +239,7 @@ public class OsuGroupList {
}
/**
* Creates a new list of song groups in which each group contains a match to a search query.
* Creates a new list of song groups in which each group contains a match to a search query.
* @param query the search query (terms separated by spaces)
* @return false if query is the same as the previous one, true otherwise
*/

View File

@ -124,7 +124,7 @@ public class OsuGroupNode {
osu.creator);
info[2] = String.format("Length: %d:%02d BPM: %s Objects: %d",
TimeUnit.MILLISECONDS.toMinutes(osu.endTime),
TimeUnit.MILLISECONDS.toSeconds(osu.endTime) -
TimeUnit.MILLISECONDS.toSeconds(osu.endTime) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(osu.endTime)),
(osu.bpmMax <= 0) ? "--" :
((osu.bpmMin == osu.bpmMax) ? osu.bpmMin : String.format("%d-%d", osu.bpmMin, osu.bpmMax)),

View File

@ -98,7 +98,7 @@ public class Utils {
* Last cursor coordinates.
*/
private static int lastX = -1, lastY = -1;
/**
* Stores all previous cursor locations to display a trail.
*/
@ -293,7 +293,7 @@ public class Utils {
/**
* Loads the cursor images.
* @throws SlickException
* @throws SlickException
*/
public static void loadCursor() throws SlickException {
// destroy old cursors, if they exist
@ -428,7 +428,7 @@ public class Utils {
int dx2 = (dx << 1); // point
int ix = x1 < x2 ? 1 : -1; // increment direction
int iy = y1 < y2 ? 1 : -1;
int k = 5; // sample size
if (dy <= dx) {
for (int i = 0; ; i++) {

View File

@ -305,10 +305,10 @@ public class MusicController {
/**
* Stops and releases all sources, clears each of the specified Audio
* buffers, destroys the OpenAL context, and resets SoundStore for future use.
*
*
* Calling SoundStore.get().init() will re-initialize the OpenAL context
* after a call to destroyOpenAL (Note: AudioLoader.getXXX calls init for you).
*
*
* @author davedes (http://slick.ninjacave.com/forum/viewtopic.php?t=3920)
*/
private static void destroyOpenAL() {

View File

@ -124,7 +124,7 @@ public class SoundController {
currentFileName = null;
currentFileIndex = -1;
}
/**
* Sets the sample volume (modifies the global sample volume).
* @param volume the sample volume [0, 1]

View File

@ -90,6 +90,7 @@ public class Circle implements HitObject {
this.comboEnd = comboEnd;
}
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
int timeDiff = hitObject.getTime() - trackPosition;
@ -133,6 +134,7 @@ public class Circle implements HitObject {
return result;
}
@Override
public boolean mousePressed(int x, int y) {
double distance = Math.hypot(hitObject.getX() - x, hitObject.getY() - y);
int circleRadius = GameImage.HITCIRCLE.getImage().getWidth() / 2;
@ -150,6 +152,7 @@ public class Circle implements HitObject {
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int time = hitObject.getTime();
float x = hitObject.getX(), y = hitObject.getY();
@ -162,7 +165,7 @@ public class Circle implements HitObject {
if (overlap || trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
else // no more points can be scored, so send a miss
score.hitResult(time, GameScore.HIT_MISS, x, y, null, comboEnd, hitSound);
return true;

