parent
e18034473a
commit
375a44722d
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@ -27,30 +27,13 @@ public class FakeGameObject extends GameObject {
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}
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public FakeGameObject(GameObject start, GameObject end) {
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halfTime = Math.abs(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
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halfTime = start.getEndTime() + (end.getTime() - start.getEndTime()) / 2;
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this.start = new Vec2f();
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this.end = new Vec2f();
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this.start.x = this.end.x = (start.end.x + end.start.x) / 2;
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this.start.y = this.end.y = (start.end.y + end.start.y) / 2;
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}
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@Override
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public int getEndTime() {
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return halfTime;
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}
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@Override
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public int getTime() {
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return halfTime;
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}
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public void setTime(int time) {
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this.halfTime = time;
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}
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/*
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* Everything down here is unimportant
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*/
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@Override
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public void draw(Graphics g, int trackPosition, boolean mirrored) {
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@ -71,6 +54,16 @@ public class FakeGameObject extends GameObject {
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return null;
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}
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@Override
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public int getEndTime() {
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return halfTime;
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}
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@Override
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public int getTime() {
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return halfTime;
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}
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@Override
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public void updatePosition() {
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@ -105,4 +98,8 @@ public class FakeGameObject extends GameObject {
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return null;
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}
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public void setTime(int time) {
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this.halfTime = time;
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}
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}
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@ -1,36 +1,46 @@
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.Mover;
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/**
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* Created by Alex Wieser on 09.10.2016.
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* WHO DO YOU THINK I AM?
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* <p>
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*
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* This {@link Mover} starts the spiral from the start object
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*/
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public class CentralSpiralMover extends SpiralMover {
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public class CentralSpiralMover extends Mover {
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public CentralSpiralMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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}
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/**
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* How many times the cursor goes around the center
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* For satisfying results this musn't be a multiple of 2
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*/
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private final int CIRCLENAVIGATIONS = 1;
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@Override
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public double[] getPointAt(int time) {
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double rad = radius * getT(time);
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double ang = angle + 2d * Math.PI * getT(time) * dir;
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return new double[]{
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startX + rad * Math.cos(ang),
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startY + rad * Math.sin(ang)
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};
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}
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double startAng;
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double startRad;
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@Override
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public boolean checkBounds() {
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boolean ret = true;
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int totalTime = endTime - startTime;
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for (int i = 0; ret && i <= 20; i++)
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ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (i / 20d))));
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return ret;
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}
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public CentralSpiralMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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startAng = Math.atan2(endY - startY, endX - startX);
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startRad = Utils.distance(startX, startY, endX, endY);
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if (startRad < 20)
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startRad = 20 + startRad / 20d;
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}
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@Override
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public double[] getPointAt(int time) {
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double rad = startRad * getT(time);
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double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * getT(time) * dir);
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return new double[]{
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startX + rad * Math.cos(ang),
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startY + rad * Math.sin(ang)
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};
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}
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@Override
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public String getName() {
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return "Spiral2";
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}
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}
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@ -4,8 +4,6 @@ import awlex.ospu.FakeGameObject;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.CircleMover;
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import yugecin.opsudance.movers.LinearMover;
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import yugecin.opsudance.movers.Mover;
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import yugecin.opsudance.movers.factories.AutoMoverFactory;
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@ -18,100 +16,120 @@ import yugecin.opsudance.movers.factories.AutoMoverFactory;
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* 2 inner {@link Mover}s around it. This class works recursively and might lead to
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* high ram usage on very jumpy maps or even a StackOverFlow.
