Initial skin loader implementation.
- Skins are now loaded from subdirectories of the root "Skins" directory, and can be changed in-game (but requires a restart). - Changed the default skin directory to the osu! directory, if available. This implements a full parser for skin.ini (excluding CTB/Mania elements) based on the current wiki information. None of the settings have been implemented yet. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
parent
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commit
40e4495030
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@ -593,8 +593,9 @@ public enum GameImage {
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return;
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// try to load multiple images
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File skinDir = Options.getSkin().getDirectory();
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if (filenameFormat != null) {
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if (((defaultImages = loadImageArray(Options.getSkinDir())) != null) ||
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if ((skinDir != null && ((defaultImages = loadImageArray(skinDir)) != null)) ||
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((defaultImages = loadImageArray(null)) != null)) {
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process();
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return;
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@ -602,7 +603,7 @@ public enum GameImage {
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}
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// try to load a single image
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if (((defaultImage = loadImageSingle(Options.getSkinDir())) != null) ||
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if ((skinDir != null && ((defaultImage = loadImageSingle(skinDir)) != null)) ||
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((defaultImage = loadImageSingle(null)) != null)) {
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process();
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return;
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@ -45,7 +45,6 @@ import org.newdawn.slick.SlickException;
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import org.newdawn.slick.state.StateBasedGame;
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import org.newdawn.slick.state.transition.FadeInTransition;
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import org.newdawn.slick.state.transition.FadeOutTransition;
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import org.newdawn.slick.util.ClasspathLocation;
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import org.newdawn.slick.util.DefaultLogSystem;
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import org.newdawn.slick.util.FileSystemLocation;
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import org.newdawn.slick.util.Log;
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@ -128,10 +127,6 @@ public class Opsu extends StateBasedGame {
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System.setProperty("org.lwjgl.librarypath", nativeDir.getAbsolutePath());
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// set the resource paths
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ResourceLoader.removeAllResourceLocations();
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ResourceLoader.addResourceLocation(new FileSystemLocation(Options.getSkinDir()));
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ResourceLoader.addResourceLocation(new ClasspathLocation());
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ResourceLoader.addResourceLocation(new FileSystemLocation(new File(".")));
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ResourceLoader.addResourceLocation(new FileSystemLocation(new File("./res/")));
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// initialize databases
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@ -20,6 +20,8 @@ package itdelatrisu.opsu;
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import itdelatrisu.opsu.audio.MusicController;
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import itdelatrisu.opsu.beatmap.Beatmap;
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import itdelatrisu.opsu.skins.Skin;
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import itdelatrisu.opsu.skins.SkinLoader;
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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@ -38,7 +40,10 @@ import org.lwjgl.input.Keyboard;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.util.ClasspathLocation;
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import org.newdawn.slick.util.FileSystemLocation;
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import org.newdawn.slick.util.Log;
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import org.newdawn.slick.util.ResourceLoader;
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/**
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* Handles all user options.
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@ -56,13 +61,20 @@ public class Options {
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/** File for storing user options. */
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private static final File OPTIONS_FILE = new File(CONFIG_DIR, ".opsu.cfg");
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/** Beatmap directories (where to search for files). */
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/** Beatmap directories (where to search for files). */
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private static final String[] BEATMAP_DIRS = {
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"C:/Program Files (x86)/osu!/Songs/",
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"C:/Program Files/osu!/Songs/",
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new File(DATA_DIR, "Songs/").getPath()
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};
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/** Skin directories (where to search for skins). */
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private static final String[] SKIN_ROOT_DIRS = {
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"C:/Program Files (x86)/osu!/Skins/",
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"C:/Program Files/osu!/Skins/",
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new File(DATA_DIR, "Skins/").getPath()
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};
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/** Cached beatmap database name. */
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public static final File BEATMAP_DB = new File(DATA_DIR, ".opsu.db");
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@ -96,8 +108,8 @@ public class Options {
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/** The replay directory (created when needed). */
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private static File replayDir;
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/** The current skin directory (for user skins). */
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private static File skinDir;
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/** The root skin directory. */
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private static File skinRootDir;
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/** Port binding. */
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private static int port = 49250;
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@ -153,6 +165,16 @@ public class Options {
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}
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},
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// FULLSCREEN ("Fullscreen Mode", "Restart to apply changes.", false),
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SKIN ("Skin", "Restart (Ctrl+Shift+F5) to apply skin changes.") {
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@Override
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public String getValueString() { return skinName; }
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@Override
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public void click(GameContainer container) {
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skinDirIndex = (skinDirIndex + 1) % skinDirs.length;
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skinName = skinDirs[skinDirIndex];
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}
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},
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TARGET_FPS ("Frame Limiter", "Higher values may cause high CPU usage.") {
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@Override
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public String getValueString() {
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@ -449,6 +471,18 @@ public class Options {
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/** Current screen resolution. */
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private static Resolution resolution = Resolution.RES_1024_768;
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/** The available skin directories. */
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private static String[] skinDirs;
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/** The index in the skinDirs array. */
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private static int skinDirIndex = 0;
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/** The name of the skin. */
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private static String skinName = "Default";
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/** The current skin. */
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private static Skin skin;
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/** Frame limiters. */
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private static final int[] targetFPS = { 60, 120, 240 };
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@ -857,15 +891,67 @@ public class Options {
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* If invalid, this will create a "Skins" folder in the root directory.
