Spinner Test 3
Clean up
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@@ -42,13 +42,11 @@ public class Spinner implements GameObject {
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private static int width, height;
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/** The number of rotation velocities to store. */
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// note: currently takes about 200ms to spin up (1000/60 * 12)
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private static final int MAX_ROTATION_VELOCITIES = 12;
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private int maxStoredDeltaAngles;
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/** The amount of time, in milliseconds, before another velocity is stored. */
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private static final float DELTA_UPDATE_TIME = 1000 / 60f;
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/** The amount of time, in milliseconds, to fade in the spinner. */
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private static final int FADE_IN_TIME = 500;
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@@ -62,7 +60,7 @@ public class Spinner implements GameObject {
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TWO_PI = (float) (Math.PI * 2),
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HALF_PI = (float) (Math.PI / 2);
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private static final float MAX_ANG_DIFF = DELTA_UPDATE_TIME * 477 / 60 / 1000 * TWO_PI; // ~95.3
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private static final float MAX_ANG_DIFF = DELTA_UPDATE_TIME * AUTO_MULTIPLIER; // ~95.3
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/** The associated HitObject. */
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private HitObject hitObject;
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@@ -89,7 +87,7 @@ public class Spinner implements GameObject {
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private float sumDeltaAngle = 0f;
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/** Array holding the most recent rotation velocities. */
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private float[] storedDeltaAngle = new float[MAX_ROTATION_VELOCITIES];
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private float[] storedDeltaAngle;
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/** True if the mouse cursor is pressed. */
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private boolean isSpinning;
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@@ -97,8 +95,10 @@ public class Spinner implements GameObject {
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/** Current index of the stored velocities in rotations/second. */
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private int deltaAngleIndex = 0;
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/** The remaining amount of the angle that was not used. */
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private float deltaAngleOverflow = 0;
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/** The RPM that is drawn to the screen. */
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private int drawnRPM = 0;
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/**
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@@ -119,11 +119,49 @@ public class Spinner implements GameObject {
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public Spinner(HitObject hitObject, Game game, GameData data) {
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this.hitObject = hitObject;
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this.data = data;
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/*
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1 beat = 731.707317073171ms
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RPM at frame X with spinner Y beats long
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10 20 30 40 50 60 <frame#
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1.00 306 418 457 470
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1.25 323 424 459 471 475
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1.5 305 417 456 470 475 477
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1.75 322 417 456 471 475
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2.00 304 410 454 469 474 476
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2.25 303 410 451 467 474 476
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2.50 303 417 456 470 475 476
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2.75 302 416 456 470 475 476
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3.00 301 416 456 470 475 <-- ~2sec
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4.00 274 414 453 470 475
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5.00 281 409 454 469 475
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6.00 232 392 451 467 472 476
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6.25 193 378 443 465
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6.50 133 344 431 461
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6.75 85 228 378 435 463 472 <-- ~5sec
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7.00 53 154 272 391 447
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8.00 53 154 272 391 447
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9.00 53 154 272 400 450
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10.00 53 154 272 400 450
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15.00 53 154 272 391 444 466
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20.00 61 154 272 400 447
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25.00 53 154 272 391 447 466
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^beats
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*/
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//TODO not correct at all, but close enough?
