Renamed GameScore class to GameData.
Makes more sense, since the class is responsible for more than just the score. Signed-off-by: Jeffrey Han <itdelatrisu@gmail.com>
This commit is contained in:
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ef9e38bf2d
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44bdf70c98
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@ -34,9 +34,9 @@ import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Image;
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/**
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* Holds score data and renders all score-related elements.
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* Holds game data and renders all related elements.
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*/
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public class GameScore {
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public class GameData {
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/** Delta multiplier for steady HP drain. */
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public static final float HP_DRAIN_MULTIPLIER = 1 / 200f;
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@ -202,7 +202,7 @@ public class GameScore {
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* @param width container width
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* @param height container height
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*/
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public GameScore(int width, int height) {
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public GameData(int width, int height) {
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this.width = width;
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this.height = height;
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@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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@ -40,8 +40,8 @@ public class Circle implements HitObject {
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/** The associated Game object. */
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private Game game;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The color of this circle. */
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private Color color;
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@ -66,14 +66,14 @@ public class Circle implements HitObject {
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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* @param color the color of this circle
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* @param comboEnd true if this is the last hit object in the combo
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*/
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public Circle(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
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public Circle(OsuHitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) {
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this.hitObject = hitObject;
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this.game = game;
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this.score = score;
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this.data = data;
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this.color = color;
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this.comboEnd = comboEnd;
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}
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@ -94,15 +94,15 @@ public class Circle implements HitObject {
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Utils.drawCentered(GameImage.HITCIRCLE.getImage(), x, y, color);
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = 1f;
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score.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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GameImage.HITCIRCLE.getImage().getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight());
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}
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}
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/**
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* Calculates the circle hit result.
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* @param time the hit object time (difference between track time)
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult(int time) {
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int trackPosition = MusicController.getPosition();
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@ -110,14 +110,14 @@ public class Circle implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff < hitResultOffset[GameScore.HIT_300])
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result = GameScore.HIT_300;
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else if (timeDiff < hitResultOffset[GameScore.HIT_100])
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result = GameScore.HIT_100;
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else if (timeDiff < hitResultOffset[GameScore.HIT_50])
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result = GameScore.HIT_50;
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else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
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result = GameScore.HIT_MISS;
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if (timeDiff < hitResultOffset[GameData.HIT_300])
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result = GameData.HIT_300;
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else if (timeDiff < hitResultOffset[GameData.HIT_100])
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result = GameData.HIT_100;
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else if (timeDiff < hitResultOffset[GameData.HIT_50])
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result = GameData.HIT_50;
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else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
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result = GameData.HIT_MISS;
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//else not a hit
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return result;
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@ -130,7 +130,7 @@ public class Circle implements HitObject {
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if (distance < circleRadius) {
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int result = hitResult(hitObject.getTime());
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if (result > -1) {
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score.hitResult(
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data.hitResult(
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hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(),
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color, comboEnd, hitObject.getHitSoundType()
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@ -151,19 +151,19 @@ public class Circle implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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boolean isAutoMod = GameMod.AUTO.isActive();
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if (overlap || trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
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if (overlap || trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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if (isAutoMod) // "auto" mod: catch any missed notes due to lag
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score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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else // no more points can be scored, so send a miss
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score.hitResult(time, GameScore.HIT_MISS, x, y, null, comboEnd, hitSound);
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data.hitResult(time, GameData.HIT_MISS, x, y, null, comboEnd, hitSound);
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return true;
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameScore.HIT_300]) {
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score.hitResult(time, GameScore.HIT_300, x, y, color, comboEnd, hitSound);
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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data.hitResult(time, GameData.HIT_300, x, y, color, comboEnd, hitSound);
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return true;
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}
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}
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@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuFile;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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@ -52,8 +52,8 @@ public class Slider implements HitObject {
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/** The associated Game object. */
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private Game game;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The color of this slider. */
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private Color color;
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@ -258,14 +258,14 @@ public class Slider implements HitObject {
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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* @param color the color of this circle
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* @param comboEnd true if this is the last hit object in the combo
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*/
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public Slider(OsuHitObject hitObject, Game game, GameScore score, Color color, boolean comboEnd) {
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public Slider(OsuHitObject hitObject, Game game, GameData data, Color color, boolean comboEnd) {
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this.hitObject = hitObject;
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this.game = game;
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this.score = score;
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this.data = data;
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this.color = color;
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this.comboEnd = comboEnd;
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@ -311,8 +311,8 @@ public class Slider implements HitObject {
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if (sliderClicked)
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; // don't draw current combo number if already clicked
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else
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score.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / score.getDefaultSymbolImage(0).getHeight());
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data.drawSymbolNumber(hitObject.getComboNumber(), x, y,
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hitCircle.getWidth() * 0.40f / data.getDefaultSymbolImage(0).getHeight());
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color.a = oldAlpha;
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Utils.COLOR_WHITE_FADE.a = oldAlphaFade;
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@ -350,7 +350,7 @@ public class Slider implements HitObject {
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* Calculates the slider hit result.
