Implemented volume-bg and master volume setting.
- All sounds are now multiplied by a master volume setting. - Changed all default volume levels. - Scrolling in the main menu and game states changes the master volume and displays a volume bar on the right side of the screen. - "volume-bg.png" image by @kouyang. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
@@ -421,6 +421,7 @@ public class Game extends BasicGameState {
|
||||
cursorCirclePulse.drawCentered(pausedMouseX, pausedMouseY);
|
||||
}
|
||||
|
||||
Utils.drawVolume(g);
|
||||
Utils.drawFPS();
|
||||
Utils.drawCursor();
|
||||
}
|
||||
@@ -429,6 +430,7 @@ public class Game extends BasicGameState {
|
||||
public void update(GameContainer container, StateBasedGame game, int delta)
|
||||
throws SlickException {
|
||||
Utils.updateCursor(delta);
|
||||
Utils.updateVolumeDisplay(delta);
|
||||
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
|
||||
skipButton.hoverUpdate(delta, mouseX, mouseY);
|
||||
|
||||
@@ -707,6 +709,11 @@ public class Game extends BasicGameState {
|
||||
hitObjects[objectIndex].mousePressed(x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void mouseWheelMoved(int newValue) {
|
||||
Utils.changeVolume((newValue < 0) ? -1 : 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void enter(GameContainer container, StateBasedGame game)
|
||||
throws SlickException {
|
||||
|
||||
Reference in New Issue
Block a user