Implemented volume-bg and master volume setting.

- All sounds are now multiplied by a master volume setting.
- Changed all default volume levels.
- Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen.
- "volume-bg.png" image by @kouyang.

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-01-20 14:52:02 -05:00
parent f9c0794693
commit 3b13cc794b
12 changed files with 150 additions and 10 deletions

View File

@@ -43,6 +43,7 @@ import org.lwjgl.opengl.GL11;
import org.newdawn.slick.Animation;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
@@ -112,6 +113,16 @@ public class Utils {
cursorX = new LinkedList<Integer>(),
cursorY = new LinkedList<Integer>();
/**
* Time to show volume image, in milliseconds.
*/
private static final int VOLUME_DISPLAY_TIME = 1500;
/**
* Volume display elapsed time.
*/
private static int volumeDisplay = -1;
/**
* Set of all Unicode strings already loaded.
*/
@@ -517,6 +528,63 @@ public class Utils {
);
}
/**
* Draws the volume bar on the middle right-hand side of the game container.
* Only draws if the volume has recently been changed using with {@link #changeVolume(int)}.
* @param g the graphics context
*/
public static void drawVolume(Graphics g) {
if (volumeDisplay == -1)
return;
int width = container.getWidth(), height = container.getHeight();
Image img = GameImage.VOLUME.getImage();
// move image in/out
float xOffset = 0;
float ratio = (float) volumeDisplay / VOLUME_DISPLAY_TIME;
if (ratio <= 0.1f)
xOffset = img.getWidth() * (1 - (ratio * 10f));
else if (ratio >= 0.9f)
xOffset = img.getWidth() * (1 - ((1 - ratio) * 10f));
img.drawCentered(width - img.getWidth() / 2f + xOffset, height / 2f);
float barHeight = img.getHeight() * 0.9f;
float volume = Options.getMasterVolume();
g.setColor(Color.white);
g.fillRoundRect(
width - (img.getWidth() * 0.368f) + xOffset,
(height / 2f) - (img.getHeight() * 0.47f) + (barHeight * (1 - volume)),
img.getWidth() * 0.15f, barHeight * volume, 3
);
}
/**
* Updates volume display by a delta interval.
* @param delta the delta interval since the last call
*/
public static void updateVolumeDisplay(int delta) {
if (volumeDisplay == -1)
return;
volumeDisplay += delta;
if (volumeDisplay > VOLUME_DISPLAY_TIME)
volumeDisplay = -1;
}
/**
* Changes the master volume by a unit (positive or negative).
* @param units the number of units
*/
public static void changeVolume(int units) {
final float UNIT_OFFSET = 0.05f;
Options.setMasterVolume(container, Utils.getBoundedValue(Options.getMasterVolume(), UNIT_OFFSET * units, 0f, 1f));
if (volumeDisplay == -1)
volumeDisplay = 0;
else if (volumeDisplay >= VOLUME_DISPLAY_TIME / 10)
volumeDisplay = VOLUME_DISPLAY_TIME / 10;
}
/**
* Takes a screenshot.
* @author http://wiki.lwjgl.org/index.php?title=Taking_Screen_Shots