pulse mainmenu logo when nothing is playing (close #105)
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@ -271,28 +271,26 @@ public class MainMenu extends BasicGameState {
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exitButton.draw();
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exitButton.draw();
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}
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}
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Double position = MusicController.getBeatProgress();
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// logo
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// logo
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Double position = MusicController.getBeatProgress();
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Color color = Options.isColorMainMenuLogo() ? Cursor.lastCursorColor : Color.white;
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Color color = Options.isColorMainMenuLogo() ? Cursor.lastCursorColor : Color.white;
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if (position != null) {
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boolean renderPiece = position != null;
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double scale = 1 - (0 - position) * 0.05;
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if (position == null) {
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logo.draw(color, (float) scale);
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position = System.currentTimeMillis() % 1000 / 1000d;
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}
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double scale = 1 - (0 - position) * 0.05;
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logo.draw(color, (float) scale);
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if (renderPiece) {
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Image piece = GameImage.MENU_LOGO_PIECE.getImage().getScaledCopy(logo.getCurrentScale());
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Image piece = GameImage.MENU_LOGO_PIECE.getImage().getScaledCopy(logo.getCurrentScale());
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float scaleposmodx = piece.getWidth() / 2;
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float scaleposmodx = piece.getWidth() / 2;
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float scaleposmody = piece.getHeight() / 2;
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float scaleposmody = piece.getHeight() / 2;
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piece.rotate((float)(position * 360));
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piece.rotate((float) (position * 360));
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piece.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, color);
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piece.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, color);
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Image logoCopy = GameImage.MENU_LOGO.getImage().getScaledCopy(logo.getCurrentScale() / (float) scale * 1.05f);
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scaleposmodx = logoCopy.getWidth() / 2;
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scaleposmody = logoCopy.getHeight() / 2;
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float a = Colors.GHOST_LOGO.a;
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Colors.GHOST_LOGO.a *= (1d - position);
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logoCopy.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, Colors.GHOST_LOGO);
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Colors.GHOST_LOGO.a = a;
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} else {
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logo.draw(color);
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}
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}
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Image logoCopy = GameImage.MENU_LOGO.getImage().getScaledCopy(logo.getCurrentScale() / (float) scale * 1.05f);
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float scaleposmodx = logoCopy.getWidth() / 2;
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float scaleposmody = logoCopy.getHeight() / 2;
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logoCopy.draw(logo.getX() - scaleposmodx, logo.getY() - scaleposmody, Colors.GHOST_LOGO);
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// draw music buttons
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// draw music buttons
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if (MusicController.isPlaying())
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if (MusicController.isPlaying())
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