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* @param time the hit object time (difference between track time)
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* @param lastCircleHit true if the cursor was held within the last circle
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult() {
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int lastIndex = hitObject.getSliderX().length - 1;
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@ -358,20 +358,20 @@ public class Slider implements HitObject {
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int result;
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if (tickRatio >= 1.0f)
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result = GameScore.HIT_300;
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result = GameData.HIT_300;
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else if (tickRatio >= 0.5f)
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result = GameScore.HIT_100;
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result = GameData.HIT_100;
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else if (tickRatio > 0f)
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result = GameScore.HIT_50;
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result = GameData.HIT_50;
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else
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result = GameScore.HIT_MISS;
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result = GameData.HIT_MISS;
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if (currentRepeats % 2 == 0) // last circle
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score.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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hitObject.getSliderX()[lastIndex], hitObject.getSliderY()[lastIndex],
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color, comboEnd, hitObject.getHitSoundType());
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else // first circle
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score.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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data.hitResult(hitObject.getTime() + (int) sliderTimeTotal, result,
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hitObject.getX(), hitObject.getY(), color, comboEnd, hitObject.getHitSoundType());
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return result;
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@ -390,16 +390,16 @@ public class Slider implements HitObject {
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int[] hitResultOffset = game.getHitResultOffsets();
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int result = -1;
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if (timeDiff < hitResultOffset[GameScore.HIT_50]) {
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result = GameScore.HIT_SLIDER30;
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if (timeDiff < hitResultOffset[GameData.HIT_50]) {
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result = GameData.HIT_SLIDER30;
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ticksHit++;
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} else if (timeDiff < hitResultOffset[GameScore.HIT_MISS])
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result = GameScore.HIT_MISS;
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} else if (timeDiff < hitResultOffset[GameData.HIT_MISS])
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result = GameData.HIT_MISS;
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//else not a hit
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if (result > -1) {
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sliderClicked = true;
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score.sliderTickResult(hitObject.getTime(), result,
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data.sliderTickResult(hitObject.getTime(), result,
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hitObject.getX(), hitObject.getY(), hitObject.getHitSoundType());
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return true;
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}
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@ -439,23 +439,23 @@ public class Slider implements HitObject {
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int time = hitObject.getTime();
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// start circle time passed
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if (trackPosition > time + hitResultOffset[GameScore.HIT_50]) {
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if (trackPosition > time + hitResultOffset[GameData.HIT_50]) {
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sliderClicked = true;
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if (isAutoMod) { // "auto" mod: catch any missed notes due to lag
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ticksHit++;
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score.sliderTickResult(time, GameScore.HIT_SLIDER30,
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data.sliderTickResult(time, GameData.HIT_SLIDER30,
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hitObject.getX(), hitObject.getY(), hitSound);
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} else
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score.sliderTickResult(time, GameScore.HIT_MISS,
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data.sliderTickResult(time, GameData.HIT_MISS,
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hitObject.getX(), hitObject.getY(), hitSound);
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}
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// "auto" mod: send a perfect hit result
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else if (isAutoMod) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameScore.HIT_300]) {
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if (Math.abs(trackPosition - time) < hitResultOffset[GameData.HIT_300]) {
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ticksHit++;
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sliderClicked = true;
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score.sliderTickResult(time, GameScore.HIT_SLIDER30,
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data.sliderTickResult(time, GameData.HIT_SLIDER30,
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hitObject.getX(), hitObject.getY(), hitSound);
