Minor replay changes, and added pop effect for the scorebar marker.

- When reading replay frames, the thread will now sleep for the time difference minus 1ms if possible (to avoid so much unnecessary looping).
- Fixed a bug where the 'replay' GameData field wasn't being set in some cases.
- Move cursor to skip button location when skipping intro in a replay.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han 2015-03-13 18:03:44 -04:00
parent a7390f7c1d
commit 356772b6b6
2 changed files with 22 additions and 6 deletions

View File

@ -47,7 +47,7 @@ public class GameData {
/** Time, in milliseconds, for a hit result to fade. */
public static final int HITRESULT_FADE_TIME = 500;
/** Time, in milliseconds, that a combo pops on the screen. */
/** Duration, in milliseconds, of a combo pop effect. */
private static final int COMBO_POP_TIME = 250;
/** Time, in milliseconds, for a hit error tick to fade. */
@ -671,6 +671,8 @@ public class GameData {
ki = GameImage.SCOREBAR_KI_DANGER.getImage();
else
ki = GameImage.SCOREBAR_KI_DANGER2.getImage();
if (comboPopTime < COMBO_POP_TIME)
ki = ki.getScaledCopy(1f + (0.45f * (1f - (float) comboPopTime / COMBO_POP_TIME)));
ki.drawCentered(colourX + colourCropped.getWidth(), colourY);
// combo burst
@ -1265,6 +1267,11 @@ public class GameData {
return replay;
}
/**
* Sets the replay object.
*/
public void setReplay(Replay replay) { this.replay = replay; }
/**
* Returns whether or not this object is used for gameplay.
* @return true if gameplay, false if score viewing

View File

@ -489,7 +489,9 @@ public class Game extends BasicGameState {
// go to ranking screen
else {
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
if (!isReplay && replayFrames != null) {
if (isReplay)
data.setReplay(replay);
else if (replayFrames != null) {
// finalize replay frames with start/skip frames
if (!replayFrames.isEmpty())
replayFrames.getFirst().setTimeDiff(replaySkipTime * -1);
@ -945,7 +947,11 @@ public class Game extends BasicGameState {
// sleep execution
try {
Thread.sleep(0, 256000);
int diff = replay.frames[replayIndex].getTime() - trackPosition - 1;
if (diff < 1)
Thread.sleep(0, 256000);
else
Thread.sleep(diff);
} catch (InterruptedException e) {}
}
}
@ -1036,10 +1042,13 @@ public class Game extends BasicGameState {
leadInTime = 0;
MusicController.resume();
}
replaySkipTime = (isReplay) ? -1 : trackPosition;
if (replayThread != null && replayThread.isAlive())
replayThread.interrupt();
MusicController.setPosition(firstObjectTime - SKIP_OFFSET);
replaySkipTime = (isReplay) ? -1 : trackPosition;
if (replayThread != null && replayThread.isAlive()) {
replayX = (int) skipButton.getX();
replayY = (int) skipButton.getY();
replayThread.interrupt();
}
SoundController.playSound(SoundEffect.MENUHIT);
return true;
}