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*/
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public class CombinedSpiralMover extends SpiralMover {
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public class CombinedSpiralMover extends Mover {
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private Mover[] movers;
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private GameObject fakeObject;
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private int halfTime;
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private int startTime;
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private int endTime;
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private Mover[] movers;
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private GameObject fakeObject;
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private int halfTime;
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private int startTime;
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private int endTime;
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public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
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this(true, middle, start, end, dir);
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}
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public CombinedSpiralMover(GameObject middle, GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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fakeObject = middle != null ? middle : new FakeGameObject(start, end);
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public CombinedSpiralMover(boolean prefered, GameObject middle, GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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fakeObject = middle != null ? middle : new FakeGameObject(start, end);
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halfTime = fakeObject.getEndTime();
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startTime = start.getEndTime();
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endTime = end.getTime();
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halfTime = fakeObject.getEndTime();
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startTime = start.getEndTime();
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endTime = end.getTime();
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movers = new Mover[2];
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movers[0] = bestPick(0, start, fakeObject, dir);
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movers[1] = bestPick(1, fakeObject, end, dir);
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}
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movers = new Mover[2];
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movers[0] = bestPick(prefered ? 0 : 1, start, fakeObject, dir);
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movers[1] = bestPick(prefered ? 1 : 0, fakeObject, end, dir);
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}
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public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
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this(null, start, end, dir);
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}
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public CombinedSpiralMover(GameObject start, GameObject end, int dir) {
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this(null, start, end, dir);
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}
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/**
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* Method to pick the 2 inner {@link Mover}s.
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* Tries to pick a {@link SpiralToMover} first position and a
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* {@link CombinedSpiralMover} for second position for the sake of good looks
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*
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* @param pos index of
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* @param start start object
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* @param end end object
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* @param dir direction
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* @return best fitting Mover
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*/
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private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
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@Override
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public boolean checkBounds() {
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/*Not needed in this case*/
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return true;
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}
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if (endTime - startTime < 10 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
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return new AutoMoverFactory().create(start, end, dir);
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SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
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CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
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if (pos == 0) {
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if (inBounds1(spiralTo) || inBounds1(spiralTo = new SpiralToMover(start, end, -dir)))
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return spiralTo;
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else if (inBounds1(center) || inBounds1(center = new CentralSpiralMover(start, end, -dir)))
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return center;
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} else if (pos == 1) {
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if (inBounds2(center) || inBounds2(center = new CentralSpiralMover(start, end, -dir)))
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return center;
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else if (inBounds2(spiralTo = new SpiralToMover(start, end, -dir)) || inBounds2(spiralTo = new SpiralToMover(start, end, dir)))
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return spiralTo;
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} else throw new IllegalStateException("Only 2 inner Movers allowed");
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return new CombinedSpiralMover(start, end, dir);
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}
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public CombinedSpiralMover(Mover mover1, Mover mover2, int startTime, int halfTime, int endTime) {
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super(new FakeGameObject(), new FakeGameObject(), 0); //With this constructor you only care about the movers
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this.startTime = startTime;
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this.endTime = endTime;
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this.halfTime = halfTime;
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movers = new Mover[]{
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mover1,
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mover2
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};
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}
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@Override
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public double[] getPointAt(int time) {
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if (time < halfTime)
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return movers[0].getPointAt(time);
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else if (time > halfTime)
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return movers[1].getPointAt(time);
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else return new double[]{
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fakeObject.start.x,
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fakeObject.start.y
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};
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}
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/**
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* Method to pick the 2 inner {@link Mover}s.