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//<2sec ~ 12 ~ 200ms
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//>5sec ~ 48 ~ 800ms
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final int minVel = 12;
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final int maxVel = 48;
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final int minTime = 2000;
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final int maxTime = 5000;
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maxStoredDeltaAngles = (int) Utils.clamp(
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(hitObject.getEndTime() - hitObject.getTime() - minTime) * (maxVel-minVel)/(maxTime-minTime) + minVel
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, minVel, maxVel);
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storedDeltaAngle = new float[maxStoredDeltaAngles];
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// calculate rotations needed
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float spinsPerMinute = 94 + (data.getDifficulty() * 15);
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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System.out.println("rotationsNeeded "+rotationsNeeded);
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}
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@Override
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@@ -209,7 +247,6 @@ public class Spinner implements GameObject {
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@Override
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public boolean mousePressed(int x, int y, int trackPosition) {
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lastAngle = (float) Math.atan2(x - (height / 2), y - (width / 2));
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System.out.println("lastAngle:"+lastAngle);
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return false;
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}
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@@ -230,44 +267,45 @@ public class Spinner implements GameObject {
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// spin automatically
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// http://osu.ppy.sh/wiki/FAQ#Spinners
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deltaOverflow += delta;
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float angle = 0;
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if (deltaOverflow >= DELTA_UPDATE_TIME){
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if (GameMod.AUTO.isActive()) {
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lastAngle = 0;
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angle = deltaOverflow * AUTO_MULTIPLIER;
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float angleDiff = 0;
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if (GameMod.AUTO.isActive()) {
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angleDiff = delta * AUTO_MULTIPLIER;
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isSpinning = true;
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} else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) {
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angleDiff = delta * SPUN_OUT_MULTIPLIER;
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isSpinning = true;
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} else {
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float angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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isSpinning = true;
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} else if (GameMod.SPUN_OUT.isActive() || GameMod.AUTOPILOT.isActive()) {
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lastAngle = 0;
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angle = deltaOverflow * SPUN_OUT_MULTIPLIER;
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isSpinning = true;
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} else {
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angle = (float) Math.atan2(mouseY - (height / 2), mouseX - (width / 2));
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// set initial angle to current mouse position to skip first click
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if (!isSpinning && (keyPressed || GameMod.RELAX.isActive())) {
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lastAngle = angle;
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isSpinning = true;
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return false;
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}
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return false;
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}
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angleDiff = angle - lastAngle;
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if(Math.abs(angleDiff) > 0.01f){
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lastAngle = angle;
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}else{
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angleDiff = 0;
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}
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// make angleDiff the smallest angle change possible
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// (i.e. 1/4 rotation instead of 3/4 rotation)
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float angleDiff = angle - lastAngle;
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lastAngle = angle;
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if (angleDiff < -Math.PI)
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angleDiff += TWO_PI;
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else if (angleDiff > Math.PI)
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angleDiff -= TWO_PI;
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if (isSpinning)
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deltaAngleOverflow += angleDiff;
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}
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// make angleDiff the smallest angle change possible
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// (i.e. 1/4 rotation instead of 3/4 rotation)
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if (angleDiff < -Math.PI)
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angleDiff += TWO_PI;
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else if (angleDiff > Math.PI)
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angleDiff -= TWO_PI;
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//may be a problem at higher frame rate due to float point round off
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if (isSpinning)
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deltaAngleOverflow += angleDiff;
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while (deltaOverflow >= DELTA_UPDATE_TIME) {
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System.out.println("Spinner update2 "+mouseX+" "+mouseY+" "+deltaAngleOverflow+" "+deltaOverflow);
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// spin caused by the cursor
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float deltaAngle = 0;
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if (isSpinning){
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@@ -281,17 +319,18 @@ public class Spinner implements GameObject {
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deltaAngleIndex %= storedDeltaAngle.length;
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deltaOverflow -= DELTA_UPDATE_TIME;
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float rotationAngle = sumDeltaAngle / MAX_ROTATION_VELOCITIES;
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rotationAngle = Utils.clamp(rotationAngle, -MAX_ANG_DIFF, MAX_ANG_DIFF);//*0.9650f;
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float rotationAngle = sumDeltaAngle / maxStoredDeltaAngles;
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rotationAngle = Utils.clamp(rotationAngle, -MAX_ANG_DIFF, MAX_ANG_DIFF);
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float rotationPerSec = rotationAngle * (1000/DELTA_UPDATE_TIME) / TWO_PI;
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drawnRPM = (int)(Math.abs(rotationPerSec * 60));
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System.out.println("Ang DIFF:"+deltaAngle+" "+rotations+" "+angle+" "+lastAngle+" "+rotationAngle+" "+sumDeltaAngle+" "+MAX_ANG_DIFF);
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rotate(rotationAngle);
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if (Math.abs(rotationAngle) > 0.00001f)
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data.changeHealth(DELTA_UPDATE_TIME * GameData.HP_DRAIN_MULTIPLIER);
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}
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//TODO may need to update 1 more time when the spinner ends?
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return false;
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}
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@@ -344,7 +383,8 @@ public class Spinner implements GameObject {
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SoundController.playSound(SoundEffect.SPINNERSPIN);
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}
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//*
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/*
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//The extra 100 for some spinners (mostly wrong)
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if (Math.floor(newRotations + 0.5f) > rotations + 0.5f) {
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if (newRotations + 0.5f > rotationsNeeded) { // extra rotations
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data.changeScore(100);
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