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}
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}
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@ -514,32 +514,32 @@ public class Slider implements HitObject {
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if ((Utils.isGameKeyPressed() && distance < followCircleRadius) || isAutoMod) {
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// mouse pressed and within follow circle
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followCircleActive = true;
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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// held during new repeat
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if (isNewRepeat) {
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ticksHit++;
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if (currentRepeats % 2 > 0) // last circle
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
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hitObject.getSliderX()[lastIndex], hitObject.getSliderY()[lastIndex], hitSound);
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else // first circle
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER30,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER30,
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c[0], c[1], hitSound);
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}
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// held during new tick
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if (isNewTick) {
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ticksHit++;
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score.sliderTickResult(trackPosition, GameScore.HIT_SLIDER10,
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data.sliderTickResult(trackPosition, GameData.HIT_SLIDER10,
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c[0], c[1], (byte) -1);
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}
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} else {
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followCircleActive = false;
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if (isNewRepeat)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, (byte) -1);
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if (isNewTick)
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score.sliderTickResult(trackPosition, GameScore.HIT_MISS, 0, 0, (byte) -1);
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data.sliderTickResult(trackPosition, GameData.HIT_MISS, 0, 0, (byte) -1);
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}
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return false;
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@ -20,7 +20,7 @@ package itdelatrisu.opsu.objects;
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import itdelatrisu.opsu.GameImage;
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import itdelatrisu.opsu.GameMod;
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import itdelatrisu.opsu.GameScore;
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import itdelatrisu.opsu.GameData;
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import itdelatrisu.opsu.OsuHitObject;
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import itdelatrisu.opsu.Utils;
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import itdelatrisu.opsu.audio.MusicController;
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@ -43,8 +43,8 @@ public class Spinner implements HitObject {
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/** The associated OsuHitObject. */
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private OsuHitObject hitObject;
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/** The associated GameScore object. */
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private GameScore score;
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/** The associated GameData object. */
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private GameData data;
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/** The last rotation angle. */
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private float lastAngle = -1f;
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* Constructor.
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* @param hitObject the associated OsuHitObject
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* @param game the associated Game object
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* @param score the associated GameScore object
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* @param data the associated GameData object
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*/
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public Spinner(OsuHitObject hitObject, Game game, GameScore score) {
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public Spinner(OsuHitObject hitObject, Game game, GameData data) {
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this.hitObject = hitObject;
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this.score = score;
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this.data = data;
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// calculate rotations needed
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float spinsPerMinute = 100 + (score.getDifficulty() * 15);
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float spinsPerMinute = 100 + (data.getDifficulty() * 15);
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rotationsNeeded = spinsPerMinute * (hitObject.getEndTime() - hitObject.getTime()) / 60000f;
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}
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GameImage.SPINNER_CLEAR.getImage().drawCentered(width / 2, height / 4);
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int extraRotations = (int) (rotations - rotationsNeeded);
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if (extraRotations > 0)
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score.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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data.drawSymbolNumber(extraRotations * 1000, width / 2, height * 2 / 3, 1.0f);
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}
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}
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/**
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* Calculates and sends the spinner hit result.