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* Tries to pick a {@link SpiralToMover} first position and a
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* {@link CombinedSpiralMover} for second position for the sake of good looks
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*
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* @param pos index of
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* @param start start object
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* @param end end object
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* @param dir direction
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* @return best fitting Mover
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*/
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private Mover bestPick(int pos, GameObject start, GameObject end, int dir) {
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@Override
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public String getName() {
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return "CombinedSpiralMover";
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}
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if (endTime - startTime < 40 || Utils.distance(start.end.x, start.end.y, end.start.x, end.start.y) < 40)
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return new LinearMover(start, end, dir);
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/**
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* /**
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* Check if the first object would be inbounds
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*
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* @param mover - the mover to check
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* @return is mover always inbounds
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*/
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public boolean inBounds1(Mover mover) {
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boolean ret = true;
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int middle = halfTime - startTime;
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for (int i = 1; ret && i < 15; i++) {
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ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
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//System.out.println("i: " + i + " = " + ret);
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}
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SpiralToMover spiralTo = new SpiralToMover(start, end, dir);
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CentralSpiralMover center = new CentralSpiralMover(start, end, dir);
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return ret;
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}
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if (pos == 0) {
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if (spiralTo.checkBounds() || (spiralTo = new SpiralToMover(start, end, -dir)).checkBounds())
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return spiralTo;
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else if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
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return center;
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}
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else if (pos == 1) {
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if (center.checkBounds() || (center = new CentralSpiralMover(start, end, -dir)).checkBounds())
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return center;
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else if ((spiralTo = new SpiralToMover(start, end, -dir)).checkBounds() || (spiralTo = new SpiralToMover(start, end, dir)).checkBounds())
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return spiralTo;
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}
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else throw new IllegalStateException("Only 2 inner Movers allowed");
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/**
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* /**
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* Check if the second object would be inbounds
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*
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* @param mover - the mover to check
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* @return is mover always inbounds
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*/
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private boolean inBounds2(Mover mover) {
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boolean ret = true;
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int middle = endTime - halfTime;
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for (int i = 1; ret && i < 15; i++) {
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ret = checkBounds(mover.getPointAt(startTime + (middle * i) / 16));
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//System.out.println("i: " + i + " = " + ret);
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}
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return new CombinedSpiralMover(start, end, dir);
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}
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@Override
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public double[] getPointAt(int time) {
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if (time < halfTime)
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return movers[0].getPointAt(time);
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else if (time > halfTime)
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return movers[1].getPointAt(time);
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else return new double[]{
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fakeObject.start.x,
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fakeObject.start.y
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};
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}
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return ret;
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}
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private boolean checkBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
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}
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}
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@ -1,55 +0,0 @@
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import org.newdawn.slick.util.pathfinding.Mover;
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/**
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* Created by Alex Wieser on 22.10.2016.
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*/
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abstract class SpiralMover extends yugecin.opsudance.movers.Mover {
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protected double angle;
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protected double radius;
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int startTime;
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int endTime;
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SpiralMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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angle = Math.atan2(endY - startY, endX - startX);
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radius = Utils.distance(startX, startY, endX, endY);
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startTime = start.getEndTime();
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endTime = end.getTime();
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}
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public double getAngle() {
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return angle;
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}
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public double getRadius() {
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return radius;
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}
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public int getDir() {
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return dir;
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}
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public abstract boolean checkBounds();
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@Override
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public String getName() {
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return getClass().getSimpleName();
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}
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/**
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* checks if a point is in bounds
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*
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* @param pos x and y coordinations
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* @return whether this point is within the screen
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*/
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boolean checkIfPointInBounds(double[] pos) {
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return 0 < pos[0] && pos[0] < Options.width && 0 < pos[1] && pos[1] < Options.height;
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}
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}
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@ -1,36 +1,46 @@
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package awlex.ospu.movers;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.objects.GameObject;
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import yugecin.opsudance.movers.Mover;
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/**
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* Created by Alex Wieser on 09.10.2016.
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* WHO DO YOU THINK I AM?
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* <p>
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*
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* This {@link Mover} ends the spiral from the start object
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*/
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public class SpiralToMover extends SpiralMover {
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public class SpiralToMover extends Mover {
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public SpiralToMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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}
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/**
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* How many times the cursor goes around the center
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* For satisfying results this musn't be a multiple of 2
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*/
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private final int CIRCLENAVIGATIONS = 1;
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@Override
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public double[] getPointAt(int time) {
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double rad = radius * (1 - getT(time));
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double ang = angle + Math.PI + 2d * Math.PI * (1 - getT(time)) * dir;
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return new double[]{
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endX + rad * Math.cos(ang),
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endY + rad * Math.sin(ang)
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};
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}
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double startAng;
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double startRad;
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@Override
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public boolean checkBounds() {
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boolean ret = true;
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int totalTime = endTime - startTime;
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for (int i = 0; ret && i <= 20; i++)
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ret = checkIfPointInBounds(getPointAt((int) (startTime + totalTime * (1 - i / 20d))));
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return ret;
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}
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public SpiralToMover(GameObject start, GameObject end, int dir) {
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super(start, end, dir);
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startAng = Math.atan2(endY - startY, endX - startX) + Math.PI;
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startRad = Utils.distance(startX, startY, endX, endY);
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if (startRad < 20)
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startRad = 20 + startRad / 20d;
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}
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@Override
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public double[] getPointAt(int time) {
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double rad = startRad * (1 - getT(time));
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double ang = CIRCLENAVIGATIONS * (startAng + 2d * Math.PI * (1 - getT(time)) * dir);
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return new double[]{
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endX + rad * Math.cos(ang),
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endY + rad * Math.sin(ang)
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};
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}
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@Override
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public String getName() {
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return "Spiral2";
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}
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}
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@ -8,20 +8,20 @@ import yugecin.opsudance.movers.factories.MoverFactory;
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/**
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* Created by Alex Wieser on 10.10.2016.
