remove unused variable
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3210b48141
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4046cfaca4
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@ -1077,7 +1077,6 @@ public class Game extends ComplexOpsuState {
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if (restart != Restart.LOSE) {
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if (restart != Restart.LOSE) {
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// update objects (loop in unlikely event of any skipped indexes)
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// update objects (loop in unlikely event of any skipped indexes)
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boolean keyPressed = keys != ReplayFrame.KEY_NONE;
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boolean keyPressed = keys != ReplayFrame.KEY_NONE;
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boolean skippedObject = false;
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while (objectIndex < gameObjects.length && trackPosition > beatmap.objects[objectIndex].getTime()) {
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while (objectIndex < gameObjects.length && trackPosition > beatmap.objects[objectIndex].getTime()) {
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// check if we've already passed the next object's start time
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// check if we've already passed the next object's start time
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boolean overlap = (objectIndex + 1 < gameObjects.length &&
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boolean overlap = (objectIndex + 1 < gameObjects.length &&
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@ -1085,7 +1084,6 @@ public class Game extends ComplexOpsuState {
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// update hit object and check completion status
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// update hit object and check completion status
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if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
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if (gameObjects[objectIndex].update(overlap, delta, mouseX, mouseY, keyPressed, trackPosition)) {
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skippedObject = true;
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objectIndex++; // done, so increment object index
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objectIndex++; // done, so increment object index
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storyboardOverlay.updateIndex(objectIndex);
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storyboardOverlay.updateIndex(objectIndex);
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if (objectIndex >= mirrorTo) {
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if (objectIndex >= mirrorTo) {
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