Follow-up to #155.

Some code cleanup and tweaks to the scoreboard display.
This commit is contained in:
Jeffrey Han 2016-10-13 14:41:58 -04:00
parent 21579daa26
commit 3b847d088d
6 changed files with 130 additions and 82 deletions

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@ -1394,34 +1394,45 @@ public class GameData {
* (i.e. this will not overwrite existing data). * (i.e. this will not overwrite existing data).
* @param beatmap the beatmap * @param beatmap the beatmap
* @return the ScoreData object * @return the ScoreData object
* @see #getCurrentScoreData(Beatmap, boolean)
*/ */
public ScoreData getScoreData(Beatmap beatmap) { public ScoreData getScoreData(Beatmap beatmap) {
if (scoreData == null) if (scoreData == null)
scoreData = new ScoreData(); scoreData = getCurrentScoreData(beatmap, false);
scoreData.timestamp = System.currentTimeMillis() / 1000L;
scoreData.MID = beatmap.beatmapID;
scoreData.MSID = beatmap.beatmapSetID;
scoreData.title = beatmap.title;
scoreData.artist = beatmap.artist;
scoreData.creator = beatmap.creator;
scoreData.version = beatmap.version;
scoreData.hit300 = hitResultCount[HIT_300];
scoreData.hit100 = hitResultCount[HIT_100];
scoreData.hit50 = hitResultCount[HIT_50];
scoreData.geki = hitResultCount[HIT_300G];
scoreData.katu = hitResultCount[HIT_300K] + hitResultCount[HIT_100K];
scoreData.miss = hitResultCount[HIT_MISS];
scoreData.score = score;
scoreData.combo = comboMax;
scoreData.perfect = (comboMax == fullObjectCount);
scoreData.mods = GameMod.getModState();
scoreData.replayString = (replay == null) ? null : replay.getReplayFilename();
scoreData.playerName = null; // TODO
return scoreData; return scoreData;
} }
/**
* Returns a ScoreData object encapsulating all current game data.
* @param beatmap the beatmap
* @param slidingScore if true, use the display score (might not be actual score)
* @return the ScoreData object
* @see #getScoreData(Beatmap)
*/
public ScoreData getCurrentScoreData(Beatmap beatmap, boolean slidingScore) {
ScoreData sd = new ScoreData();
sd.timestamp = System.currentTimeMillis() / 1000L;
sd.MID = beatmap.beatmapID;
sd.MSID = beatmap.beatmapSetID;
sd.title = beatmap.title;
sd.artist = beatmap.artist;
sd.creator = beatmap.creator;
sd.version = beatmap.version;
sd.hit300 = hitResultCount[HIT_300];
sd.hit100 = hitResultCount[HIT_100];
sd.hit50 = hitResultCount[HIT_50];
sd.geki = hitResultCount[HIT_300G];
sd.katu = hitResultCount[HIT_300K] + hitResultCount[HIT_100K];
sd.miss = hitResultCount[HIT_MISS];
sd.score = slidingScore ? scoreDisplay : score;
sd.combo = comboMax;
sd.perfect = (comboMax == fullObjectCount);
sd.mods = GameMod.getModState();
sd.replayString = (replay == null) ? null : replay.getReplayFilename();
sd.playerName = null; // TODO
return sd;
}
/** /**
* Returns a Replay object encapsulating all game data. * Returns a Replay object encapsulating all game data.
* If a replay already exists and frames is null, the existing object will be returned. * If a replay already exists and frames is null, the existing object will be returned.

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@ -230,7 +230,6 @@ public class Opsu extends StateBasedGame {
} else { } else {
if (id == STATE_GAME) { if (id == STATE_GAME) {
MusicController.pause(); MusicController.pause();
MusicController.setPitch(1.0f);
MusicController.resume(); MusicController.resume();
} else } else
songMenu.resetTrackOnLoad(); songMenu.resetTrackOnLoad();

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@ -330,39 +330,66 @@ public class ScoreData implements Comparable<ScoreData> {
} }
/** /**
* Draws the score ingame (smaller and with less information). * Draws the score in-game (smaller and with less information).