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* @return the skin directory
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*/
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public static File getSkinDir() {
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if (skinDir != null && skinDir.isDirectory())
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return skinDir;
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public static File getSkinRootDir() {
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if (skinRootDir != null && skinRootDir.isDirectory())
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return skinRootDir;
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skinDir = new File(DATA_DIR, "Skins/");
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skinDir.mkdir();
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return skinDir;
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// search for directory
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for (int i = 0; i < SKIN_ROOT_DIRS.length; i++) {
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skinRootDir = new File(SKIN_ROOT_DIRS[i]);
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if (skinRootDir.isDirectory())
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return skinRootDir;
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}
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skinRootDir.mkdir(); // none found, create new directory
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return skinRootDir;
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}
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/**
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* Loads the skin given by the current skin directory.
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* If the directory is invalid, the default skin will be loaded.
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*/
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public static void loadSkin() {
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File root = getSkinRootDir();
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File skinDir = new File(root, skinName);
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if (!skinDir.isDirectory()) { // invalid skin name
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skinName = Skin.DEFAULT_SKIN_NAME;
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skinDir = null;
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}
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// create available skins list
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File[] dirs = SkinLoader.getSkinDirectories(root);
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skinDirs = new String[dirs.length + 1];
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skinDirs[0] = Skin.DEFAULT_SKIN_NAME;
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for (int i = 0; i < dirs.length; i++)
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skinDirs[i + 1] = dirs[i].getName();
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// set skin and modify resource locations
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ResourceLoader.removeAllResourceLocations();
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if (skinDir == null)
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skin = new Skin(null);
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else {
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// set skin index
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for (int i = 1; i < skinDirs.length; i++) {
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if (skinDirs[i].equals(skinName)) {
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skinDirIndex = i;
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break;
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}
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}
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// load the skin
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skin = SkinLoader.loadSkin(skinDir);
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ResourceLoader.addResourceLocation(new FileSystemLocation(skinDir));
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}
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ResourceLoader.addResourceLocation(new ClasspathLocation());
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ResourceLoader.addResourceLocation(new FileSystemLocation(new File(".")));
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ResourceLoader.addResourceLocation(new FileSystemLocation(new File("./res/")));
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}
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/**
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* Returns the current skin.
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* @return the skin, or null if no skin is loaded (see {@link #loadSkin()})
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*/
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public static Skin getSkin() { return skin; }
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/**
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* Returns a dummy Beatmap containing the theme song.