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* @return the hit result (GameScore.HIT_* constants)
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* @return the hit result (GameData.HIT_* constants)
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*/
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private int hitResult() {
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// TODO: verify ratios
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@ -132,16 +132,16 @@ public class Spinner implements HitObject {
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float ratio = rotations / rotationsNeeded;
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if (ratio >= 1.0f ||
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GameMod.AUTO.isActive() || GameMod.SPUN_OUT.isActive()) {
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result = GameScore.HIT_300;
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result = GameData.HIT_300;
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SoundController.playSound(SoundEffect.SPINNEROSU);
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} else if (ratio >= 0.8f)
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result = GameScore.HIT_100;
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result = GameData.HIT_100;
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else if (ratio >= 0.5f)
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result = GameScore.HIT_50;
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result = GameData.HIT_50;
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else
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result = GameScore.HIT_MISS;
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result = GameData.HIT_MISS;
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score.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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data.hitResult(hitObject.getEndTime(), result, width / 2, height / 2,
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Color.transparent, true, (byte) -1);
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return result;
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}
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@ -164,12 +164,12 @@ public class Spinner implements HitObject {
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// spin automatically (TODO: correct rotation angles)
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if (GameMod.AUTO.isActive()) {
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// "auto" mod (fast)
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 20f);
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return false;
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} else if (GameMod.SPUN_OUT.isActive()) {
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// "spun out" mod (slow)
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score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
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data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
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rotate(delta / 32f);
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return false;
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}
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@ -188,7 +188,7 @@ public class Spinner implements HitObject {
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if (lastAngle >= 0f) { // skip initial clicks
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float angleDiff = Math.abs(lastAngle - angle);
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if (angleDiff < Math.PI / 2) { // skip huge angle changes...
|
||||
score.changeHealth(delta * GameScore.HP_DRAIN_MULTIPLIER);
|
||||
data.changeHealth(delta * GameData.HP_DRAIN_MULTIPLIER);
|
||||
rotate(angleDiff);
|
||||
}
|
||||
}
|
||||
|
@ -207,10 +207,10 @@ public class Spinner implements HitObject {
|
|||
// added one whole rotation...
|
||||
if (Math.floor(newRotations) > rotations) {
|
||||
if (newRotations > rotationsNeeded) { // extra rotations
|
||||
score.changeScore(1000);
|
||||
data.changeScore(1000);
|
||||
SoundController.playSound(SoundEffect.SPINNERBONUS);
|
||||
} else {
|
||||
score.changeScore(100);
|
||||
data.changeScore(100);
|
||||
SoundController.playSound(SoundEffect.SPINNERSPIN);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ package itdelatrisu.opsu.states;
|
|||
import itdelatrisu.opsu.ErrorHandler;
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.GameScore;
|
||||
import itdelatrisu.opsu.GameData;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.Options;
|
||||
|
@ -73,8 +73,8 @@ public class Game extends BasicGameState {
|
|||
/** The associated OsuFile object. */
|
||||
private OsuFile osu;
|