* @param g the current graphics context * @param g the current graphics context
* @param vPos the base y position of the scoreboard * @param vPos the base y position of the scoreboard
* @param rank the current rank of this score * @param rank the current rank of this score
* @param position the animated position offset * @param position the animated position offset
* @param data an instance of GameData to draw rank number * @param data an instance of GameData to draw rank number
* @param alpha the transparancy of the score * @param alpha the transparency of the score
* @param isActive if this score is the one currently played * @param isActive if this score is the one currently played
*/ */
public void drawSmall(Graphics g, int vPos, int rank, float position, GameData data, float alpha, boolean isActive) { public void drawSmall(Graphics g, int vPos, int rank, float position, GameData data, float alpha, boolean isActive) {
int rectWidth = (int) (145 * GameImage.getUIscale()); //135
int rectHeight = data.getScoreSymbolImage('0').getHeight(); int rectHeight = data.getScoreSymbolImage('0').getHeight();
int vertDistance = rectHeight + 10; int vertDistance = rectHeight + 10;
int yPos = (int)(vPos + position * vertDistance - rectHeight/2); int yPos = (int) (vPos + position * vertDistance - rectHeight / 2);
int xPaddingLeft = Math.max(4, (int) (rectWidth * 0.04f));
int xPaddingRight = Math.max(2, (int) (rectWidth * 0.02f));
int yPadding = Math.max(2, (int) (rectHeight * 0.02f));
String scoreString = String.format(Locale.US, "%,d", score); String scoreString = String.format(Locale.US, "%,d", score);
String comboString = String.format("%dx", combo); String comboString = String.format("%dx", combo);
String rankString = String.format("%d", rank); String rankString = String.format("%d", rank);
int rectWidth = (int) (170 * GameImage.getUIscale());
Color rectColor = isActive ? Colors.YELLOW_ALPHA : Colors.BLACK_ALPHA; Color white = Colors.WHITE_ALPHA, blue = Colors.BLUE_SCOREBOARD, black = Colors.BLACK_ALPHA;
rectColor.a = 0.5f * alpha; float oldAlphaWhite = white.a, oldAlphaBlue = blue.a, oldAlphaBlack = black.a;
// rectangle background
Color rectColor = isActive ? white : blue;
rectColor.a = alpha * 0.2f;
g.setColor(rectColor); g.setColor(rectColor);
g.fillRect(0, yPos, rectWidth, rectHeight); g.fillRect(0, yPos, rectWidth, rectHeight);
data.drawSymbolString(rankString, rectWidth, yPos, 1.0f, 0.25f*alpha, true); black.a = alpha * 0.2f;
if (playerName != null) { g.setColor(black);
Colors.WHITE_ALPHA.a = 0.5f * alpha; float oldLineWidth = g.getLineWidth();
Fonts.MEDIUM.drawString(0, yPos, playerName, Colors.WHITE_ALPHA); g.setLineWidth(1f);
} g.drawRect(0, yPos, rectWidth, rectHeight);
Colors.WHITE_ALPHA.a = alpha; g.setLineWidth(oldLineWidth);
Fonts.MEDIUMBOLD.drawString(0, yPos + rectHeight - Fonts.MEDIUMBOLD.getLineHeight(), scoreString, Colors.WHITE_ALPHA);
Fonts.MEDIUMBOLD.drawString(rectWidth - Fonts.MEDIUMBOLD.getWidth(comboString), yPos + rectHeight - Fonts.MEDIUMBOLD.getLineHeight(), comboString, Colors.WHITE_ALPHA);
// rank
data.drawSymbolString(rankString, rectWidth, yPos, 1.0f, alpha * 0.2f, true);
white.a = blue.a = alpha * 0.75f;
// player name
if (playerName != null)
Fonts.MEDIUMBOLD.drawString(xPaddingLeft, yPos + yPadding, playerName, white);
// score
Fonts.DEFAULT.drawString(
xPaddingLeft, yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding, scoreString, white
);
// combo
Fonts.DEFAULT.drawString(
rectWidth - Fonts.DEFAULT.getWidth(comboString) - xPaddingRight,
yPos + rectHeight - Fonts.DEFAULT.getLineHeight() - yPadding,
comboString, blue
);
white.a = oldAlphaWhite;
blue.a = oldAlphaBlue;
black.a = oldAlphaBlack;
} }
/** /**

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@ -304,16 +304,16 @@ public class ScoreDB {
* @return all scores for the beatmap, or null if any error occurred * @return all scores for the beatmap, or null if any error occurred
*/ */
public static ScoreData[] getMapScores(Beatmap beatmap) { public static ScoreData[] getMapScores(Beatmap beatmap) {
return getMapScores(beatmap, null); return getMapScoresExcluding(beatmap, null);
} }
/** /**
* Retrieves the game scores for a beatmap while excluding a score. * Retrieves the game scores for a beatmap while excluding a score.