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* @return the theme song beatmap
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@ -928,8 +1014,8 @@ public class Options {
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case "ReplayDirectory":
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replayDir = new File(value);
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break;
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case "Skin":
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skinDir = new File(value);
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case "SkinDirectory":
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skinRootDir = new File(value);
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break;
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case "ThemeSong":
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themeString = value;
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@ -948,6 +1034,9 @@ public class Options {
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// case "Fullscreen":
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// GameOption.FULLSCREEN.setValue(Boolean.parseBoolean(value));
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// break;
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case "Skin":
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skinName = value;
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break;
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case "FrameSync":
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i = Integer.parseInt(value);
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for (int j = 0; j < targetFPS.length; j++) {
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@ -1098,7 +1187,7 @@ public class Options {
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writer.newLine();
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writer.write(String.format("ReplayDirectory = %s", getReplayDir().getAbsolutePath()));
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writer.newLine();
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writer.write(String.format("Skin = %s", getSkinDir().getAbsolutePath()));
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writer.write(String.format("SkinDirectory = %s", getSkinRootDir().getAbsolutePath()));
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writer.newLine();
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writer.write(String.format("ThemeSong = %s", themeString));
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writer.newLine();
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@ -1108,6 +1197,8 @@ public class Options {
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writer.newLine();
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// writer.write(String.format("Fullscreen = %b", isFullscreen()));
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// writer.newLine();
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writer.write(String.format("Skin = %s", skinName));
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writer.newLine();
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writer.write(String.format("FrameSync = %d", targetFPS[targetFPSindex]));
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writer.newLine();
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writer.write(String.format("FpsCounter = %b", isFPSCounterEnabled()));
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@ -179,6 +179,9 @@ public class Utils {
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ErrorHandler.error("Failed to load fonts.", e, true);
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}
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// load skin
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Options.loadSkin();
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// initialize game images
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for (GameImage img : GameImage.values()) {
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if (img.isPreload())
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@ -177,11 +177,14 @@ public class SoundController {
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*/
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private static String getSoundFileName(String filename) {
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String wav = String.format("%s.wav", filename), mp3 = String.format("%s.mp3", filename);
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File skinWAV = new File(Options.getSkinDir(), wav), skinMP3 = new File(Options.getSkinDir(), mp3);
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if (skinWAV.isFile())
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return skinWAV.getAbsolutePath();
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if (skinMP3.isFile())
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return skinMP3.getAbsolutePath();
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File skinDir = Options.getSkin().getDirectory();
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if (skinDir != null) {
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File skinWAV = new File(skinDir, wav), skinMP3 = new File(skinDir, mp3);
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if (skinWAV.isFile())
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return skinWAV.getAbsolutePath();
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if (skinMP3.isFile())
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return skinMP3.getAbsolutePath();
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}
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if (ResourceLoader.resourceExists(wav))
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return wav;
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if (ResourceLoader.resourceExists(mp3))
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374
src/itdelatrisu/opsu/skins/Skin.java
Normal file
374
src/itdelatrisu/opsu/skins/Skin.java
Normal file
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/*
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* opsu! - an open-source osu! client
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* Copyright (C) 2014, 2015 Jeffrey Han
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*
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* opsu! is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* opsu! is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
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*/
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package itdelatrisu.opsu.skins;
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import java.io.File;
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import org.newdawn.slick.Color;
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/**
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* Skin configuration (skin.ini).
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*/
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public class Skin {
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/** The default skin name. */
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public static final String DEFAULT_SKIN_NAME = "Default";
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/** Slider styles. */
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public static final byte
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STYLE_PEPPYSLIDER = 1,
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STYLE_MMSLIDER = 2,
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STYLE_TOONSLIDER = 3,
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STYLE_OPENGLSLIDER = 4;
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/** The latest skin version. */
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protected static final int LATEST_VERSION = 2;
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/** The default list of combos with combo sounds. */
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private static final int[] DEFAULT_CUSTOM_COMBO_BURST_SOUNDS = { 50, 75, 100, 200, 300 };
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/** The default combo colors (used when a beatmap does not provide custom colors). */
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private static final Color[] DEFAULT_COMBO = {
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new Color(255, 192, 0),
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new Color(0, 202, 0),
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new Color(18, 124, 255),
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new Color(242, 24, 57)
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};
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/** The default menu visualization bar color. */
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private static final Color DEFAULT_MENU_GLOW = new Color(0, 78, 155);
