Renamed "SongSort" to "BeatmapSortOrder"; moved into "opsu.beatmaps".
Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
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@ -19,7 +19,6 @@
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package itdelatrisu.opsu.beatmap;
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import itdelatrisu.opsu.ErrorHandler;
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import itdelatrisu.opsu.SongSort;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.db.BeatmapDB;
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@ -378,7 +377,7 @@ public class BeatmapSetList {
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return;
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// sort the list
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Collections.sort(nodes, SongSort.getSort().getComparator());
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Collections.sort(nodes, BeatmapSortOrder.getSort().getComparator());
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expandedIndex = -1;
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expandedStartNode = expandedEndNode = null;
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@ -16,10 +16,9 @@
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu;
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package itdelatrisu.opsu.beatmap;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.ui.MenuButton;
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import itdelatrisu.opsu.ui.UI;
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@ -30,9 +29,9 @@ import java.util.Comparator;
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import org.newdawn.slick.Image;
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/**
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* BeatmapSetNode sorts.
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* Beatmap sorting orders.
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*/
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public enum SongSort {
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public enum BeatmapSortOrder {
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TITLE (0, "Title", new TitleOrder()),
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ARTIST (1, "Artist", new ArtistOrder()),
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CREATOR (2, "Creator", new CreatorOrder()),
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@ -54,27 +53,27 @@ public enum SongSort {
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/** Total number of sorts. */
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private static final int SIZE = values().length;
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/** Array of SongSort objects in reverse order. */
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public static final SongSort[] VALUES_REVERSED;
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/** Array of BeatmapSortOrder objects in reverse order. */
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public static final BeatmapSortOrder[] VALUES_REVERSED;
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static {
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VALUES_REVERSED = values();
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Collections.reverse(Arrays.asList(VALUES_REVERSED));
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}
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/** Current sort. */
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private static SongSort currentSort = TITLE;
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private static BeatmapSortOrder currentSort = TITLE;
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/**
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* Returns the current sort.
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* @return the current sort
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*/
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public static SongSort getSort() { return currentSort; }
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public static BeatmapSortOrder getSort() { return currentSort; }
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/**
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* Sets a new sort.
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* @param sort the new sort
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*/
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public static void setSort(SongSort sort) { SongSort.currentSort = sort; }
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public static void setSort(BeatmapSortOrder sort) { BeatmapSortOrder.currentSort = sort; }
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/**
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* Compares two BeatmapSetNode objects by title.
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@ -144,7 +143,7 @@ public enum SongSort {
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* @param name the sort name
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* @param comparator the comparator for the sort
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*/
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SongSort(int id, String name, Comparator<BeatmapSetNode> comparator) {
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BeatmapSortOrder(int id, String name, Comparator<BeatmapSetNode> comparator) {
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this.id = id;
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this.name = name;
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this.comparator = comparator;
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@ -27,7 +27,6 @@ import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.OsuParser;
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import itdelatrisu.opsu.OszUnpacker;
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import itdelatrisu.opsu.ScoreData;
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import itdelatrisu.opsu.SongSort;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MultiClip;
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import itdelatrisu.opsu.audio.MusicController;
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@ -36,6 +35,7 @@ import itdelatrisu.opsu.audio.SoundEffect;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.beatmap.BeatmapSetList;
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import itdelatrisu.opsu.beatmap.BeatmapSetNode;
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import itdelatrisu.opsu.beatmap.BeatmapSortOrder;
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import itdelatrisu.opsu.db.BeatmapDB;
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import itdelatrisu.opsu.db.ScoreDB;
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import itdelatrisu.opsu.states.ButtonMenu.MenuState;
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@ -228,7 +228,7 @@ public class SongMenu extends BasicGameState {
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footerY = height - GameImage.SELECTION_MODS.getImage().getHeight();
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// initialize sorts
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for (SongSort sort : SongSort.values())
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for (BeatmapSortOrder sort : BeatmapSortOrder.values())
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sort.init(width, headerY - SongMenu.DIVIDER_LINE_WIDTH / 2);
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// initialize score data buttons
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@ -388,15 +388,15 @@ public class SongMenu extends BasicGameState {
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selectOptionsButton.draw();
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// sorting tabs
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SongSort currentSort = SongSort.getSort();
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SongSort hoverSort = null;
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for (SongSort sort : SongSort.values()) {
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BeatmapSortOrder currentSort = BeatmapSortOrder.getSort();
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BeatmapSortOrder hoverSort = null;
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for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
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if (sort.contains(mouseX, mouseY)) {
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hoverSort = sort;
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break;
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}
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}
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for (SongSort sort : SongSort.VALUES_REVERSED) {
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for (BeatmapSortOrder sort : BeatmapSortOrder.VALUES_REVERSED) {
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if (sort != currentSort)
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sort.draw(false, sort == hoverSort);
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}
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@ -636,10 +636,10 @@ public class SongMenu extends BasicGameState {
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return;
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// sorting buttons
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for (SongSort sort : SongSort.values()) {
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for (BeatmapSortOrder sort : BeatmapSortOrder.values()) {
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if (sort.contains(x, y)) {
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if (sort != SongSort.getSort()) {
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SongSort.setSort(sort);
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if (sort != BeatmapSortOrder.getSort()) {
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BeatmapSortOrder.setSort(sort);
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SoundController.playSound(SoundEffect.MENUCLICK);
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BeatmapSetNode oldFocusBase = BeatmapSetList.get().getBaseNode(focusNode.index);
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int oldFocusFileIndex = focusNode.beatmapIndex;
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