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* Best With Only one direction (Left or Right)
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*/
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public class CenterSpiralMoverFactory implements MoverFactory {
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private static FakeGameObject middle = new FakeGameObject();
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private static FakeGameObject middle;
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@Override
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public Mover create(GameObject start, GameObject end, int dir) {
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if (middle == null)
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middle = new FakeGameObject();
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middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||
return new CombinedSpiralMover(middle, start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
middle.setTime(start.getEndTime() + (end.getTime() - start.getEndTime()) / 2);
|
||||
return new CombinedSpiralMover(middle, start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "CentralSpiralSpin";
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "CentralSpiralSpin";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
package awlex.ospu.movers.factories;
|
||||
|
||||
import awlex.ospu.movers.CombinedSpiralMover;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
import yugecin.opsudance.movers.factories.MoverFactory;
|
||||
|
||||
/**
|
||||
* Created by Alex Wieser on 26.10.2016.
|
||||
*/
|
||||
public class CombinedSpiralMoverFactory implements MoverFactory {
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
return new CombinedSpiralMover(start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiral even more";
|
||||
}
|
||||
}
|
|
@ -10,84 +10,86 @@ import yugecin.opsudance.spinners.Spinner;
|
|||
*/
|
||||
public class SpiralSpinner extends Spinner {
|
||||
|
||||
/**
|
||||
* How many points the Spinner uses.
|
||||
* if there are not enough points the spinner looks angular.
|
||||
* if there are too many points the spinner doesn't operate smooth
|
||||
*/
|
||||
private final int SIZE = 100;
|
||||
/**
|
||||
* How many points the Spinner uses.
|
||||
* if there are not enough points the spinner looks angular.
|
||||
* if there are too many points the spinner doesn't operate smooth
|
||||
*/
|
||||
private final int SIZE = 100;
|
||||
|
||||
/**
|
||||
* The density of the spinner
|
||||
* Determines how many times the spinner will around the center.
|
||||
* if the value is to high the spinner will become angular.
|
||||
* if this value goes under 2 the spinner won't be complete
|
||||
*/
|
||||
private final int DENSITY = 10;
|
||||
/**
|
||||
* The density of the spinner
|
||||
* Determines how many times the spinner will around the center.
|
||||
* if the value is to high the spinner will become angular.
|
||||
* if this value goes under 2 the spinner won't be complete
|
||||
*/
|
||||
private final int DENSITY = 10;
|
||||
|
||||
/**
|
||||
* How much the spinner will be rotated.
|
||||
* Negative = clockwise
|
||||
* Positive = counter clockwise
|
||||
*/
|
||||
private final double DELTA = -Math.PI / 20;
|
||||
private int MAX_RAD;
|
||||
private int index;
|
||||
private double[][] points;
|
||||
private boolean down;
|
||||
/**
|
||||
* How much the spinner will be rotated.