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/** The default slider border color. */
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private static final Color DEFAULT_SLIDER_BORDER = new Color(38, 38, 38);
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/** The default slider ball color. */
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private static final Color DEFAULT_SLIDER_BALL = new Color(2, 170, 255);
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/** The default spinner approach circle color. */
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private static final Color DEFAULT_SPINNER_APPROACH_CIRCLE = new Color(77, 139, 217);
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/** The default color of the active text in the song selection menu. */
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private static final Color DEFAULT_SONG_SELECT_ACTIVE_TEXT = new Color(255, 255, 255);
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/** The default color of the inactive text in the song selection menu. */
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private static final Color DEFAULT_SONG_SELECT_INACTIVE_TEXT = new Color(178, 178, 178);
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/** The default color of the stars that fall from the cursor during breaks. */
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private static final Color DEFAULT_STAR_BREAK_ADDITIVE = new Color(255, 182, 193);
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/** The skin directory. */
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private File dir;
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/**
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* [General]
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*/
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/** The name of the skin. */
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protected String name = "opsu! Default Skin";
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/** The skin author. */
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protected String author = "[various authors]";
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/** The skin version. */
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protected int version = LATEST_VERSION;
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/** When a slider has a reverse, should the ball sprite flip horizontally? */
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protected boolean sliderBallFlip = false;
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/** Should the cursor sprite rotate constantly? */
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protected boolean cursorRotate = true;
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/** Should the cursor expand when clicked? */
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protected boolean cursorExpand = true;
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/** Should the cursor have an origin at the center of the image? (if not, the top-left corner is used) */
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protected boolean cursorCentre = true;
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/** The number of frames in the slider ball animation. */
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protected int sliderBallFrames = 10;
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/** Should the hitcircleoverlay sprite be drawn above the hircircle combo number? */
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protected boolean hitCircleOverlayAboveNumber = true;
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/** Should the sound frequency be modulated depending on the spinner score? */
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protected boolean spinnerFrequencyModulate = false;
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/** Should the normal hitsound always be played? */
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protected boolean layeredHitSounds = true;
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/** Should the spinner fade the playfield? */
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protected boolean spinnerFadePlayfield = true;
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/** Should the last spinner bar blink? */
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protected boolean spinnerNoBlink = false;
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/** Should the slider combo color tint the slider ball? */
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protected boolean allowSliderBallTint = false;
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/** The FPS of animations. */
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protected int animationFramerate = -1;
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/** Should the cursor trail sprite rotate constantly? */
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protected boolean cursorTrailRotate = false;
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/** List of combos with combo sounds. */
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protected int[] customComboBurstSounds = DEFAULT_CUSTOM_COMBO_BURST_SOUNDS;
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/** Should the combo burst sprites appear in random order? */
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protected boolean comboBurstRandom = false;
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/** The slider style to use (see STYLE_* constants). */
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protected byte sliderStyle = 2;
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/**
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* [Colours]
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*/
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/** Combo colors (max 8). */
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protected Color[] combo = DEFAULT_COMBO;
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/** The menu visualization bar color. */
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protected Color menuGlow = DEFAULT_MENU_GLOW;
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/** The color for the slider border. */
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protected Color sliderBorder = DEFAULT_SLIDER_BORDER;
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/** The slider ball color. */
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protected Color sliderBall = DEFAULT_SLIDER_BALL;
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/** The spinner approach circle color. */
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protected Color spinnerApproachCircle = DEFAULT_SPINNER_APPROACH_CIRCLE;
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/** The color of text in the currently active group in song selection. */
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protected Color songSelectActiveText = DEFAULT_SONG_SELECT_ACTIVE_TEXT;
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/** The color of text in the inactive groups in song selection. */
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protected Color songSelectInactiveText = DEFAULT_SONG_SELECT_INACTIVE_TEXT;
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/** The color of the stars that fall from the cursor (star2 sprite) in breaks. */
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protected Color starBreakAdditive = DEFAULT_STAR_BREAK_ADDITIVE;
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/**
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* [Fonts]
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*/
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/** The prefix for the hitcircle font sprites. */
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protected String hitCirclePrefix = "default";
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/** How much should the hitcircle font sprites overlap? */
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protected int hitCircleOverlap = -2;
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/** The prefix for the score font sprites. */
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protected String scorePrefix = "score";
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/** How much should the score font sprites overlap? */
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protected int scoreOverlap = 0;
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/** The prefix for the combo font sprites. */
|
||||
protected String comboPrefix = "score";
|
||||
|
||||
/** How much should the combo font sprites overlap? */
|
||||
protected int comboOverlap = 0;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
* @param dir the skin directory
|
||||
*/
|
||||
public Skin(File dir) {
|
||||
this.dir = dir;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the skin directory.