* @param beatmap the beatmap * @param beatmap the beatmap
* @param exclude the filename of the score to exclude * @param exclude the filename (replay string) of the score to exclude
* @return all scores for the beatmap except for exclude, or null if any error occurred * @return all scores for the beatmap except for exclude, or null if any error occurred
*/ */
public static ScoreData[] getMapScores(Beatmap beatmap, String exclude) { public static ScoreData[] getMapScoresExcluding(Beatmap beatmap, String exclude) {
if (connection == null) if (connection == null)
return null; return null;
@ -328,7 +328,7 @@ public class ScoreDB {
while (rs.next()) { while (rs.next()) {
ScoreData s = new ScoreData(rs); ScoreData s = new ScoreData(rs);
if (s.replayString != null && s.replayString.equals(exclude)) { if (s.replayString != null && s.replayString.equals(exclude)) {
// dont return this score // don't return this score
} else { } else {
list.add(s); list.add(s);
} }
@ -340,6 +340,7 @@ public class ScoreDB {
} }
return getSortedArray(list); return getSortedArray(list);
} }
/** /**
* Retrieves the game scores for a beatmap set. * Retrieves the game scores for a beatmap set.
* @param beatmap the beatmap * @param beatmap the beatmap

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@ -101,11 +101,11 @@ public class Game extends BasicGameState {
/** Maximum rotation, in degrees, over fade out upon death. */ /** Maximum rotation, in degrees, over fade out upon death. */
private static final float MAX_ROTATION = 90f; private static final float MAX_ROTATION = 90f;
/** The duration of the score changing animation */ /** The duration of the score changing animation. */
private static final float SCOREBOARD_ANIMATION_TIME = 500f; private static final float SCOREBOARD_ANIMATION_TIME = 500f;
/** The time the scoreboard takes to fade in */ /** The time the scoreboard takes to fade in. */
private static final float SCOREBOARD_FADE_IN_TIME = 500f; private static final float SCOREBOARD_FADE_IN_TIME = 300f;
/** Minimum time before start of song, in milliseconds, to process skip-related actions. */ /** Minimum time before start of song, in milliseconds, to process skip-related actions. */
private static final int SKIP_OFFSET = 2000; private static final int SKIP_OFFSET = 2000;
@ -271,10 +271,10 @@ public class Game extends BasicGameState {
/** The time the rank was last updated. */ /** The time the rank was last updated. */
private int lastRankUpdateTime; private int lastRankUpdateTime;
/** Is the scoreboard visible? */ /** Whether the scoreboard is visible. */
private boolean scoreboardVisible; private boolean scoreboardVisible;
/** The current aplha of the scoreboard. */ /** The current alpha of the scoreboard. */
private float currentScoreboardAlpha; private float currentScoreboardAlpha;
/** Music position bar background colors. */ /** Music position bar background colors. */
@ -503,7 +503,6 @@ public class Game extends BasicGameState {
arrow.draw(width * 0.75f, height * 0.75f); arrow.draw(width * 0.75f, height * 0.75f);
} }
} }
} }
// non-break // non-break
@ -585,33 +584,42 @@ public class Game extends BasicGameState {
drawHitObjects(g, trackPosition); drawHitObjects(g, trackPosition);
} }
// in-game scoreboard
if (previousScores != null && trackPosition >= firstObjectTime && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive()) { if (previousScores != null && trackPosition >= firstObjectTime && !GameMod.RELAX.isActive() && !GameMod.AUTOPILOT.isActive()) {
ScoreData currentScore = data.getScoreData(beatmap); ScoreData currentScore = data.getCurrentScoreData(beatmap, true);
