move demux into displaycontainer
This commit is contained in:
parent
09dfc68f16
commit
3ba50ebe60
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@ -61,7 +61,7 @@ public class OpsuDance {
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initUpdater(args);
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sout("database & updater initialized");
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container.demux.init(EmptyState.class);
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container.init(EmptyState.class);
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} catch (Exception e) {
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errorAndExit("startup failure", e);
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}
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@ -1,190 +0,0 @@
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/*
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* opsu!dance - fork of opsu! with cursordance auto
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* Copyright (C) 2017 yugecin
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*
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* opsu!dance is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu!dance is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
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*/
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package yugecin.opsudance.core;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.KeyListener;
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import org.newdawn.slick.MouseListener;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
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import yugecin.opsudance.core.state.transitions.*;
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import yugecin.opsudance.core.errorhandling.ErrorDumpable;
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import yugecin.opsudance.core.inject.InstanceContainer;
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import yugecin.opsudance.core.state.OpsuState;
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import java.io.StringWriter;
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/**
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* state demultiplexer, sends events to current state
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*/
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public class Demux implements ErrorDumpable, KeyListener, MouseListener {
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private final InstanceContainer instanceContainer;
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private FpsRenderState fpsState;
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private TransitionState outTransitionState;
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private TransitionState inTransitionState;
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private final TransitionFinishedListener outTransitionListener;
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private final TransitionFinishedListener inTransitionListener;
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private OpsuState state;
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public Demux(final InstanceContainer instanceContainer) {
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this.instanceContainer = instanceContainer;
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outTransitionListener = new TransitionFinishedListener() {
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@Override
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public void onFinish() {
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state.leave();
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outTransitionState.getApplicableState().leave();
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state = inTransitionState;
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state.enter();
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inTransitionState.getApplicableState().enter();
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}
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};
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inTransitionListener = new TransitionFinishedListener() {
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@Override
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public void onFinish() {
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state.leave();
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state = inTransitionState.getApplicableState();
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}
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};
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}
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public void init(Class<? extends OpsuState> startingState) {
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state = instanceContainer.provide(startingState);
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state.enter();
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fpsState = instanceContainer.provide(FpsRenderState.class);
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}
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public boolean isTransitioning() {
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return state instanceof TransitionState;
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}
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public void switchState(Class<? extends OpsuState> newState) {
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switchState(newState, FadeOutTransitionState.class, 200, FadeInTransitionState.class, 300);
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}
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public void switchStateNow(Class<? extends OpsuState> newState) {
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switchState(newState, EmptyTransitionState.class, 0, EmptyTransitionState.class, 0);
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}
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public void switchState(Class<? extends OpsuState> newState, Class<? extends TransitionState> outTransition, int outTime, Class<? extends TransitionState> inTransition, int inTime) {
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if (isTransitioning()) {
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return;
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}
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outTransitionState = instanceContainer.provide(outTransition).set(state, outTime, outTransitionListener);
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inTransitionState = instanceContainer.provide(inTransition).set(instanceContainer.provide(newState), inTime, inTransitionListener);
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state = outTransitionState;
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state.enter();
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}
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@Override
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public void writeErrorDump(StringWriter dump) {
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dump.append("> Demux dump\n");
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if (isTransitioning()) {
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dump.append("doing a transition\n");
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dump.append("using out transition ").append(outTransitionState.getClass().getSimpleName()).append('\n');
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dump.append("using in transition ").append(inTransitionState.getClass().getSimpleName()).append('\n');
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if (state == inTransitionState) {
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dump.append("currently doing the in transition\n");
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} else {
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dump.append("currently doing the out transition\n");
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}
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}
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state.writeErrorDump(dump);
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}
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/*
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* demux stuff below
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*/
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public void update(int delta) {
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state.update(delta);
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}
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public void preRenderUpdate(int delta) {
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state.preRenderUpdate(delta);
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}
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public void render(Graphics g) {
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state.render(g);
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fpsState.render(g);
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}
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public boolean onCloseRequest() {
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return state.onCloseRequest();
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}
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/*
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* input events below, see org.newdawn.slick.KeyListener & org.newdawn.slick.MouseListener
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*/
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@Override
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public void keyPressed(int key, char c) {
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state.keyPressed(key, c);
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}
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@Override
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public void keyReleased(int key, char c) {