|
||||
*/
|
||||
public File getDirectory() { return dir; }
|
||||
|
||||
/**
|
||||
* Returns the name of the skin.
|
||||
*/
|
||||
public String getName() { return name; }
|
||||
|
||||
/**
|
||||
* Returns the skin author.
|
||||
*/
|
||||
public String getAuthor() { return author; }
|
||||
|
||||
/**
|
||||
* Returns the skin version.
|
||||
*/
|
||||
public int getVersion() { return version; }
|
||||
|
||||
/**
|
||||
* Returns whether the slider ball should be flipped horizontally during a reverse.
|
||||
*/
|
||||
public boolean isSliderBallFlipped() { return sliderBallFlip; }
|
||||
|
||||
/**
|
||||
* Returns whether the cursor should rotate.
|
||||
*/
|
||||
public boolean isCursorRotated() { return cursorRotate; }
|
||||
|
||||
/**
|
||||
* Returns whether the cursor should expand when clicked.
|
||||
*/
|
||||
public boolean isCursorExpanded() { return cursorExpand; }
|
||||
|
||||
/**
|
||||
* Returns whether the cursor should have an origin in the center.
|
||||
* @return {@code true} if center, {@code false} if top-left corner
|
||||
*/
|
||||
public boolean isCursorCentered() { return cursorCentre; }
|
||||
|
||||
/**
|
||||
* Returns the number of frames in the slider ball animation.
|
||||
*/
|
||||
public int getSliderBallFrames() { return sliderBallFrames; }
|
||||
|
||||
/**
|
||||
* Returns whether the hit circle overlay should be drawn above the combo number.
|
||||
*/
|
||||
public boolean isHitCircleOverlayAboveNumber() { return hitCircleOverlayAboveNumber; }
|
||||
|
||||
/**
|
||||
* Returns whether the sound frequency should be modulated depending on the spinner score.
|
||||
*/
|
||||
public boolean isSpinnerFrequencyModulated() { return spinnerFrequencyModulate; }
|
||||
|
||||
/**
|
||||
* Returns whether the normal hitsound should always be played (and layered on other sounds).
|
||||
*/
|
||||
public boolean isLayeredHitSounds() { return layeredHitSounds; }
|
||||
|
||||
/**
|
||||
* Returns whether the playfield should fade for spinners.
|
||||
*/
|
||||
public boolean isSpinnerFadePlayfield() { return spinnerFadePlayfield; }
|
||||
|
||||
/**
|
||||
* Returns whether the last spinner bar should blink.
|
||||
*/
|
||||
public boolean isSpinnerNoBlink() { return spinnerNoBlink; }
|
||||
|
||||
/**
|
||||
* Returns whether the slider ball should be tinted with the slider combo color.
|
||||
*/
|
||||
public boolean isAllowSliderBallTint() { return allowSliderBallTint; }
|
||||
|
||||
/**
|
||||
* Returns the frame rate of animations.
|
||||
* @return the FPS, or {@code -1} (TODO)
|
||||
*/
|
||||
public int getAnimationFramerate() { return animationFramerate; }
|
||||
|
||||
/**
|
||||
* Returns whether the cursor trail should rotate.
|
||||
*/
|
||||
public boolean isCursorTrailRotated() { return cursorTrailRotate; }
|
||||
|
||||
/**
|
||||
* Returns a list of combos with combo sounds.
|
||||
*/
|
||||
public int[] getCustomComboBurstSounds() { return customComboBurstSounds; }
|
||||
|
||||
/**
|
||||
* Returns whether combo bursts should appear in random order.
|
||||
*/
|
||||
public boolean isComboBurstRandom() { return comboBurstRandom; }
|
||||
|
||||
/**
|
||||
* Returns the slider style.
|
||||
* <ul>
|
||||
* <li>1: peppysliders (segmented)
|
||||
* <li>2: mmsliders (smooth)
|
||||
* <li>3: toonsliders (smooth, with steps instead of gradient)
|
||||
* <li>4: legacy OpenGL-only sliders
|
||||
* </ul>
|
||||
* @return the style (see STYLE_* constants)
|
||||
*/
|
||||
public byte getSliderStyle() { return sliderStyle; }
|
||||
|
||||
/**
|
||||
* Returns the list of combo colors (max 8).