while (currentRank > 0 && previousScores[currentRank-1].score < currentScore.score) { while (currentRank > 0 && previousScores[currentRank - 1].score < currentScore.score) {
currentRank--; currentRank--;
lastRankUpdateTime = trackPosition; lastRankUpdateTime = trackPosition;
} }
float animation = AnimationEquation.IN_OUT_QUAD.calc(Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f)); float animation = AnimationEquation.IN_OUT_QUAD.calc(
Utils.clamp((trackPosition - lastRankUpdateTime) / SCOREBOARD_ANIMATION_TIME, 0f, 1f)
);
int scoreboardPosition = 2 * container.getHeight() / 3; int scoreboardPosition = 2 * container.getHeight() / 3;
if (currentRank < 4) { if (currentRank < 4) {
//draw the (new) top 5 ranks // draw the (new) top 5 ranks
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
int ii = i + (i>=currentRank ? 1 : 0); int index = i + (i >= currentRank ? 1 : 0);
if (i < previousScores.length) if (i < previousScores.length) {
previousScores[i].drawSmall(g, scoreboardPosition, ii + 1, ii + (i==currentRank ? animation-3f : -2f), data, currentScoreboardAlpha, false); float position = index + (i == currentRank ? animation - 3f : -2f);
previousScores[i].drawSmall(g, scoreboardPosition, index + 1, position, data, currentScoreboardAlpha, false);
}
} }
currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, currentRank - 1f - animation, data, currentScoreboardAlpha, true); currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, currentRank - 1f - animation, data, currentScoreboardAlpha, true);
} else { } else {
//draw the top 2 and next 2 ranks // draw the top 2 and next 2 ranks
previousScores[0].drawSmall(g, scoreboardPosition, 1, -2f, data, currentScoreboardAlpha, false); previousScores[0].drawSmall(g, scoreboardPosition, 1, -2f, data, currentScoreboardAlpha, false);
previousScores[1].drawSmall(g, scoreboardPosition, 2, -1f, data, currentScoreboardAlpha, false); previousScores[1].drawSmall(g, scoreboardPosition, 2, -1f, data, currentScoreboardAlpha, false);
previousScores[currentRank-2].drawSmall(g, scoreboardPosition, currentRank - 1, animation - 1f, data, currentScoreboardAlpha*animation, false); previousScores[currentRank - 2].drawSmall(
previousScores[currentRank-1].drawSmall(g, scoreboardPosition, currentRank, animation, data, currentScoreboardAlpha, false); g, scoreboardPosition, currentRank - 1, animation - 1f, data, currentScoreboardAlpha * animation, false
);
previousScores[currentRank - 1].drawSmall(g, scoreboardPosition, currentRank, animation, data, currentScoreboardAlpha, false);
currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, 2f, data, currentScoreboardAlpha, true); currentScore.drawSmall(g, scoreboardPosition, currentRank + 1, 2f, data, currentScoreboardAlpha, true);
if (animation < 1.0f && currentRank < previousScores.length) { if (animation < 1.0f && currentRank < previousScores.length) {
previousScores[currentRank].drawSmall(g, scoreboardPosition, currentRank + 2, 1f + 5 * animation, data, currentScoreboardAlpha*(1f - animation), false); previousScores[currentRank].drawSmall(
g, scoreboardPosition, currentRank + 2, 1f + 5 * animation, data, currentScoreboardAlpha * (1f - animation), false
);
} }
} }
} }
@ -672,20 +680,6 @@ public class Game extends BasicGameState {
int trackPosition = MusicController.getPosition(); int trackPosition = MusicController.getPosition();
int firstObjectTime = beatmap.objects[0].getTime(); int firstObjectTime = beatmap.objects[0].getTime();
if (previousScores != null && trackPosition > firstObjectTime) {
// show scoreboard when in break
if (scoreboardVisible || breakTime > 0) {
currentScoreboardAlpha += 1f/SCOREBOARD_FADE_IN_TIME * delta;
