attempt to keep track of scoring for each player
This commit is contained in:
@@ -726,7 +726,7 @@ public class Game extends ComplexOpsuState {
|
||||
g.setColor(Color.black);
|
||||
g.fillRect(ReplayPlayback.SQSIZE * 2, 0, ReplayPlayback.SQSIZE * 2, displayContainer.height);
|
||||
for (ReplayPlayback replayPlayback : replays) {
|
||||
replayPlayback.render(displayContainer.renderDelta, g, i++, trackPosition);
|
||||
replayPlayback.render(beatmap, hitResultOffset, displayContainer.renderDelta, g, i++, trackPosition);
|
||||
}
|
||||
|
||||
super.render(g);
|
||||
@@ -1718,6 +1718,14 @@ public class Game extends ComplexOpsuState {
|
||||
}
|
||||
}
|
||||
|
||||
for (ReplayPlayback replayPlayback : replays) {
|
||||
GameObject[] objs = new GameObject[gameObjects.length];
|
||||
for (int i = 0; i < objs.length; i++) {
|
||||
objs[i] = gameObjects[i].clone(replayPlayback.new GData());
|
||||
}
|
||||
replayPlayback.setGameObjects(objs);
|
||||
}
|
||||
|
||||
Dancer.instance.setGameObjects(gameObjects);
|
||||
storyboardOverlay.setGameObjects(gameObjects);
|
||||
if (!skippedToCheckpoint) {
|
||||
|
||||
Reference in New Issue
Block a user