fix bottom bar in song select when button images are not sized as expected
also new images for default skin
BIN
res/selection-mode-over.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
res/selection-mode.png
Normal file
After Width: | Height: | Size: 484 B |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 767 B |
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 918 B |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 696 B |
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@ -232,6 +232,8 @@ public enum GameImage {
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MOD_AUTOPILOT ("selection-mod-relax2", "png", false, false),
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// Selection Buttons
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SELECTION_MODE ("selection-mode", "png", false, false),
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SELECTION_MODE_OVERLAY ("selection-mode-over", "png", false, false),
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SELECTION_MODS ("selection-mods", "png", false, false),
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SELECTION_MODS_OVERLAY ("selection-mods-over", "png", false, false),
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SELECTION_RANDOM ("selection-random", "png", false, false),
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@ -48,6 +48,7 @@ import itdelatrisu.opsu.ui.UI;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.awt.Point;
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import java.io.File;
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import java.nio.file.Path;
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import java.nio.file.StandardWatchEventKinds;
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@ -67,6 +68,7 @@ import org.newdawn.slick.gui.TextField;
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import yugecin.opsudance.core.InstanceContainer;
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import yugecin.opsudance.core.state.ComplexOpsuState;
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import static itdelatrisu.opsu.GameImage.*;
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import static org.lwjgl.input.Keyboard.*;
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import static yugecin.opsudance.core.InstanceContainer.*;
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import static yugecin.opsudance.options.Options.*;
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@ -98,7 +100,7 @@ public class SongMenu extends ComplexOpsuState {
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private static final int SEARCH_TRANSITION_TIME = 250;
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/** Line width of the header/footer divider. */
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private static final int DIVIDER_LINE_WIDTH = 4;
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private static final int DIVIDER_LINE_WIDTH = 3;
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/** Song node class representing an BeatmapSetNode and file index. */
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private static class SongNode {
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@ -160,7 +162,7 @@ public class SongMenu extends ComplexOpsuState {
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private BeatmapSetNode hoverIndex = null;
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/** The selection buttons. */
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private MenuButton selectModsButton, selectRandomButton, selectMapOptionsButton;
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private MenuButton selectModeButton, selectModsButton, selectRandomButton, selectMapOptionsButton;
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/** The search textfield. */
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private TextField searchTextField;
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@ -320,14 +322,15 @@ public class SongMenu extends ComplexOpsuState {
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components.clear();
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final float footerHeight = height * 0.116666666666f;
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// header/footer coordinates
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headerY = height * 0.0075f + GameImage.MENU_MUSICNOTE.getHeight() +
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Fonts.BOLD.getLineHeight() + Fonts.DEFAULT.getLineHeight() +
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Fonts.SMALL.getLineHeight();
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footerY = height - GameImage.SELECTION_MODS.getHeight();
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footerY = height - footerHeight;
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// footer logo coordinates
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float footerHeight = height - footerY;
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footerLogoSize = footerHeight * 3.25f;
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Image logo = GameImage.MENU_LOGO.getImage();
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logo = logo.getScaledCopy(footerLogoSize / logo.getWidth());
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@ -400,24 +403,17 @@ public class SongMenu extends ComplexOpsuState {
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components.add(searchTextField);
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// selection buttons
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Image selectionMods = GameImage.SELECTION_MODS.getImage();
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int selectButtonsWidth = selectionMods.getWidth();
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int selectButtonsHeight = selectionMods.getHeight();
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if (selectButtonsHeight < 20) {
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selectButtonsHeight = 100;
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}
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if (selectButtonsWidth < 20) {
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selectButtonsWidth = 100;
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}
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float selectX = width * 0.183f + selectButtonsWidth / 2f;
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float selectY = height - selectButtonsHeight / 2f;
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float selectOffset = selectButtonsWidth * 1.05f;
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selectModsButton = new MenuButton(GameImage.SELECTION_MODS_OVERLAY.getImage(),
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selectX, selectY);
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selectRandomButton = new MenuButton(GameImage.SELECTION_RANDOM_OVERLAY.getImage(),
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selectX + selectOffset, selectY);
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selectMapOptionsButton = new MenuButton(GameImage.SELECTION_OPTIONS_OVERLAY.getImage(),
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selectX + selectOffset * 2f, selectY);
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// TODO: the origin should be bottomleft or something
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float selectX = width * (displayContainer.isWidescreen() ? 0.164f : 0.1875f);
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final float footerButtonWidth = footerHeight * 0.84f;
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selectModeButton = new MenuButton(SELECTION_MODE_OVERLAY, selectX, footerY);
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selectX += footerHeight + 2;
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selectModsButton = new MenuButton(SELECTION_MODS_OVERLAY, selectX, footerY);
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selectX += footerButtonWidth;
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selectRandomButton = new MenuButton(SELECTION_RANDOM_OVERLAY, selectX, footerY);
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selectX += footerButtonWidth;
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selectMapOptionsButton = new MenuButton(SELECTION_OPTIONS_OVERLAY, selectX, footerY);
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selectModeButton.setHoverFade(0f);