|
||||
*/
|
||||
public Color[] getComboColors() { return combo; }
|
||||
|
||||
/**
|
||||
* Returns the menu visualization bar color.
|
||||
*/
|
||||
public Color getMenuGlowColor() { return menuGlow; }
|
||||
|
||||
/**
|
||||
* Returns the slider border color.
|
||||
*/
|
||||
public Color getSliderBorderColor() { return sliderBorder; }
|
||||
|
||||
/**
|
||||
* Returns the slider ball color.
|
||||
*/
|
||||
public Color getSliderBallColor() { return sliderBall; }
|
||||
|
||||
/**
|
||||
* Returns the spinner approach circle color.
|
||||
*/
|
||||
public Color getSpinnerApproachCircleColor() { return spinnerApproachCircle; }
|
||||
|
||||
/**
|
||||
* Returns the color of the active text in the song selection menu.
|
||||
*/
|
||||
public Color getSongSelectActiveTextColor() { return songSelectActiveText; }
|
||||
|
||||
/**
|
||||
* Returns the color of the inactive text in the song selection menu.
|
||||
*/
|
||||
public Color getSongSelectInactiveTextColor() { return songSelectInactiveText; }
|
||||
|
||||
/**
|
||||
* Returns the color of the stars that fall from the cursor during breaks.
|
||||
*/
|
||||
public Color getStarBreakAdditiveColor() { return starBreakAdditive; }
|
||||
|
||||
/**
|
||||
* Returns the prefix for the hit circle font sprites.
|
||||
*/
|
||||
public String getHitCircleFontPrefix() { return hitCirclePrefix; }
|
||||
|
||||
/**
|
||||
* Returns the amount of overlap between the hit circle font sprites.
|
||||
*/
|
||||
public int getHitCircleFontOverlap() { return hitCircleOverlap; }
|
||||
|
||||
/**
|
||||
* Returns the prefix for the score font sprites.
|
||||
*/
|
||||
public String getScoreFontPrefix() { return scorePrefix; }
|
||||
|
||||
/**
|
||||
* Returns the amount of overlap between the score font sprites.
|
||||
*/
|
||||
public int getScoreFontOverlap() { return scoreOverlap; }
|
||||
|
||||
/**
|
||||
* Returns the prefix for the combo font sprites.
|
||||
*/
|
||||
public String getComboFontPrefix() { return comboPrefix; }
|
||||
|
||||
/**
|
||||
* Returns the amount of overlap between the combo font sprites.
|
||||
*/
|
||||
public int getComboFontOverlap() { return comboOverlap; }
|
||||
}
|
299
src/itdelatrisu/opsu/skins/SkinLoader.java
Normal file
299
src/itdelatrisu/opsu/skins/SkinLoader.java
Normal file
|
@ -0,0 +1,299 @@
|
|||
/*
|
||||
* opsu! - an open-source osu! client
|
||||
* Copyright (C) 2014, 2015 Jeffrey Han
|
||||
*
|
||||
* opsu! is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* opsu! is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package itdelatrisu.opsu.skins;
|
||||
|
||||
import itdelatrisu.opsu.ErrorHandler;
|
||||
import itdelatrisu.opsu.Utils;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStreamReader;
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedList;
|
||||
|
||||
import org.newdawn.slick.Color;
|
||||
import org.newdawn.slick.util.Log;
|
||||
|
||||
/**
|
||||
* Loads skin configuration files.
|
||||
*/
|
||||
public class SkinLoader {
|
||||
/** Name of the skin configuration file. */
|
||||
private static final String CONFIG_FILENAME = "skin.ini";
|
||||
|
||||
// This class should not be instantiated.
|
||||
private SkinLoader() {}
|
||||
|
||||
/**
|
||||
* Returns a list of all subdirectories in the Skins directory.
|
||||
* @param root the root directory (search has depth 1)
|
||||
* @return an array of skin directories
|
||||
*/
|
||||
public static File[] getSkinDirectories(File root) {
|
||||
ArrayList<File> dirs = new ArrayList<File>();
|
||||
for (File dir : root.listFiles()) {
|
||||
if (dir.isDirectory())
|
||||
dirs.add(dir);
|
||||
}
|
||||
return dirs.toArray(new File[dirs.size()]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a skin configuration file.
