attempt to keep track of scoring for each player

This commit is contained in:
yugecin
2017-12-21 22:43:42 +01:00
parent 5704ebb0c1
commit 35769b31c7
9 changed files with 167 additions and 6 deletions

View File

@@ -17,12 +17,18 @@
*/
package yugecin.opsudance;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.HitObject;
import itdelatrisu.opsu.objects.GameObject;
import itdelatrisu.opsu.objects.curves.Curve;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.replay.ReplayFrame;
import itdelatrisu.opsu.ui.Cursor;
import itdelatrisu.opsu.ui.Fonts;
import org.newdawn.slick.Color;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import yugecin.opsudance.core.DisplayContainer;
public class ReplayPlayback {
@@ -39,6 +45,12 @@ public class ReplayPlayback {
private boolean hr;
private String player;
private GameObject[] gameObjects;
private int objectIndex = 0;
private int lastkeys = 0;
private Image hitImage;
private int hitImageTimer = 0;
public ReplayPlayback(DisplayContainer container, Replay replay, Color color) {
this.container = container;
this.replay = replay;
@@ -89,16 +101,61 @@ public class ReplayPlayback {
this.player = replay.playerName + this.player;
}
public void setGameObjects(GameObject[] gameObjects) {
this.gameObjects = gameObjects;
}
public void resetFrameIndex() {
frameIndex = 0;
currentFrame = replay.frames[frameIndex++];
nextFrame = replay.frames[frameIndex];
}
public void render(int renderdelta, Graphics g, int ypos, int time) {
private void sendKeys(Beatmap beatmap, int trackPosition) {
if (objectIndex >= gameObjects.length) // nothing to do here
return;
int deltakeys = (currentFrame.getKeys() & ~this.lastkeys);
if (deltakeys == ReplayFrame.KEY_NONE) {
return;
}
this.lastkeys = currentFrame.getKeys();
HitObject hitObject = beatmap.objects[objectIndex];
// circles
if (hitObject.isCircle() && gameObjects[objectIndex].mousePressed(currentFrame.getScaledX(), currentFrame.getScaledY(), trackPosition))
objectIndex++; // circle hit
// sliders
else if (hitObject.isSlider())
gameObjects[objectIndex].mousePressed(currentFrame.getScaledX(), currentFrame.getScaledY(), trackPosition);
}
private void update(int trackPosition, Beatmap beatmap, int[] hitResultOffset, int delta) {
boolean keyPressed = currentFrame.getKeys() != ReplayFrame.KEY_NONE;
while (objectIndex < gameObjects.length && trackPosition > beatmap.objects[objectIndex].getTime()) {
// check if we've already passed the next object's start time
boolean overlap = (objectIndex + 1 < gameObjects.length &&
trackPosition > beatmap.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_50]);
// update hit object and check completion status
if (gameObjects[objectIndex].update(overlap, delta, currentFrame.getScaledX(), currentFrame.getScaledY(), keyPressed, trackPosition)) {
objectIndex++; // done, so increment object index
} else
break;
}
}
public void render(Beatmap beatmap, int[] hitResultOffset, int renderdelta, Graphics g, int ypos, int time) {
if (objectIndex >= gameObjects.length) {
return;
}
while (nextFrame != null && nextFrame.getTime() < time) {
currentFrame = nextFrame;
processKeys();
sendKeys(beatmap, time);
frameIndex++;
if (frameIndex >= replay.frames.length) {
nextFrame = null;
@@ -107,6 +164,8 @@ public class ReplayPlayback {
nextFrame = replay.frames[frameIndex];
}
processKeys();
sendKeys(beatmap, time);
update(time, beatmap, hitResultOffset, renderdelta);
g.setColor(color);
ypos *= (SQSIZE + 5);
for (int i = 0; i < 4; i++) {
@@ -115,7 +174,11 @@ public class ReplayPlayback {
}
keydelay[i] -= renderdelta;
}
Fonts.SMALLBOLD.drawString(SQSIZE * 5, ypos, this.player, color);
Fonts.SMALLBOLD.drawString(SQSIZE * 5, ypos, this.player + " " + this.objectIndex, color);
int namewidth = Fonts.SMALLBOLD.getWidth(this.player);
if (hitImage != null) {
hitImage.draw(SQSIZE * 5 + namewidth + SQSIZE * 2, ypos + SQSIZE / 2);
}
int y = currentFrame.getScaledY();
if (hr) {
y = container.height - y;
@@ -141,4 +204,60 @@ public class ReplayPlayback {
}
}
private GData _data;
public class GData extends GameData {
public GData() {
super();
this.loadImages();
_data = this;
}
@Override
public void sendSliderRepeatResult(int time, float x, float y, Color color, Curve curve, HitObjectType type) {
// ?
}
@Override
public void sendSliderStartResult(int time, float x, float y, Color color, Color mirrorColor, boolean expand) {
// ?
}
@Override
public void sendSliderTickResult(int time, int result, float x, float y, HitObject hitObject, int repeat) {
if (result == HIT_MISS) {
}
}
@Override
public void sendHitResult(int time, int result, float x, float y, Color color, boolean end, HitObject hitObject, HitObjectType hitResultType, boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd) {
sendHitResult(time, result, x, y, color, end, hitObject, hitResultType, expand, repeat, curve, sliderHeldToEnd, true);
}
@Override
public void sendHitResult(int time, int result, float x, float y, Color color, boolean end, HitObject hitObject, HitObjectType hitResultType, boolean expand, int repeat, Curve curve, boolean sliderHeldToEnd, boolean handleResult) {
int hitResult = HIT_300;
if (handleResult) {
hitResult = handleHitResult(time, result, x, y, color, end, hitObject,
hitResultType, repeat, (curve != null && !sliderHeldToEnd));
}
if ((hitResult == HIT_300 || hitResult == HIT_300G || hitResult == HIT_300K)) {
return;
}
if (hitResult < hitResults.length) {
hitImageTimer = 0;
hitImage = hitResults[hitResult].getScaledCopy(SQSIZE, SQSIZE);
}
}
@Override
public void addHitError(int time, int x, int y, int timeDiff) {
//?
}
}
}