make the menu work
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parent
f466fafa03
commit
43e1109f40
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@ -337,7 +337,7 @@ public class Game extends BasicGameState {
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int width = container.getWidth();
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int height = container.getHeight();
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sbOverlay.init(input, width, height);
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sbOverlay.init(container, input, width, height);
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// create offscreen graphics
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offscreen = new Image(width, height);
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@ -687,7 +687,7 @@ public class Game extends BasicGameState {
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else
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UI.draw(g);
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sbOverlay.render(g);
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sbOverlay.render(container, game, g);
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if (!Dancer.hidewatermark) {
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Fonts.SMALL.drawString(0.3f, 0.3f, "opsu!dance " + Updater.get().getCurrentVersion() + " by robin_be | https://github.com/yugecin/opsu-dance");
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@ -1227,6 +1227,10 @@ public class Game extends BasicGameState {
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@Override
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public void mouseReleased(int button, int x, int y) {
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if (sbOverlay.mouseReleased(button, x, y)) {
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return;
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}
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if (Options.isMouseDisabled())
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return;
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@ -1269,6 +1273,9 @@ public class Game extends BasicGameState {
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@Override
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public void mouseWheelMoved(int newValue) {
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if (sbOverlay.mouseWheelMoved(newValue)) {
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return;
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}
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if (Options.isMouseWheelDisabled() || Options.isMouseDisabled())
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return;
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@ -21,8 +21,13 @@ import itdelatrisu.opsu.Options;
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import itdelatrisu.opsu.ui.Colors;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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import java.util.Observable;
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import java.util.Observer;
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public class OptionsOverlay {
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@ -62,15 +67,24 @@ public class OptionsOverlay {
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private int textHeight;
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private Input input;
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private final ItemList list;
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private GameContainer container;
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private Options.GameOption selectedOption;
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public void init(Input input, int width, int height) {
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public OptionsOverlay() {
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list = new ItemList();
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}
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public void init(GameContainer container, Input input, int width, int height) {
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list.init(container);
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this.input = input;
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this.width = width;
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this.height = height;
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this.container = container;
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textHeight = Fonts.SMALL.getLineHeight();
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}
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public void render(Graphics g) {
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public void render(GameContainer container, StateBasedGame game, Graphics g) {
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int hoverIdx = getOptionIdxAt(input.getMouseY());
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float a = Color.black.a;
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Color.black.a = 0.8f;
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@ -78,7 +92,10 @@ public class OptionsOverlay {
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g.fillRect(0, 0, width, height);
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Color.black.a = a;
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for (int i = 0; i < options.length; i++) {
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drawOption(g, options[i], i, hoverIdx == i);
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drawOption(g, options[i], i, selectedOption == null ? hoverIdx == i : selectedOption == options[i]);
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}
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if (list.isVisible()) {
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list.render(container, game, g);
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}
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}
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@ -106,11 +123,72 @@ public class OptionsOverlay {
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}
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public boolean mousePressed(int button, int x, int y) {
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return false;
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if (list.isVisible()) {
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list.mousePressed(button, x, y);
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return true;
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}
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int idx = getOptionIdxAt(y);
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if (idx < options.length) {
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final Options.GameOption option = options[idx];
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selectedOption = option;
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Object[] listItems = option.getListItems();
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if (listItems == null) {
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option.click(container);
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} else {
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list.setItems(listItems);
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list.setClickListener(new Observer() {
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@Override
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public void update(Observable o, Object arg) {
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option.clickListItem((int) arg);
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}
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});
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list.show();
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}
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}
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return true;
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}
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public void mouseDragged(int oldx, int oldy, int newx, int newy) {
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if (list.isVisible()) {
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list.mouseDragged(oldx, oldy, newx, newy);
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return;
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}
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int multiplier;
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if (input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON))
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multiplier = 4;
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else if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON))
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multiplier = 1;
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else
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return;
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// get direction
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int diff = newx - oldx;
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if (diff == 0)
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return;
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diff = ((diff > 0) ? 1 : -1) * multiplier;
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// options (drag only)
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if (selectedOption != null) {
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selectedOption.drag(container, diff);
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}
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}
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public boolean mouseReleased(int button, int x, int y) {
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selectedOption = null;
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if (list.isVisible()) {
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list.mouseReleased(button, x, y);
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return true;
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}
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return true;
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}
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public boolean mouseWheenMoved(int newValue) {
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if (list.isVisible()) {
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list.mouseWheelMoved(newValue);
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return true;
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}
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return true;
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}
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}
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@ -22,8 +22,10 @@ import itdelatrisu.opsu.objects.GameObject;
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import itdelatrisu.opsu.states.Game;
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import itdelatrisu.opsu.ui.Fonts;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.state.StateBasedGame;
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import java.util.HashMap;
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@ -51,15 +53,15 @@ public class SBOverlay {
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options = new OptionsOverlay();
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}
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public void init(Input input, int width, int height) {
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public void init(GameContainer container, Input input, int width, int height) {
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this.width = width;
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this.height = height;
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speed = 10;
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gameObjects = new GameObject[0];
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options.init(input, width, height);
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options.init(container, input, width, height);
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}
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public void render(Graphics g) {
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public void render(GameContainer container, StateBasedGame game, Graphics g) {
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if (!isActive || hide) {
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return;
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}
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@ -69,7 +71,7 @@ public class SBOverlay {
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Fonts.SMALL.drawString(10, height - 50 - lh * 2, "HIDE: H", Color.cyan);
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Fonts.SMALL.drawString(10, height - 50 - lh * 3, "obj: J " + index + " K", Color.cyan);
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if (menu) {
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options.render(g);
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options.render(container, game, g);
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}
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}
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@ -147,4 +149,11 @@ public class SBOverlay {
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this.index = index;
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}
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public boolean mouseReleased(int button, int x, int y) {
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return menu && options.mouseReleased(button, x, y);
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}
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public boolean mouseWheelMoved(int newValue) {
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return menu && options.mouseWheenMoved(newValue);
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}
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}
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