Spinner Test 3
Clean up
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@@ -625,7 +625,7 @@ public class Game extends BasicGameState {
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// reset game data
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resetGameData();
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// load the first timingPoint for stacking
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// load the first timingPoint
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if (!beatmap.timingPoints.isEmpty()) {
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TimingPoint timingPoint = beatmap.timingPoints.get(0);
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if (!timingPoint.isInherited()) {
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@@ -922,7 +922,7 @@ public class Game extends BasicGameState {
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MusicController.setPitch(GameMod.getSpeedMultiplier() * playbackSpeed.getModifier());
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}
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if(y < 50){
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if(!GameMod.AUTO.isActive() && y < 50){
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float pos = (float)x / width * beatmap.endTime;
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System.out.println("Seek to"+pos);
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MusicController.setPosition((int)pos);
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@@ -1086,7 +1086,7 @@ public class Game extends BasicGameState {
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timingPointIndex++;
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}
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}
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// initialize object maps
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Color[] combo = beatmap.getComboColors();
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for (int i = 0; i < beatmap.objects.length; i++) {
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@@ -1094,7 +1094,7 @@ public class Game extends BasicGameState {
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// is this the last note in the combo?
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boolean comboEnd = false;
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if (i + 1 < beatmap.objects.length && beatmap.objects[i + 1].isNewCombo())
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if (i + 1 >= beatmap.objects.length || beatmap.objects[i + 1].isNewCombo())
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comboEnd = true;
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Color color = combo[hitObject.getComboIndex()];
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@@ -1435,7 +1435,7 @@ public class Game extends BasicGameState {
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// overallDifficulty (hit result time offsets)
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hitResultOffset = new int[GameData.HIT_MAX];
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//*
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/*
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float mult = 0.608f;
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hitResultOffset[GameData.HIT_300] = (int) ((128 - (overallDifficulty * 9.6))*mult);
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hitResultOffset[GameData.HIT_100] = (int) ((224 - (overallDifficulty * 12.8))*mult);
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@@ -1571,7 +1571,6 @@ public class Game extends BasicGameState {
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* @param keys the keys that are pressed
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*/
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private void sendGameKeyPress(int keys, int x, int y, int trackPosition) {
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System.out.println("Game Key Pressed"+keys+" "+x+" "+y+" "+objectIndex);
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if (objectIndex >= gameObjects.length) // nothing to do here
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return;
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@@ -26,7 +26,6 @@ import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.audio.SoundController;
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import itdelatrisu.opsu.replay.ReplayImporter;
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//conflict
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapParser;
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import itdelatrisu.opsu.ui.UI;
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