taking over components
This commit is contained in:
24
src/yugecin/opsudance/core/components/ActionListener.java
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24
src/yugecin/opsudance/core/components/ActionListener.java
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.core.components;
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public interface ActionListener {
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void onAction();
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}
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60
src/yugecin/opsudance/core/components/Component.java
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60
src/yugecin/opsudance/core/components/Component.java
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@@ -0,0 +1,60 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.core.components;
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import org.newdawn.slick.Graphics;
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public abstract class Component {
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public int width;
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public int height;
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public int x;
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public int y;
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protected boolean focused;
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protected boolean hovered;
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public abstract boolean isFocusable();
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public boolean isHovered() {
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return hovered;
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}
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public void updateHover(int x, int y) {
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this.hovered = this.x <= x && x <= this.x + width && this.y <= y && y <= this.y + height;
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}
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public void mouseReleased(int button) {
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}
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public void preRenderUpdate() {
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}
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public abstract void render(Graphics g);
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public void keyPressed(int key, char c) {
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}
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public void keyReleased(int key, char c) {
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}
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public void setFocused(boolean focused) {
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this.focused = focused;
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}
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}
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