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state.keyReleased(key, c);
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}
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@Override
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public void mouseWheelMoved(int change) {
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state.mouseWheelMoved(change);
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}
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@Override
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public void mouseClicked(int button, int x, int y, int clickCount) { }
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@Override
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public void mousePressed(int button, int x, int y) {
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state.mousePressed(button, x, y);
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}
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@Override
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public void mouseReleased(int button, int x, int y) {
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state.mouseReleased(button, x, y);
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}
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@Override
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public void mouseMoved(int oldx, int oldy, int newx, int newy) { }
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@Override
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public void mouseDragged(int oldx, int oldy, int newx, int newy) { }
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@Override
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public void setInput(Input input) { }
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@Override
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public boolean isAcceptingInput() {
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return true;
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}
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@Override
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public void inputEnded() { }
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@Override
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public void inputStarted() { }
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}
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@ -27,12 +27,18 @@ import org.lwjgl.opengl.DisplayMode;
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import org.lwjgl.opengl.GL11;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.KeyListener;
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import org.newdawn.slick.MouseListener;
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import org.newdawn.slick.opengl.InternalTextureLoader;
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import org.newdawn.slick.opengl.renderer.Renderer;
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import org.newdawn.slick.opengl.renderer.SGL;
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import org.newdawn.slick.util.Log;
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import yugecin.opsudance.core.events.EventBus;
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import yugecin.opsudance.core.errorhandling.ErrorDumpable;
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import yugecin.opsudance.core.inject.InstanceContainer;
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import yugecin.opsudance.core.state.OpsuState;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
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import yugecin.opsudance.core.state.transitions.*;
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import yugecin.opsudance.events.ResolutionChangedEvent;
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import yugecin.opsudance.utils.GLHelper;
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@ -43,12 +49,22 @@ import static yugecin.opsudance.core.Entrypoint.sout;
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/**
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* based on org.newdawn.slick.AppGameContainer
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*/
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public class DisplayContainer implements ErrorDumpable {
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public class DisplayContainer implements ErrorDumpable, KeyListener, MouseListener {
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private static SGL GL = Renderer.get();
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public final EventBus eventBus;
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public final Demux demux;
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private final InstanceContainer instanceContainer;
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private FpsRenderState fpsState;
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private TransitionState outTransitionState;
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private TransitionState inTransitionState;
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private final TransitionFinishedListener outTransitionListener;
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private final TransitionFinishedListener inTransitionListener;
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private OpsuState state;
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private final DisplayMode nativeDisplayMode;
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@ -71,9 +87,29 @@ public class DisplayContainer implements ErrorDumpable {
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private String glVersion;
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private String glVendor;
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public DisplayContainer(Demux demux, EventBus eventBus) {
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this.demux = demux;
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public DisplayContainer(InstanceContainer instanceContainer, EventBus eventBus) {
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this.instanceContainer = instanceContainer;
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this.eventBus = eventBus;
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outTransitionListener = new TransitionFinishedListener() {
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@Override
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public void onFinish() {
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state.leave();
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outTransitionState.getApplicableState().leave();
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state = inTransitionState;
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state.enter();
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inTransitionState.getApplicableState().enter();
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}
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};
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inTransitionListener = new TransitionFinishedListener() {
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@Override
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public void onFinish() {
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state.leave();
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state = inTransitionState.getApplicableState();
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}
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};
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this.nativeDisplayMode = Display.getDisplayMode();
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targetRenderInterval = 16; // ~60 fps
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targetBackgroundRenderInterval = 41; // ~24 fps
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@ -82,14 +118,22 @@ public class DisplayContainer implements ErrorDumpable {
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realRenderInterval = 1;
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}
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public void init(Class<? extends OpsuState> startingState) {
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state = instanceContainer.provide(startingState);
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state.enter();
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fpsState = instanceContainer.provide(FpsRenderState.class);
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}
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public void run() throws LWJGLException {
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while(!(Display.isCloseRequested() && demux.onCloseRequest())) {
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while(!(Display.isCloseRequested() && state.onCloseRequest())) {
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delta = getDelta();
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timeSinceLastRender += delta;
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input.poll(width, height);
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demux.update(delta);
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state.update(delta);
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int maxRenderInterval;
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if (Display.isVisible() && Display.isActive()) {
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@ -108,8 +152,9 @@ public class DisplayContainer implements ErrorDumpable {
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graphics.resetTransform();
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*/
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demux.preRenderUpdate(timeSinceLastRender);
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demux.render(graphics);
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state.preRenderUpdate(timeSinceLastRender);
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state.render(graphics);
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fpsState.render(graphics);
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realRenderInterval = timeSinceLastRender;
