don't draw grades when the player missed
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@ -254,18 +254,17 @@ public class ReplayPlayback {
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hitImage = GameData.hitResults[GameData.HIT_MISS].getScaledCopy(SQSIZE + 5, SQSIZE + 5);
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}
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}
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Color fadecolor = new Color(1f, 1f, 1f, color.a);
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int xpos = SQSIZE * (HIDEMOUSEBTNS ? 3 : 5);
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Fonts.SMALLBOLD.drawString(xpos + ACCMAXWIDTH - currentAccWidth - 10, ypos, currentAcc, new Color(.4f, .4f, .4f, color.a));
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xpos += ACCMAXWIDTH;
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if (gradeImage != null) {
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gradeImage.draw(xpos, ypos, fadecolor);
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if (!missed && gradeImage != null) {
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gradeImage.draw(xpos, ypos);
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}
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xpos += SQSIZE + 10;
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Fonts.SMALLBOLD.drawString(xpos, ypos, this.player, color);
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xpos += playerwidth;
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if (!this.mods.isEmpty()) {
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Fonts.SMALLBOLD.drawString(xpos, ypos, this.mods, fadecolor);
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Fonts.SMALLBOLD.drawString(xpos, ypos, this.mods, new Color(1f, 1f, 1f, color.a));
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xpos += modwidth;
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}
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xpos += 10;
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