||||
|
||||
/** The associated GameScore object (holds all score data). */
|
||||
private GameScore score;
|
||||
/** The associated GameData object. */
|
||||
private GameData data;
|
||||
|
||||
/** Current hit object index in OsuHitObject[] array. */
|
||||
private int objectIndex = 0;
|
||||
|
@ -158,9 +158,9 @@ public class Game extends BasicGameState {
|
|||
int width = container.getWidth();
|
||||
int height = container.getHeight();
|
||||
|
||||
// create the associated GameScore object
|
||||
score = new GameScore(width, height);
|
||||
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameScore(score);
|
||||
// create the associated GameData object
|
||||
data = new GameData(width, height);
|
||||
((GameRanking) game.getState(Opsu.STATE_GAMERANKING)).setGameData(data);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -215,13 +215,13 @@ public class Game extends BasicGameState {
|
|||
g.fillRect(0, height * 0.875f, width, height * 0.125f);
|
||||
}
|
||||
|
||||
score.drawGameElements(g, true, objectIndex == 0);
|
||||
data.drawGameElements(g, true, objectIndex == 0);
|
||||
|
||||
if (breakLength >= 8000 &&
|
||||
trackPosition - breakTime > 2000 &&
|
||||
trackPosition - breakTime < 5000) {
|
||||
// show break start
|
||||
if (score.getHealth() >= 50) {
|
||||
if (data.getHealth() >= 50) {
|
||||
GameImage.SECTION_PASS.getImage().drawCentered(width / 2f, height / 2f);
|
||||
if (!breakSound) {
|
||||
SoundController.playSound(SoundEffect.SECTIONPASS);
|
||||
|
@ -258,7 +258,7 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// game elements
|
||||
score.drawGameElements(g, false, objectIndex == 0);
|
||||
data.drawGameElements(g, false, objectIndex == 0);
|
||||
|
||||
// skip beginning
|
||||
if (objectIndex == 0 &&
|
||||
|
@ -338,7 +338,7 @@ public class Game extends BasicGameState {
|
|||
hitObjects[stack.pop()].draw(trackPosition, stack.isEmpty(), g);
|
||||
|
||||
// draw OsuHitObjectResult objects
|
||||
score.drawHitResults(trackPosition);
|
||||
data.drawHitResults(trackPosition);
|
||||
|
||||
if (GameMod.AUTO.isActive())
|
||||
GameImage.UNRANKED.getImage().drawCentered(width / 2, height * 0.077f);
|
||||
|
@ -405,15 +405,15 @@ public class Game extends BasicGameState {
|
|||
|
||||
// "Easy" mod: multiple "lives"
|
||||
if (GameMod.EASY.isActive() && deathTime > -1) {
|
||||
if (score.getHealth() < 99f)
|
||||
score.changeHealth(delta / 10f);
|
||||
if (data.getHealth() < 99f)
|
||||
data.changeHealth(delta / 10f);
|
||||
else {
|
||||
MusicController.resume();
|
||||
deathTime = -1;
|
||||
}
|
||||
}
|
||||
|
||||
score.updateDisplays(delta);
|
||||
data.updateDisplays(delta);
|
||||
|
||||
// map complete!
|
||||
if (objectIndex >= osu.objects.length) {
|
||||
|
@ -477,8 +477,8 @@ public class Game extends BasicGameState {
|
|||
}
|
||||
|
||||
// drain health
|
||||
score.changeHealth(delta * -1 * GameScore.HP_DRAIN_MULTIPLIER);
|
||||
if (!score.isAlive()) {
|
||||
data.changeHealth(delta * -1 * GameData.HP_DRAIN_MULTIPLIER);
|
||||
if (!data.isAlive()) {
|
||||
// "Easy" mod
|
||||
if (GameMod.EASY.isActive()) {
|
||||
deaths++;
|
||||
|
@ -498,7 +498,7 @@ public class Game extends BasicGameState {
|
|||
while (objectIndex < osu.objects.length && trackPosition > osu.objects[objectIndex].getTime()) {
|
||||
// check if we've already passed the next object's start time
|
||||
boolean overlap = (objectIndex + 1 < osu.objects.length &&
|
||||
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameScore.HIT_300]);
|
||||
trackPosition > osu.objects[objectIndex + 1].getTime() - hitResultOffset[GameData.HIT_300]);
|
||||
|
||||
// update hit object and check completion status
|
||||
if (hitObjects[objectIndex].update(overlap, delta, mouseX, mouseY))
|
||||
|
@ -698,11 +698,11 @@ public class Game extends BasicGameState {
|
|||
|
||||
Color color = osu.combo[hitObject.getComboIndex()];
|
||||
if (hitObject.isCircle())
|
||||
hitObjects[i] = new Circle(hitObject, this, score, color, comboEnd);
|
||||
hitObjects[i] = new Circle(hitObject, this, data, color, comboEnd);
|
||||
else if (hitObject.isSlider())
|
||||
hitObjects[i] = new Slider(hitObject, this, score, color, comboEnd);
|
||||
hitObjects[i] = new Slider(hitObject, this, data, color, comboEnd);
|
||||
else if (hitObject.isSpinner())
|
||||
hitObjects[i] = new Spinner(hitObject, this, score);
|
||||
hitObjects[i] = new Spinner(hitObject, this, data);
|
||||
}
|
||||
|
||||
// load the first timingPoint
|
||||
|
@ -734,7 +734,7 @@ public class Game extends BasicGameState {
|
|||
*/
|
||||
public void resetGameData() {
|
||||
hitObjects = new HitObject[osu.objects.length];
|
||||
score.clear();
|
||||
data.clear();
|
||||
objectIndex = 0;
|
||||
breakIndex = 0;
|
||||
breakTime = 0;
|
||||
|
@ -800,7 +800,7 @@ public class Game extends BasicGameState {
|
|||
|
||||
// load other images...