|
||||
* Negative = clockwise
|
||||
* Positive = counter clockwise
|
||||
*/
|
||||
private final double DELTA = -Math.PI / 20;
|
||||
private int MAX_RAD;
|
||||
private int index;
|
||||
double[][] points;
|
||||
boolean down;
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
points = new double[SIZE][];
|
||||
double ang;
|
||||
double rad;
|
||||
for (int i = 0; i < SIZE / 2; i++) {
|
||||
MAX_RAD = (int) (Options.height * .35);
|
||||
ang = (DENSITY * (Math.PI / SIZE) * i);
|
||||
rad = (MAX_RAD / (SIZE / 2)) * i;
|
||||
int offsetX = Options.width / 2;
|
||||
int offsetY = Options.height / 2;
|
||||
points[SIZE / 2 - 1 - i] = new double[]{
|
||||
offsetX + rad * Math.cos(ang),
|
||||
offsetY + rad * Math.sin(ang)
|
||||
};
|
||||
points[SIZE / 2 + i] = new double[]{
|
||||
offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
|
||||
offsetY + rad * -Math.sin(ang)
|
||||
};
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void init() {
|
||||
points = new double[SIZE][];
|
||||
double ang;
|
||||
double rad;
|
||||
for (int i = 0; i < SIZE / 2; i++) {
|
||||
MAX_RAD = (int) (Options.height * .35);
|
||||
ang = (DENSITY * (Math.PI / SIZE) * i);
|
||||
rad = (MAX_RAD / (SIZE / 2)) * i;
|
||||
int offsetX = Options.width / 2;
|
||||
int offsetY = Options.height / 2;
|
||||
points[SIZE / 2 - 1 - i] = new double[]{
|
||||
offsetX + rad * Math.cos(ang),
|
||||
offsetY + rad * Math.sin(ang)
|
||||
};
|
||||
points[SIZE / 2 + i] = new double[]{
|
||||
offsetX + rad * (Math.cos(ang) * Math.cos(Math.PI) - Math.sin(ang) * Math.sin(Math.PI)),
|
||||
offsetY + rad * -Math.sin(ang)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiralspinner";
|
||||
}
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Spiralspinner";
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPoint() {
|
||||
if (down) {
|
||||
if (--index == 0)
|
||||
down = !down;
|
||||
} else if (++index == SIZE - 1)
|
||||
down = !down;
|
||||
@Override
|
||||
public double[] getPoint() {
|
||||
//if (waitForDelay()) {
|
||||
if (down) {
|
||||
if (--index == 0)
|
||||
down = !down;
|
||||
} else if (++index == SIZE - 1)
|
||||
down = !down;
|
||||
|
||||
if (!down && index == 1) {
|
||||
rotatePointAroundCenter(points[0], DELTA);
|
||||
} else if (down && index == SIZE - 2) {
|
||||
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
||||
}
|
||||
rotatePointAroundCenter(points[index], DELTA);
|
||||
return points[index];
|
||||
}
|
||||
if (!down && index == 1) {
|
||||
rotatePointAroundCenter(points[0], DELTA);
|
||||
} else if (down && index == SIZE - 2) {
|
||||
rotatePointAroundCenter(points[SIZE - 1], DELTA);
|
||||
}
|
||||
//}
|
||||
rotatePointAroundCenter(points[index], DELTA);
|
||||
return points[index];
|
||||
}
|
||||
|
||||
private void rotatePointAroundCenter(double[] point, double beta) {
|
||||
double angle = Math.atan2(point[1] - Options.height / 2, point[0] - Options.width / 2);
|
||||
double rad = Utils.distance(point[0], point[1], Options.width / 2, Options.height / 2);
|
||||
private void rotatePointAroundCenter(double[] point, double beta) {
|
||||
double angle = Math.atan2(point[1] - Options.height / 2, point[0] - Options.width / 2);
|
||||
double rad = Utils.distance(point[0], point[1], Options.width / 2, Options.height / 2);
|
||||
|
||||
//rotationMatrix
|
||||
point[0] = Options.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
|
||||
point[1] = Options.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
|
||||
}
|
||||
//rotationMatrix
|
||||
point[0] = Options.width / 2 + rad * (Math.cos(angle) * Math.cos(beta) - Math.sin(angle) * Math.sin(beta));
|
||||
point[1] = Options.height / 2 + rad * (Math.cos(angle) * Math.sin(beta) + Math.sin(angle) * Math.cos(beta));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user