Better positioning of mod icons and song menu header text.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2014-07-08 13:38:16 -04:00
parent 83c475cdc1
commit 331f374a5b
4 changed files with 45 additions and 42 deletions

View File

@@ -297,20 +297,6 @@ public class Game extends BasicGameState {
trackPosition < osu.objects[0].time - skipOffsetTime)
skipButton.draw();
// mod icons
if ((objectIndex == 0 && trackPosition < osu.objects[0].time) ||
Options.isModActive(Options.MOD_AUTO)) {
for (int i = Options.MOD_MAX - 1; i >= 0; i--) {
if (Options.isModActive(i)) {
Image modImage = Options.getModImage(i);
modImage.draw(
(width * 0.85f) + ((i - (Options.MOD_MAX / 2)) * modImage.getWidth() / 3f),
height / 10f
);
}
}
}
if (isLeadIn())
trackPosition = leadInTime * -1; // render approach circles during song lead-in