Merge branch 'quadrbez'
This commit is contained in:
commit
3e1d45e8ea
|
@ -56,7 +56,9 @@ import com.sun.jna.platform.win32.Advapi32Util;
|
|||
import com.sun.jna.platform.win32.Win32Exception;
|
||||
import com.sun.jna.platform.win32.WinReg;
|
||||
import yugecin.opsudance.*;
|
||||
import yugecin.opsudance.movers.QuadraticBezierMover;
|
||||
import yugecin.opsudance.movers.factories.AutoMoverFactory;
|
||||
import yugecin.opsudance.movers.factories.QuadraticBezierMoverFactory;
|
||||
import yugecin.opsudance.spinners.Spinner;
|
||||
import yugecin.opsudance.ui.SBOverlay;
|
||||
|
||||
|
@ -623,6 +625,30 @@ public class Options {
|
|||
}
|
||||
},
|
||||
|
||||
DANCE_QUAD_BEZ_AGGRESSIVENESS ("Quadratic Bezier aggressiveness", "QuadBezAgr", "AKA initial D factor", 50, 0, 200) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
return val + "";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drag(GameContainer container, int d) {
|
||||
super.drag(container, d);
|
||||
QuadraticBezierMover.aggressiveness = val;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean showCondition() {
|
||||
return Dancer.moverFactories[Dancer.instance.getMoverFactoryIndex()] instanceof QuadraticBezierMoverFactory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(String s) {
|
||||
super.read(s);
|
||||
QuadraticBezierMover.aggressiveness = val;
|
||||
}
|
||||
},
|
||||
|
||||
DANCE_MOVER_DIRECTION ("Mover direction", "MoverDirection", "The direction the mover goes" ) {
|
||||
@Override
|
||||
public String getValueString() {
|
||||
|
@ -1252,6 +1278,13 @@ public class Options {
|
|||
this.type = OptionType.NUMERIC;
|
||||
}
|
||||
|
||||
/**
|
||||
* should the option be shown
|
||||
* @return true if the option should be shown
|
||||
*/
|
||||
public boolean showCondition() {
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* Returns the option name.
|
||||
* @return the name string
|
||||
|
|
|
@ -113,6 +113,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
}),
|
||||
DANCE ("Dance", new GameOption[] {
|
||||
GameOption.DANCE_MOVER,
|
||||
GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
GameOption.DANCE_MOVER_DIRECTION,
|
||||
GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
GameOption.DANCE_SPINNER,
|
||||
|
@ -277,9 +278,12 @@ public class OptionsMenu extends BasicGameState {
|
|||
if (selectedOption != null) {
|
||||
hoverOption = selectedOption;
|
||||
}
|
||||
for (int i = 0; i < currentTab.options.length; i++) {
|
||||
for (int i = 0, j = 0; i < currentTab.options.length; i++) {
|
||||
GameOption option = currentTab.options[i];
|
||||
drawOption(option, i, hoverOption == option);
|
||||
if (!option.showCondition()) {
|
||||
continue;
|
||||
}
|
||||
drawOption(option, j++, hoverOption == option);
|
||||
}
|
||||
|
||||
// option tabs
|
||||
|
@ -602,6 +606,14 @@ public class OptionsMenu extends BasicGameState {
|
|||
if (index >= currentTab.options.length)
|
||||
return null;
|
||||
|
||||
int i = index;
|
||||
while (i >= 0) {
|
||||
if (!currentTab.options[i--].showCondition()) {
|
||||
if (++index >= currentTab.options.length) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
return currentTab.options[index];
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,6 +33,7 @@ import itdelatrisu.opsu.objects.Slider;
|
|||
import itdelatrisu.opsu.objects.curves.Vec2f;
|
||||
import yugecin.opsudance.movers.LinearMover;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
import yugecin.opsudance.movers.QuadraticBezierMover;
|
||||
import yugecin.opsudance.movers.factories.*;
|
||||
import yugecin.opsudance.movers.slidermovers.DefaultSliderMoverController;
|
||||
import yugecin.opsudance.movers.slidermovers.InheritedSliderMoverController;
|
||||
|
@ -55,6 +56,7 @@ public class Dancer {
|
|||
new CenterSpiralMoverFactory(),
|
||||
//new LinearFactory(),
|
||||
new ArcFactory(),
|
||||
new QuadraticBezierMoverFactory(),
|
||||
};
|
||||
|
||||
public static Spinner[] spinners = new Spinner[] {
|
||||
|
@ -131,6 +133,7 @@ public class Dancer {
|
|||
for (Spinner s : spinners) {
|
||||
s.init();
|
||||
}
|
||||
QuadraticBezierMover.reset();
|
||||
}
|
||||