|
||||
* If 'skin.ini' is not found, or if any fields are not specified, the
|
||||
* default values will be used.
|
||||
* @param dir the skin directory
|
||||
* @return the loaded skin
|
||||
*/
|
||||
public static Skin loadSkin(File dir) {
|
||||
File skinFile = new File(dir, CONFIG_FILENAME);
|
||||
Skin skin = new Skin(dir);
|
||||
if (!skinFile.isFile()) // missing skin.ini
|
||||
return skin;
|
||||
|
||||
try (BufferedReader in = new BufferedReader(new InputStreamReader(new FileInputStream(skinFile), "UTF-8"))) {
|
||||
String line = in.readLine();
|
||||
String tokens[] = null;
|
||||
while (line != null) {
|
||||
line = line.trim();
|
||||
if (!isValidLine(line)) {
|
||||
line = in.readLine();
|
||||
continue;
|
||||
}
|
||||
switch (line) {
|
||||
case "[General]":
|
||||
while ((line = in.readLine()) != null) {
|
||||
line = line.trim();
|
||||
if (!isValidLine(line))
|
||||
continue;
|
||||
if (line.charAt(0) == '[')
|
||||
break;
|
||||
if ((tokens = tokenize(line)) == null)
|
||||
continue;
|
||||
try {
|
||||
switch (tokens[0]) {
|
||||
case "Name":
|
||||
skin.name = tokens[1];
|
||||
break;
|
||||
case "Author":
|
||||
skin.author = tokens[1];
|
||||
break;
|
||||
case "Version":
|
||||
if (tokens[1].equalsIgnoreCase("latest"))
|
||||
skin.version = Skin.LATEST_VERSION;
|
||||
else
|
||||
skin.version = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
case "SliderBallFlip":
|
||||
skin.sliderBallFlip = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "CursorRotate":
|
||||
skin.cursorRotate = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "CursorExpand":
|
||||
skin.cursorExpand = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "CursorCentre":
|
||||
skin.cursorCentre = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "SliderBallFrames":
|
||||
skin.sliderBallFrames = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
case "HitCircleOverlayAboveNumber":
|
||||
skin.hitCircleOverlayAboveNumber = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "spinnerFrequencyModulate":
|
||||
skin.spinnerFrequencyModulate = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "LayeredHitSounds":
|
||||
skin.layeredHitSounds = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "SpinnerFadePlayfield":
|
||||
skin.spinnerFadePlayfield = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "SpinnerNoBlink":
|
||||
skin.spinnerNoBlink = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "AllowSliderBallTint":
|
||||
skin.allowSliderBallTint = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "AnimationFramerate":
|
||||
skin.animationFramerate = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
case "CursorTrailRotate":
|
||||
skin.cursorTrailRotate = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "CustomComboBurstSounds":
|
||||
String[] split = tokens[1].split(",");
|
||||
int[] customComboBurstSounds = new int[split.length];
|
||||
for (int i = 0; i < split.length; i++)
|
||||
customComboBurstSounds[i] = Integer.parseInt(split[i]);
|
||||
skin.customComboBurstSounds = customComboBurstSounds;
|
||||
break;
|
||||
case "ComboBurstRandom":
|
||||
skin.comboBurstRandom = Utils.parseBoolean(tokens[1]);
|
||||
break;
|
||||
case "SliderStyle":
|
||||
skin.sliderStyle = Byte.parseByte(tokens[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Log.warn(String.format("Failed to read line '%s' for file '%s'.",
|
||||
line, skinFile.getAbsolutePath()), e);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "[Colours]":
|
||||
LinkedList<Color> colors = new LinkedList<Color>();
|
||||
while ((line = in.readLine()) != null) {
|
||||
line = line.trim();
|
||||
if (!isValidLine(line))
|
||||
continue;
|
||||
if (line.charAt(0) == '[')
|
||||
break;
|
||||
