Add falling game objects on fail
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@@ -264,6 +264,10 @@ public class Slider implements GameObject {
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if (sliderTime == 0)
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return;
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// Don't draw follow ball if already done
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if (trackPosition > hitObject.getTime() + sliderTimeTotal)
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return;
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Vec2f c = curve.pointAt(getT(trackPosition, false));
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Vec2f c2 = curve.pointAt(getT(trackPosition, false) + 0.01f);
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