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timeSinceLastRender = 0;
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@ -184,8 +229,8 @@ public class DisplayContainer implements ErrorDumpable {
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graphics.setAntiAlias(false);
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input = new Input(height);
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input.addKeyListener(demux);
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input.addMouseListener(demux);
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input.addKeyListener(this);
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input.addMouseListener(this);
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GameImage.init(width, height);
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Fonts.init();
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@ -206,7 +251,91 @@ public class DisplayContainer implements ErrorDumpable {
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public void writeErrorDump(StringWriter dump) {
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dump.append("> DisplayContainer dump\n");
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dump.append("OpenGL version: ").append(glVersion).append( "(").append(glVendor).append(")\n");
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demux.writeErrorDump(dump);
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if (isTransitioning()) {
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dump.append("doing a transition\n");
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dump.append("using out transition ").append(outTransitionState.getClass().getSimpleName()).append('\n');
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dump.append("using in transition ").append(inTransitionState.getClass().getSimpleName()).append('\n');
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if (state == inTransitionState) {
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dump.append("currently doing the in transition\n");
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} else {
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dump.append("currently doing the out transition\n");
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}
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}
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state.writeErrorDump(dump);
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}
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public boolean isTransitioning() {
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return state instanceof TransitionState;
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}
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public void switchState(Class<? extends OpsuState> newState) {
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switchState(newState, FadeOutTransitionState.class, 200, FadeInTransitionState.class, 300);
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}
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public void switchStateNow(Class<? extends OpsuState> newState) {
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switchState(newState, EmptyTransitionState.class, 0, EmptyTransitionState.class, 0);
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}
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public void switchState(Class<? extends OpsuState> newState, Class<? extends TransitionState> outTransition, int outTime, Class<? extends TransitionState> inTransition, int inTime) {
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if (isTransitioning()) {
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return;
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}
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outTransitionState = instanceContainer.provide(outTransition).set(state, outTime, outTransitionListener);
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inTransitionState = instanceContainer.provide(inTransition).set(instanceContainer.provide(newState), inTime, inTransitionListener);
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state = outTransitionState;
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state.enter();
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}
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/*
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* input events below, see org.newdawn.slick.KeyListener & org.newdawn.slick.MouseListener
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*/
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@Override
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public void keyPressed(int key, char c) {
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state.keyPressed(key, c);
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}
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@Override
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public void keyReleased(int key, char c) {
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state.keyReleased(key, c);
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}
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@Override
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public void mouseWheelMoved(int change) {
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state.mouseWheelMoved(change);
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}
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@Override
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public void mouseClicked(int button, int x, int y, int clickCount) { }
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@Override
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public void mousePressed(int button, int x, int y) {
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state.mousePressed(button, x, y);
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}
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@Override
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public void mouseReleased(int button, int x, int y) {
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state.mouseReleased(button, x, y);
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}
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@Override
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public void mouseMoved(int oldx, int oldy, int newx, int newy) { }
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@Override
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public void mouseDragged(int oldx, int oldy, int newx, int newy) { }
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@Override
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public void setInput(Input input) { }
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@Override
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public boolean isAcceptingInput() {
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return true;
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}
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@Override
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public void inputEnded() { }
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@Override
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public void inputStarted() { }
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}
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@ -18,7 +18,6 @@
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package yugecin.opsudance.core.inject;
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import yugecin.opsudance.PreStartupInitializer;
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import yugecin.opsudance.core.Demux;
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import yugecin.opsudance.core.DisplayContainer;
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import yugecin.opsudance.core.events.EventBus;
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import yugecin.opsudance.core.state.specialstates.FpsRenderState;
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@ -35,7 +34,6 @@ public class OpsuDanceInjector extends Injector {
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bind(EventBus.class).asEagerSingleton();
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bind(PreStartupInitializer.class).asEagerSingleton();
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bind(Demux.class).asEagerSingleton();
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bind(DisplayContainer.class).asEagerSingleton();
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bind(ErrorHandler.class).asEagerSingleton();
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@ -41,7 +41,7 @@ public class EmptyRedState implements OpsuState {
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if (counter < 0) {
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counter = 10000; // to prevent more calls to switch, as this will keep rendering until state transitioned
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System.out.println(System.currentTimeMillis() - start);
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displayContainer.demux.switchState(EmptyState.class);
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displayContainer.switchState(EmptyState.class);
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}
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}
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@ -39,7 +39,7 @@ public class EmptyState implements OpsuState {
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counter -= delta;
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if (counter < 0) {
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counter = 10000; // to prevent more calls to switch, as this will keep rending until state transitioned
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displayContainer.demux.switchState(EmptyRedState.class);
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displayContainer.switchState(EmptyRedState.class);
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}
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}
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