if ((tokens = tokenize(line)) == null)
|
||||
continue;
|
||||
try {
|
||||
String[] rgb = tokens[1].split(",");
|
||||
Color color = new Color(
|
||||
Integer.parseInt(rgb[0]),
|
||||
Integer.parseInt(rgb[1]),
|
||||
Integer.parseInt(rgb[2])
|
||||
);
|
||||
switch (tokens[0]) {
|
||||
case "Combo1":
|
||||
case "Combo2":
|
||||
case "Combo3":
|
||||
case "Combo4":
|
||||
case "Combo5":
|
||||
case "Combo6":
|
||||
case "Combo7":
|
||||
case "Combo8":
|
||||
colors.add(color);
|
||||
break;
|
||||
case "MenuGlow":
|
||||
skin.menuGlow = color;
|
||||
break;
|
||||
case "SliderBorder":
|
||||
skin.sliderBorder = color;
|
||||
break;
|
||||
case "SliderBall":
|
||||
skin.sliderBall = color;
|
||||
break;
|
||||
case "SpinnerApproachCircle":
|
||||
skin.spinnerApproachCircle = color;
|
||||
break;
|
||||
case "SongSelectActiveText":
|
||||
skin.songSelectActiveText = color;
|
||||
break;
|
||||
case "SongSelectInactiveText":
|
||||
skin.songSelectInactiveText = color;
|
||||
break;
|
||||
case "StarBreakAdditive":
|
||||
skin.starBreakAdditive = color;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Log.warn(String.format("Failed to read color '%s' for file '%s'.",
|
||||
line, skinFile.getAbsolutePath()), e);
|
||||
}
|
||||
}
|
||||
if (!colors.isEmpty())
|
||||
skin.combo = colors.toArray(new Color[colors.size()]);
|
||||
break;
|
||||
case "[Fonts]":
|
||||
while ((line = in.readLine()) != null) {
|
||||
line = line.trim();
|
||||
if (!isValidLine(line))
|
||||
continue;
|
||||
if (line.charAt(0) == '[')
|
||||
break;
|
||||
if ((tokens = tokenize(line)) == null)
|
||||
continue;
|
||||
try {
|
||||
switch (tokens[0]) {
|
||||
case "HitCirclePrefix":
|
||||
skin.hitCirclePrefix = tokens[1];
|
||||
break;
|
||||
case "HitCircleOverlap":
|
||||
skin.hitCircleOverlap = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
case "ScorePrefix":
|
||||
skin.scorePrefix = tokens[1];
|
||||
break;
|
||||
case "ScoreOverlap":
|
||||
skin.scoreOverlap = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
case "ComboPrefix":
|
||||
skin.comboPrefix = tokens[1];
|
||||
break;
|
||||
case "ComboOverlap":
|
||||
skin.comboOverlap = Integer.parseInt(tokens[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Log.warn(String.format("Failed to read color '%s' for file '%s'.",
|
||||
line, skinFile.getAbsolutePath()), e);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
line = in.readLine();
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
ErrorHandler.error(String.format("Failed to read file '%s'.", skinFile.getAbsolutePath()), e, false);
|
||||
}
|
||||
|
||||
return skin;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns false if the line is too short or commented.
|
||||
*/
|
||||
private static boolean isValidLine(String line) {
|
||||
return (line.length() > 1 && !line.startsWith("//"));
|
||||
}
|
||||
|
||||
/**
|
||||
* Splits line into two strings: tag, value.
|
||||
* If no ':' character is present, null will be returned.
|
||||
*/
|
||||
private static String[] tokenize(String line) {
|
||||
int index = line.indexOf(':');
|
||||
if (index == -1) {
|
||||
Log.debug(String.format("Failed to tokenize line: '%s'.", line));
|
||||
return null;
|
||||
}
|
||||
|
||||
String[] tokens = new String[2];
|
||||
tokens[0] = line.substring(0, index).trim();
|
||||
tokens[1] = line.substring(index + 1).trim();
|
||||
return tokens;
|
||||
}
|
||||
}
|
|
@ -52,6 +52,7 @@ public class OptionsMenu extends BasicGameState {
|
|||
DISPLAY ("Display", new GameOption[] {
|
||||
GameOption.SCREEN_RESOLUTION,
|
||||
// GameOption.FULLSCREEN,
|
||||
GameOption.SKIN,
|
||||
GameOption.TARGET_FPS,
|
||||
GameOption.SHOW_FPS,
|
||||
GameOption.SHOW_UNICODE,
|
||||
|
|
Loading…
Reference in New Issue
Block a user