option to hide all UI
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@@ -487,74 +487,76 @@ public class Game extends BasicGameState {
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// non-break
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else {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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if (!GameMod.AUTO.isActive() || !Dancer.hideui) {
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// game elements
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data.drawGameElements(g, false, objectIndex == 0);
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// skip beginning
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if (objectIndex == 0 &&
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trackPosition < beatmap.objects[0].getTime() - SKIP_OFFSET)
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skipButton.draw();
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// skip beginning
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if (objectIndex == 0 &&
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trackPosition < beatmap.objects[0].getTime() - SKIP_OFFSET)
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skipButton.draw();
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// show retries
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if (retries >= 2 && timeDiff >= -1000) {
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int retryHeight = Math.max(
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GameImage.SCOREBAR_BG.getImage().getHeight(),
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GameImage.SCOREBAR_KI.getImage().getHeight()
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);
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float oldAlpha = Colors.WHITE_FADE.a;
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if (timeDiff < -500)
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Colors.WHITE_FADE.a = (1000 + timeDiff) / 500f;
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Fonts.MEDIUM.drawString(
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2 + (width / 100), retryHeight,
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String.format("%d retries and counting...", retries),
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Colors.WHITE_FADE
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);
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Colors.WHITE_FADE.a = oldAlpha;
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}
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// show retries
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if (retries >= 2 && timeDiff >= -1000) {
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int retryHeight = Math.max(
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GameImage.SCOREBAR_BG.getImage().getHeight(),
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GameImage.SCOREBAR_KI.getImage().getHeight()
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);
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float oldAlpha = Colors.WHITE_FADE.a;
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if (timeDiff < -500)
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Colors.WHITE_FADE.a = (1000 + timeDiff) / 500f;
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Fonts.MEDIUM.drawString(
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2 + (width / 100), retryHeight,
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String.format("%d retries and counting...", retries),
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Colors.WHITE_FADE
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);
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Colors.WHITE_FADE.a = oldAlpha;
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}
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if (isLeadIn())
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trackPosition = (leadInTime - Options.getMusicOffset()) * -1; // render approach circles during song lead-in
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if (isLeadIn())
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trackPosition = (leadInTime - Options.getMusicOffset()) * -1; // render approach circles during song lead-in
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// countdown
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if (beatmap.countdown > 0) {
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float speedModifier = GameMod.getSpeedMultiplier() * playbackSpeed.getModifier();
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timeDiff = firstObjectTime - trackPosition;
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if (timeDiff >= 500 * speedModifier && timeDiff < 3000 * speedModifier) {
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if (timeDiff >= 1500 * speedModifier) {
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GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);
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if (!countdownReadySound) {
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SoundController.playSound(SoundEffect.READY);
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countdownReadySound = true;
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// countdown
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if (beatmap.countdown > 0) {
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float speedModifier = GameMod.getSpeedMultiplier() * playbackSpeed.getModifier();
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timeDiff = firstObjectTime - trackPosition;
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if (timeDiff >= 500 * speedModifier && timeDiff < 3000 * speedModifier) {
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if (timeDiff >= 1500 * speedModifier) {
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GameImage.COUNTDOWN_READY.getImage().drawCentered(width / 2, height / 2);
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if (!countdownReadySound) {
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SoundController.playSound(SoundEffect.READY);
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countdownReadySound = true;
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}
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}
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}
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if (timeDiff < 2000 * speedModifier) {
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GameImage.COUNTDOWN_3.getImage().draw(0, 0);
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if (!countdown3Sound) {
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SoundController.playSound(SoundEffect.COUNT3);
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countdown3Sound = true;
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if (timeDiff < 2000 * speedModifier) {
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GameImage.COUNTDOWN_3.getImage().draw(0, 0);
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if (!countdown3Sound) {
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SoundController.playSound(SoundEffect.COUNT3);
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countdown3Sound = true;
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}
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}
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}
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if (timeDiff < 1500 * speedModifier) {
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GameImage.COUNTDOWN_2.getImage().draw(width - GameImage.COUNTDOWN_2.getImage().getWidth(), 0);
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if (!countdown2Sound) {
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SoundController.playSound(SoundEffect.COUNT2);
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countdown2Sound = true;
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if (timeDiff < 1500 * speedModifier) {
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GameImage.COUNTDOWN_2.getImage().draw(width - GameImage.COUNTDOWN_2.getImage().getWidth(), 0);
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if (!countdown2Sound) {
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SoundController.playSound(SoundEffect.COUNT2);
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countdown2Sound = true;
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}
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}
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}
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if (timeDiff < 1000 * speedModifier) {
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GameImage.COUNTDOWN_1.getImage().drawCentered(width / 2, height / 2);
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if (!countdown1Sound) {
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SoundController.playSound(SoundEffect.COUNT1);
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countdown1Sound = true;
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if (timeDiff < 1000 * speedModifier) {
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GameImage.COUNTDOWN_1.getImage().drawCentered(width / 2, height / 2);
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if (!countdown1Sound) {
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SoundController.playSound(SoundEffect.COUNT1);
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countdown1Sound = true;
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}
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}
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} else if (timeDiff >= -500 * speedModifier && timeDiff < 500 * speedModifier) {
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Image go = GameImage.COUNTDOWN_GO.getImage();
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go.setAlpha((timeDiff < 0) ? 1 - (timeDiff / speedModifier / -500f) : 1);
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go.drawCentered(width / 2, height / 2);
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if (!countdownGoSound) {
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SoundController.playSound(SoundEffect.GO);
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countdownGoSound = true;
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}
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}
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} else if (timeDiff >= -500 * speedModifier && timeDiff < 500 * speedModifier) {
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Image go = GameImage.COUNTDOWN_GO.getImage();
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go.setAlpha((timeDiff < 0) ? 1 - (timeDiff / speedModifier / -500f) : 1);
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go.drawCentered(width / 2, height / 2);
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if (!countdownGoSound) {
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SoundController.playSound(SoundEffect.GO);
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countdownGoSound = true;
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}
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}
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}
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@@ -564,11 +566,11 @@ public class Game extends BasicGameState {
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drawHitObjects(g, trackPosition);
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}
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if (GameMod.AUTO.isActive())
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if (!Dancer.hideui && GameMod.AUTO.isActive())
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GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
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// draw replay speed button
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if (isReplay || GameMod.AUTO.isActive())
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if (isReplay || (!Dancer.hideui && GameMod.AUTO.isActive()))
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playbackSpeed.getButton().draw();
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// draw music position bar (for replay seeking)
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@@ -114,6 +114,7 @@ public class OptionsMenu extends BasicGameState {
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GameOption.DANCE_DRAW_APPROACH,
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GameOption.DANCE_RGB_OBJECTS,
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GameOption.DANCE_REMOVE_BG,
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GameOption.DANCE_HIDE_UI,
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}),
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PIPPI ("Pippi", new GameOption[] {
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GameOption.PIPPI_ENABLE,
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