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selectModsButton.setHoverFade(0f);
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selectRandomButton.setHoverFade(0f);
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selectMapOptionsButton.setHoverFade(0f);
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@ -528,14 +524,12 @@ public class SongMenu extends ComplexOpsuState {
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}
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// top/bottom bars
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g.setColor(Colors.BLACK_ALPHA);
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g.setColor(Color.black);
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g.fillRect(0, 0, width, headerY);
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g.fillRect(0, footerY, width, height - footerY);
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g.setColor(Colors.BLUE_DIVIDER);
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g.setLineWidth(DIVIDER_LINE_WIDTH);
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g.drawLine(0, headerY, width, headerY);
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g.drawLine(0, footerY, width, footerY);
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g.resetLineWidth();
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g.fillRect(0, headerY, width, DIVIDER_LINE_WIDTH);
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g.fillRect(0, footerY, width, DIVIDER_LINE_WIDTH);
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// footer logo (pulsing)
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Float position = MusicController.getBeatProgress();
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@ -620,11 +614,18 @@ public class SongMenu extends ComplexOpsuState {
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}
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// selection buttons
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GameImage.SELECTION_MODS.getImage().drawCentered(selectModsButton.getX(), selectModsButton.getY());
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Point c;
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c = selectModeButton.bottomLeft();
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SELECTION_MODE.getImage().draw(c.x, c.y - SELECTION_MODE.getHeight());
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selectModeButton.draw();
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c = selectModsButton.bottomLeft();
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SELECTION_MODS.getImage().draw(c.x, c.y - SELECTION_MODS.getHeight());
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selectModsButton.draw();
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GameImage.SELECTION_RANDOM.getImage().drawCentered(selectRandomButton.getX(), selectRandomButton.getY());
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c = selectRandomButton.bottomLeft();
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SELECTION_RANDOM.getImage().draw(c.x, c.y - SELECTION_RANDOM.getHeight());
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selectRandomButton.draw();
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GameImage.SELECTION_OPTIONS.getImage().drawCentered(selectMapOptionsButton.getX(), selectMapOptionsButton.getY());
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c = selectMapOptionsButton.bottomLeft();
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SELECTION_OPTIONS.getImage().draw(c.x, c.y - SELECTION_OPTIONS.getHeight());
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selectMapOptionsButton.draw();
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// group tabs
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@ -725,6 +726,7 @@ public class SongMenu extends ComplexOpsuState {
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reloadThread = null;
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}
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backButton.hoverUpdate();
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selectModeButton.hoverUpdate(delta, mouseX, mouseY);
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selectModsButton.hoverUpdate(delta, mouseX, mouseY);
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selectRandomButton.hoverUpdate(delta, mouseX, mouseY);
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selectMapOptionsButton.hoverUpdate(delta, mouseX, mouseY);
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@ -912,7 +914,10 @@ public class SongMenu extends ComplexOpsuState {
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}
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// selection buttons
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if (selectModsButton.contains(x, y)) {
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if (selectModeButton.contains(x, y)) {
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barNotifs.send("There are no other modes available.");
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return true;
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} else if (selectModsButton.contains(x, y)) {
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this.keyPressed(KEY_F1, '\0');
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return true;
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} else if (selectRandomButton.contains(x, y)) {
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@ -1262,6 +1267,7 @@ public class SongMenu extends ComplexOpsuState {
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super.enter();
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UI.enter();
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selectModeButton.resetHover();
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selectModsButton.resetHover();
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selectRandomButton.resetHover();
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selectMapOptionsButton.resetHover();
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@ -18,10 +18,13 @@
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package itdelatrisu.opsu.ui;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.ui.animations.AnimatedValue;
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import itdelatrisu.opsu.ui.animations.AnimationEquation;
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import java.awt.Point;
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import org.newdawn.slick.Animation;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.Font;
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@ -112,6 +115,14 @@ public class MenuButton {
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this.yRadius = img.getHeight() / 2f;
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}
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public MenuButton(GameImage img, float topleftX, float topleftY) {
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this.img = img.getImage();
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this.xRadius = img.getWidth() / 2f;
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this.yRadius = img.getHeight() / 2f;
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this.x = topleftX + this.xRadius;
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this.y = topleftY + this.yRadius;
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}
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/**
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* Creates a new button from a 3-part Image.
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* @param imgCenter the center image
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@ -165,6 +176,10 @@ public class MenuButton {
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* Returns the center y coordinate.
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*/
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public float getY() { return y; }
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public Point bottomLeft() {
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return new Point((int) (x - xRadius), (int) (y + yRadius));
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}
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/**
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* Returns the scale multiplier, from the hover effect, used to draw the button.
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