|
||||
((GamePauseMenu) game.getState(Opsu.STATE_GAMEPAUSEMENU)).loadImages();
|
||||
score.loadImages(osu.getFile().getParentFile());
|
||||
data.loadImages(osu.getFile().getParentFile());
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -851,15 +851,15 @@ public class Game extends BasicGameState {
|
|||
approachTime = (int) (1200 - ((approachRate - 5) * 150));
|
||||
|
||||
// overallDifficulty (hit result time offsets)
|
||||
hitResultOffset = new int[GameScore.HIT_MAX];
|
||||
hitResultOffset[GameScore.HIT_300] = (int) (78 - (overallDifficulty * 6));
|
||||
hitResultOffset[GameScore.HIT_100] = (int) (138 - (overallDifficulty * 8));
|
||||
hitResultOffset[GameScore.HIT_50] = (int) (198 - (overallDifficulty * 10));
|
||||
hitResultOffset[GameScore.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
|
||||
hitResultOffset = new int[GameData.HIT_MAX];
|
||||
hitResultOffset[GameData.HIT_300] = (int) (78 - (overallDifficulty * 6));
|
||||
hitResultOffset[GameData.HIT_100] = (int) (138 - (overallDifficulty * 8));
|
||||
hitResultOffset[GameData.HIT_50] = (int) (198 - (overallDifficulty * 10));
|
||||
hitResultOffset[GameData.HIT_MISS] = (int) (500 - (overallDifficulty * 10));
|
||||
|
||||
// HPDrainRate (health change), overallDifficulty (scoring)
|
||||
score.setDrainRate(HPDrainRate);
|
||||
score.setDifficulty(overallDifficulty);
|
||||
data.setDrainRate(HPDrainRate);
|
||||
data.setDifficulty(overallDifficulty);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -879,7 +879,7 @@ public class Game extends BasicGameState {
|
|||
public int getApproachTime() { return approachTime; }
|
||||
|
||||
/**
|
||||
* Returns an array of hit result offset times, in milliseconds (indexed by GameScore.HIT_* constants).
|
||||
* Returns an array of hit result offset times, in milliseconds (indexed by GameData.HIT_* constants).
|
||||
*/
|
||||
public int[] getHitResultOffsets() { return hitResultOffset; }
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ package itdelatrisu.opsu.states;
|
|||
|
||||
import itdelatrisu.opsu.GameImage;
|
||||
import itdelatrisu.opsu.GameMod;
|
||||
import itdelatrisu.opsu.GameScore;
|
||||
import itdelatrisu.opsu.GameData;
|
||||
import itdelatrisu.opsu.MenuButton;
|
||||
import itdelatrisu.opsu.Opsu;
|
||||
import itdelatrisu.opsu.OsuFile;
|
||||
|
@ -50,8 +50,8 @@ import org.newdawn.slick.state.transition.FadeOutTransition;
|
|||
* </ul>
|
||||
*/
|
||||
public class GameRanking extends BasicGameState {
|
||||
/** Associated GameScore object. */
|
||||
private GameScore score;
|
||||
/** Associated GameData object. */
|
||||
private GameData data;
|
||||
|
||||
/** "Retry" and "Exit" buttons. */
|
||||
private MenuButton retryButton, exitButton;
|
||||
|
@ -100,7 +100,7 @@ public class GameRanking extends BasicGameState {
|
|||
g.setBackground(Utils.COLOR_BLACK_ALPHA);
|
||||
|
||||
// ranking screen elements
|
||||
score.drawRankingElements(g, width, height);
|
||||
data.drawRankingElements(g, width, height);
|
||||
|
||||
// game mods
|
||||
for (GameMod mod : GameMod.VALUES_REVERSED) {
|
||||
|
@ -196,10 +196,10 @@ public class GameRanking extends BasicGameState {
|
|||
}
|
||||
|
||||
/**
|
||||
* Sets the associated GameScore object.
|
||||
* @param score the GameScore
|
||||
* Sets the associated GameData object.
|
||||
* @param data the GameData
|
||||
*/
|
||||
public void setGameScore(GameScore score) {
|
||||
this.score = score;
|
||||
public void setGameData(GameData data) {
|
||||
this.data = data;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user