View File

@ -84,7 +84,7 @@ public class Slider implements HitObject {
* The time duration of the slider, in milliseconds.
*/
private float sliderTime = 0f;
/**
* The time duration of the slider including repeats, in milliseconds.
*/
@ -99,7 +99,7 @@ public class Slider implements HitObject {
* Whether or not to show the follow circle.
*/
private boolean followCircleActive = false;
/**
* Whether or not the slider result ends the combo streak.
*/
@ -114,12 +114,12 @@ public class Slider implements HitObject {
* The t values of the slider ticks.
*/
private float[] ticksT;
/**
* The tick index in the ticksT[] array.
*/
private int tickIndex = 0;
/**
* Number of ticks hit and tick intervals so far.
*/
@ -201,7 +201,7 @@ public class Slider implements HitObject {
* Returns the angle of the first control point.
*/
private float getStartAngle() { return startAngle; }
/**
* Returns the angle of the last control point.
*/
@ -336,6 +336,7 @@ public class Slider implements HitObject {
this.bezier = new Bezier();
}
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
float x = hitObject.getX(), y = hitObject.getY();
float[] sliderX = hitObject.getSliderX(), sliderY = hitObject.getSliderY();
@ -438,6 +439,7 @@ public class Slider implements HitObject {
return result;
}
@Override
public boolean mousePressed(int x, int y) {
if (sliderClicked) // first circle already processed
return false;
@ -448,7 +450,7 @@ public class Slider implements HitObject {
int trackPosition = MusicController.getPosition();
int timeDiff = Math.abs(trackPosition - hitObject.getTime());
int[] hitResultOffset = game.getHitResultOffsets();
int result = -1;
if (timeDiff < hitResultOffset[GameScore.HIT_50]) {
result = GameScore.HIT_SLIDER30;
@ -467,6 +469,7 @@ public class Slider implements HitObject {
return false;
}
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int repeatCount = hitObject.getRepeatCount();
@ -490,7 +493,7 @@ public class Slider implements HitObject {
byte hitSound = hitObject.getHitSoundType();
int trackPosition = MusicController.getPosition();
int[] hitResultOffset = game.getHitResultOffsets();
int[] hitResultOffset = game.getHitResultOffsets();
int lastIndex = hitObject.getSliderX().length - 1;
boolean isAutoMod = GameMod.AUTO.isActive();

View File

@ -71,7 +71,7 @@ public class Spinner implements HitObject {
/**
* Initializes the Spinner data type with images and dimensions.
* @param container the game container
* @throws SlickException
* @throws SlickException
*/
public static void init(GameContainer container) throws SlickException {
width = container.getWidth();
@ -99,6 +99,7 @@ public class Spinner implements HitObject {
rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
}
@Override
public void draw(int trackPosition, boolean currentObject, Graphics g) {
// only draw spinners if current object
if (!currentObject)
@ -139,7 +140,7 @@ public class Spinner implements HitObject {
score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
}
}
/**
* Calculates and sends the spinner hit result.
* @return the hit result (GameScore.HIT_* constants)
@ -165,9 +166,10 @@ public class Spinner implements HitObject {
return result;
}
// not used
public boolean mousePressed(int x, int y) { return false; }
@Override
public boolean mousePressed(int x, int y) { return false; } // not used
@Override
public boolean update(boolean overlap, int delta, int mouseX, int mouseY) {
int trackPosition = MusicController.getPosition();
if (overlap)

View File

@ -932,7 +932,7 @@ public class Game extends BasicGameState {
* Returns the object approach time, in milliseconds.
*/
public int getApproachTime() { return approachTime; }
/**
* Returns an array of hit result offset times, in milliseconds (indexed by GameScore.HIT_* constants).
*/

View File

@ -135,10 +135,10 @@ public class GamePauseMenu extends BasicGameState {
case Input.KEY_ESCAPE:
// 'esc' will normally unpause, but will return to song menu if health is zero
if (gameState.getRestart() == Game.Restart.LOSE) {
MusicController.stop();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else {
SoundController.playSound(SoundEffect.MENUBACK);
@ -179,10 +179,10 @@ public class GamePauseMenu extends BasicGameState {
gameState.setRestart(Game.Restart.MANUAL);
game.enterState(Opsu.STATE_GAME);
} else if (backButton.contains(x, y)) {
MusicController.pause(); // lose state
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
}

View File

@ -118,9 +118,10 @@ public class GameRanking extends BasicGameState {
}
// header text
Utils.FONT_LARGE.drawString(10, 0,
float marginX = width * 0.01f, marginY = height * 0.01f;
Utils.FONT_LARGE.drawString(marginX, marginY,
String.format("%s - %s [%s]", osu.getArtist(), osu.getTitle(), osu.version), Color.white);
Utils.FONT_MEDIUM.drawString(10, Utils.FONT_LARGE.getLineHeight() - 6,
Utils.FONT_MEDIUM.drawString(marginX, marginY + Utils.FONT_LARGE.getLineHeight() - 6,
String.format("Beatmap by %s", osu.creator), Color.white);
// buttons
@ -147,10 +148,10 @@ public class GameRanking extends BasicGameState {
public void keyPressed(int key, char c) {
switch (key) {
case Input.KEY_ESCAPE:
MusicController.pause();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
break;
case Input.KEY_F12:
@ -161,7 +162,7 @@ public class GameRanking extends BasicGameState {
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
@ -177,10 +178,10 @@ public class GameRanking extends BasicGameState {
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
game.enterState(Opsu.STATE_MAINMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
} else if (Utils.getBackButton().contains(x, y)) {
MusicController.pause();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
SoundController.playSound(SoundEffect.MENUBACK);
((SongMenu) game.getState(Opsu.STATE_SONGMENU)).resetGameDataOnLoad();
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
songMenu.resetGameDataOnLoad();
songMenu.resetTrackOnLoad();
game.enterState(Opsu.STATE_SONGMENU, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
}
}