|
||||
public int getSpinnerIndex() {
|
||||
|
|
72
src/yugecin/opsudance/movers/QuadraticBezierMover.java
Normal file
72
src/yugecin/opsudance/movers/QuadraticBezierMover.java
Normal file
|
@ -0,0 +1,72 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.movers;
|
||||
|
||||
import itdelatrisu.opsu.Utils;
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
public class QuadraticBezierMover extends Mover {
|
||||
|
||||
public static int aggressiveness = 50;
|
||||
private static Point p;
|
||||
private static double prevspeed;
|
||||
|
||||
public static void reset() {
|
||||
p = new Point(0, 0);
|
||||
prevspeed = 0;
|
||||
}
|
||||
|
||||
private int startTime;
|
||||
private int totalTime;
|
||||
|
||||
public QuadraticBezierMover(GameObject start, GameObject end, int dir) {
|
||||
super(start, end, dir);
|
||||
this.startTime = start.getEndTime();
|
||||
this.totalTime = end.getTime() - startTime;
|
||||
|
||||
double startAngle = Math.atan2(startY - p.y, startX - p.x);
|
||||
double angDiff = Math.atan2(startY - endY, startX - endX) - startAngle;
|
||||
while (angDiff < 0) angDiff += Math.PI;
|
||||
while (angDiff > Math.PI) angDiff -= Math.PI;
|
||||
angDiff -= Math.PI / 2;
|
||||
if (angDiff < 0) angDiff = -angDiff;
|
||||
double dist = Utils.distance(startX, startY, endX, endY);
|
||||
//double speed = dist / 10 + dist * (Math.PI - angDiff) / Math.PI;
|
||||
p.x = (int) (startX + Math.cos(startAngle) * prevspeed);
|
||||
p.y = (int) (startY + Math.sin(startAngle) * prevspeed);
|
||||
prevspeed = (dist / totalTime) * aggressiveness;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double[] getPointAt(int time) {
|
||||
double t = (double) (time - startTime) / totalTime;
|
||||
double ct = (1 - t);
|
||||
return new double[] {
|
||||
ct * ct * startX + ct * 2 * t * p.x + t * t * endX,
|
||||
ct * ct * startY + ct * 2 * t * p.y + t * t * endY,
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getName() {
|
||||
return "Quadratic Bezier";
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* opsu!dance - fork of opsu! with cursordance auto
|
||||
* Copyright (C) 2016 yugecin
|
||||
*
|
||||
* opsu!dance is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu!dance is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!dance. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package yugecin.opsudance.movers.factories;
|
||||
|
||||
import itdelatrisu.opsu.objects.GameObject;
|
||||
import yugecin.opsudance.movers.Mover;
|
||||
import yugecin.opsudance.movers.QuadraticBezierMover;
|
||||
|
||||
public class QuadraticBezierMoverFactory implements MoverFactory {
|
||||
|
||||
@Override
|
||||
public Mover create(GameObject start, GameObject end, int dir) {
|
||||
return new QuadraticBezierMover(start, end, dir);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Quadratic bezier";
|
||||
}
|
||||
|
||||
}
|
|
@ -36,6 +36,7 @@ public class OptionsOverlay {
|
|||
|
||||
private static Options.GameOption[] options = new Options.GameOption[] {
|
||||
Options.GameOption.DANCE_MOVER,
|
||||
Options.GameOption.DANCE_QUAD_BEZ_AGGRESSIVENESS,
|
||||
Options.GameOption.DANCE_MOVER_DIRECTION,
|
||||
Options.GameOption.DANCE_SLIDER_MOVER_TYPE,
|
||||
Options.GameOption.DANCE_SPINNER,
|
||||
|
@ -99,8 +100,11 @@ public class OptionsOverlay {
|
|||
g.setColor(Color.black);
|
||||
g.fillRect(0, 0, width, height);
|
||||
Color.black.a = a;
|
||||
for (int i = 0; i < options.length; i++) {
|
||||
drawOption(g, options[i], i, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
|
||||
for (int i = 0, j = 0; i < options.length; i++) {
|
||||
if (!options[i].showCondition()) {
|
||||
continue;
|
||||
}
|
||||
drawOption(g, options[i], j++, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
|
||||
}
|
||||
if (list.isVisible()) {
|
||||
list.render(container, game, g);
|
||||
|
@ -123,6 +127,14 @@ public class OptionsOverlay {
|
|||
if (index >= options.length) {
|
||||
return -1;
|
||||
}
|
||||
int i = index;
|
||||
while (i >= 0) {
|
||||
if (!options[i--].showCondition()) {
|
||||
if (++index >= options.length) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user