Renamed "SongSort" to "BeatmapSortOrder"; moved into "opsu.beatmaps".

Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
Jeffrey Han
2015-05-29 02:34:08 -04:00
parent 2c47e9a1b9
commit 3f081f1a8a
3 changed files with 20 additions and 22 deletions

View File

@@ -27,7 +27,6 @@ import itdelatrisu.opsu.Options;
import itdelatrisu.opsu.OsuParser;
import itdelatrisu.opsu.OszUnpacker;
import itdelatrisu.opsu.ScoreData;
import itdelatrisu.opsu.SongSort;
import itdelatrisu.opsu.Utils;
import itdelatrisu.opsu.audio.MultiClip;
import itdelatrisu.opsu.audio.MusicController;
@@ -36,6 +35,7 @@ import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.beatmap.BeatmapSetList;
import itdelatrisu.opsu.beatmap.BeatmapSetNode;
import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
import itdelatrisu.opsu.db.BeatmapDB;
import itdelatrisu.opsu.db.ScoreDB;
import itdelatrisu.opsu.states.ButtonMenu.MenuState;
@@ -228,7 +228,7 @@ public class SongMenu extends BasicGameState {
footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
// initialize sorts
for (SongSort sort : SongSort.values())
for (BeatmapSortOrder sort : BeatmapSortOrder.values())
sort.init(width, headerY - SongMenu.DIVIDER_LINE_WIDTH / 2);
// initialize score data buttons
@@ -388,15 +388,15 @@ public class SongMenu extends BasicGameState {
selectOptionsButton.draw();
// sorting tabs
SongSort currentSort = SongSort.getSort();
SongSort hoverSort = null;
for (SongSort sort : SongSort.values()) {
BeatmapSortOrder currentSort = BeatmapSortOrder.getSort();
BeatmapSortOrder hoverSort = null;
for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
if (sort.contains(mouseX, mouseY)) {
hoverSort = sort;
break;
}
}
for (SongSort sort : SongSort.VALUES_REVERSED) {
for (BeatmapSortOrder sort : BeatmapSortOrder.VALUES_REVERSED) {
if (sort != currentSort)
sort.draw(false, sort == hoverSort);
}
@@ -636,10 +636,10 @@ public class SongMenu extends BasicGameState {
return;
// sorting buttons
for (SongSort sort : SongSort.values()) {
for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
if (sort.contains(x, y)) {
if (sort != SongSort.getSort()) {
SongSort.setSort(sort);
if (sort != BeatmapSortOrder.getSort()) {
BeatmapSortOrder.setSort(sort);
SoundController.playSound(SoundEffect.MENUCLICK);
BeatmapSetNode oldFocusBase = BeatmapSetList.get().getBaseNode(focusNode.index);
int oldFocusFileIndex = focusNode.beatmapIndex;