View File

@ -178,7 +178,7 @@ public class MainMenu extends BasicGameState {
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
// draw background
OsuFile osu = MusicController.getOsuFile();
if (Options.isDynamicBackgroundEnabled() &&
@ -232,7 +232,7 @@ public class MainMenu extends BasicGameState {
long time = System.currentTimeMillis() - osuStartTime;
g.drawString(String.format("opsu! has been running for %d minutes, %d seconds.",
TimeUnit.MILLISECONDS.toMinutes(time),
TimeUnit.MILLISECONDS.toSeconds(time) -
TimeUnit.MILLISECONDS.toSeconds(time) -
TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(time))),
25, height - 25 - (lineHeight * 2));
g.drawString(String.format("The current time is %s.",
@ -342,7 +342,7 @@ public class MainMenu extends BasicGameState {
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;

View File

@ -130,7 +130,7 @@ public class MainMenuExit extends BasicGameState {
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;

View File

@ -64,7 +64,7 @@ public class Options extends BasicGameState {
* Temporary folder for file conversions, auto-deleted upon successful exit.
*/
public static final File TMP_DIR = new File(".opsu_tmp/");
/**
* File for logging errors.
*/
@ -591,7 +591,7 @@ public class Options extends BasicGameState {
* Frame limiters.
*/
private static final int[] targetFPS = { 60, 120, 240 };
/**
* Index in targetFPS[] array.
*/
@ -761,7 +761,7 @@ public class Options extends BasicGameState {
int subtextWidth = Utils.FONT_DEFAULT.getWidth("Click or drag an option to change it.");
float tabX = (width / 50) + (tab.getWidth() / 2f);
float tabY = 15 + Utils.FONT_XLARGE.getLineHeight() + (tab.getHeight() / 2f);
int tabOffset = Math.min(tab.getWidth(),
int tabOffset = Math.min(tab.getWidth(),
((width - subtextWidth - tab.getWidth()) / 2) / TAB_MAX);
for (int i = 0; i < optionTabs.length; i++)
optionTabs[i] = new MenuButton(tab, tabX + (i * tabOffset), tabY);
@ -872,7 +872,7 @@ public class Options extends BasicGameState {
return;
}
// check mouse button
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;

View File

@ -18,8 +18,6 @@
package itdelatrisu.opsu.states;
import java.util.Stack;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.MenuButton;
@ -35,6 +33,8 @@ import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import java.util.Stack;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
@ -182,6 +182,11 @@ public class SongMenu extends BasicGameState {
*/
private boolean resetGame = false;
/**
* Whether or not to reset music track upon entering the state.
*/
private boolean resetTrack = false;
// game-related variables
private GameContainer container;
private StateBasedGame game;
@ -435,7 +440,7 @@ public class SongMenu extends BasicGameState {
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
// check mouse button
if (button != Input.MOUSE_LEFT_BUTTON)
return;
@ -657,6 +662,13 @@ public class SongMenu extends BasicGameState {
GameImage.destroySkinImages(); // destroy skin images, if any
resetGame = false;
}
// reset music track
if (resetTrack) {
MusicController.pause();
MusicController.playAt(MusicController.getOsuFile().previewTime, true);
resetTrack = false;
}
}
@Override
@ -679,7 +691,7 @@ public class SongMenu extends BasicGameState {
while (n != 0) {
if (startNode == null)
break;
int height = container.getHeight();
if (n < 0 && startNode.prev != null) {
startNode = startNode.prev;
@ -777,6 +789,11 @@ public class SongMenu extends BasicGameState {
*/
public void resetGameDataOnLoad() { resetGame = true; }
/**
* Triggers a reset of the music track upon entering this state.
*/
public void resetTrackOnLoad() { resetTrack = true; }
/**
* Starts the game.
* @param osu the OsuFile to send to the game