Show mirrored results for hitcircles
This commit is contained in:
parent
b1d69cf9f4
commit
4409d538fd
|
@ -187,8 +187,18 @@ public class Circle extends GameObject {
|
|||
boolean isAutoMod = GameMod.AUTO.isActive();
|
||||
|
||||
if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
|
||||
if (isAutoMod) // "auto" mod: catch any missed notes due to lag
|
||||
if (isAutoMod) {// "auto" mod: catch any missed notes due to lag
|
||||
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
if (Dancer.mirror) {
|
||||
double dx = x - Options.width / 2d;
|
||||
double dy = y - Options.height / 2d;
|
||||
double ang = Math.atan2(dy, dx);
|
||||
double d = -Math.sqrt(dx * dx + dy * dy);
|
||||
float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
|
||||
float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
|
||||
data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
}
|
||||
}
|
||||
|
||||
else // no more points can be scored, so send a miss
|
||||
data.hitResult(trackPosition, GameData.HIT_MISS, x, y, null, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
|
@ -199,6 +209,15 @@ public class Circle extends GameObject {
|
|||
else if (isAutoMod) {
|
||||
if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
|
||||
data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
if (Dancer.mirror) {
|
||||
double dx = x - Options.width / 2d;
|
||||
double dy = y - Options.height / 2d;
|
||||
double ang = Math.atan2(dy, dx);
|
||||
double d = -Math.sqrt(dx * dx + dy * dy);
|
||||
float nx = (float) (Options.width / 2d + Math.cos(ang) * d);
|
||||
float ny = (float) (Options.height / 2d + Math.sin(ang) * d);
|
||||
data.hitResult(time, GameData.HIT_300, nx, ny, mirrorColor, comboEnd, hitObject, HitObjectType.CIRCLE, true, 0, null, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user