if (currentScoreboardAlpha > 1f)
currentScoreboardAlpha = 1f;
} else {
currentScoreboardAlpha -= 1f/SCOREBOARD_FADE_IN_TIME * delta;
if (currentScoreboardAlpha < 0f)
currentScoreboardAlpha = 0f;
}
}
// returning from pause screen: must click previous mouse position // returning from pause screen: must click previous mouse position
if (pauseTime > -1) { if (pauseTime > -1) {
// paused during lead-in or break, or "relax" or "autopilot": continue immediately // paused during lead-in or break, or "relax" or "autopilot": continue immediately
@ -790,6 +784,20 @@ public class Game extends BasicGameState {
} }
} }
// update in-game scoreboard
if (previousScores != null && trackPosition > firstObjectTime) {
// show scoreboard if selected, and always in break
if (scoreboardVisible || breakTime > 0) {
currentScoreboardAlpha += 1f / SCOREBOARD_FADE_IN_TIME * delta;
if (currentScoreboardAlpha > 1f)
currentScoreboardAlpha = 1f;
} else {
currentScoreboardAlpha -= 1f / SCOREBOARD_FADE_IN_TIME * delta;
if (currentScoreboardAlpha < 0f)
currentScoreboardAlpha = 0f;
}
}
data.updateDisplays(delta); data.updateDisplays(delta);
} }
@ -1055,7 +1063,7 @@ public class Game extends BasicGameState {
Utils.takeScreenShot(); Utils.takeScreenShot();
break; break;
case Input.KEY_TAB: case Input.KEY_TAB:
scoreboardVisible = ! scoreboardVisible; scoreboardVisible = !scoreboardVisible;
break; break;
} }
} }
@ -1209,13 +1217,6 @@ public class Game extends BasicGameState {
if (beatmap == null || beatmap.objects == null) if (beatmap == null || beatmap.objects == null)
throw new RuntimeException("Running game with no beatmap loaded."); throw new RuntimeException("Running game with no beatmap loaded.");
// fetch previous results
previousScores = ScoreDB.getMapScores(beatmap, replay == null ? null : replay.getReplayFilename());
lastRankUpdateTime = -1000;
if (previousScores != null)
currentRank = previousScores.length;
scoreboardVisible = true;
currentScoreboardAlpha = 0f;
// free all previously cached hitobject to framebuffer mappings if some still exist // free all previously cached hitobject to framebuffer mappings if some still exist
FrameBufferCache.getInstance().freeMap(); FrameBufferCache.getInstance().freeMap();
@ -1348,6 +1349,14 @@ public class Game extends BasicGameState {
leadInTime = beatmap.audioLeadIn + approachTime; leadInTime = beatmap.audioLeadIn + approachTime;
restart = Restart.FALSE; restart = Restart.FALSE;
// fetch previous scores
previousScores = ScoreDB.getMapScoresExcluding(beatmap, replay == null ? null : replay.getReplayFilename());
lastRankUpdateTime = -1000;
if (previousScores != null)
currentRank = previousScores.length;
scoreboardVisible = true;
currentScoreboardAlpha = 0f;
// needs to play before setting position to resume without lag later // needs to play before setting position to resume without lag later
MusicController.play(false); MusicController.play(false);
MusicController.setPosition(0); MusicController.setPosition(0);

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@ -42,6 +42,7 @@ public class Colors {
DARK_GRAY = new Color(0.3f, 0.3f, 0.3f, 1f), DARK_GRAY = new Color(0.3f, 0.3f, 0.3f, 1f),
RED_HIGHLIGHT = new Color(246, 154, 161), RED_HIGHLIGHT = new Color(246, 154, 161),
BLUE_HIGHLIGHT = new Color(173, 216, 230), BLUE_HIGHLIGHT = new Color(173, 216, 230),
BLUE_SCOREBOARD = new Color(133, 208, 212),
BLACK_BG_NORMAL = new Color(0, 0, 0, 0.25f), BLACK_BG_NORMAL = new Color(0, 0, 0, 0.25f),
BLACK_BG_HOVER = new Color(0, 0, 0, 0.5f), BLACK_BG_HOVER = new Color(0, 0, 0, 0.5f),
BLACK_BG_FOCUS = new Color(0, 0, 0, 0.75f); BLACK_BG_FOCUS = new Color(0, 0, 0, 0.75f);